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where_am_i
Posted by Anonymous on Wed 20th Mar 2013 04:35
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view followups (newest first): where_am_i by Anonymous

  1. -       script  where_am_i      -1,{
  2. OnPCLoadMapEvent:
  3.         if (getd("."+strcharinfo(3)+"$") != "")
  4.                 announce "[ " + getd("."+strcharinfo(3)+"$") + " ]",bc_self, 0x00FFFF,FW_NORMAL,16;
  5.         end;
  6.  
  7. OnInit:
  8.         set .06guild_01$, "Guild War Arena";
  9.         set .06guild_02$, "Guild War Arena";
  10.         set .06guild_03$, "Guild War Arena";
  11.         set .06guild_04$, "Guild War Arena";
  12.         set .06guild_05$, "Guild War Arena";
  13.         set .06guild_06$, "Guild War Arena";
  14.         set .06guild_07$, "Guild War Arena";
  15.         set .06guild_08$, "Guild War Arena";
  16.         set .06guild_r$, "Guild War Arena - Waiting Room";
  17.         set .1@cash$, "Octopus Cave";
  18.         set .1@cata$, "Catacomb";
  19.         // set .1@ecl$, "¿¡Å¬¶óÁê ³»ºÎ";
  20.         // set .1@lhz$, "º¸¸£¼¼ºêÀÇ ¿¬±¸½Ç";
  21.         set .1@ma_b$, "Bakonawa Hideout";
  22.         set .1@ma_c$, "Buwaya Cave";
  23.         set .1@ma_h$, "Bangungot Hospital 2F";
  24.         set .1@mist$, "The Hazy Maze Forest";
  25.         set .1@nyd$, "Nidhoggur's Nest";
  26.         set .1@orcs$, "Subterranean Orc Cave";
  27.         set .1@pump$, "Drain";
  28.         set .1@tower$, "Endless Tower";
  29.         set .2007rwc_01$, "2007 USRC Arena";
  30.         set .2007rwc_02$, "2007 USRC Arena";
  31.         set .2007rwc_03$, "2007 USRC Arena";
  32.         set .2007rwc_04$, "2007 USRC Arena";
  33.         set .2007rwc_05$, "2007 USRC Arena";
  34.         set .2007rwc_06$, "2007 USRC Arena";
  35.         set .2007rwc_07$, "2007 USRC Arena";
  36.         set .2007rwc_08$, "2007 USRC Arena";
  37.         set .2007rwc_09$, "2007 Ragnarok World Championship Arena 9";
  38.         set .2007rwc_10$, "2007 Ragnarok World Championship Arena 10";
  39.         set .2007rwc_r$, "2007 Ragnarok World Championship Arena Waiting Room";
  40.         set .2009rwc_01$, "RWC Arena";
  41.         set .2009rwc_02$, "RWC Arena";
  42.         set .2009rwc_03$, "RWC Arena";
  43.         set .2009rwc_04$, "RWC Arena";
  44.         set .2009rwc_05$, "RWC Arena";
  45.         set .2009rwc_06$, "RWC Arena";
  46.         set .2009rwc_07$, "RWC Arena";
  47.         set .2009rwc_08$, "RWC Arena";
  48.         set .2009rwc_f01$, "RWC Arena";
  49.         set .2009rwc_f02$, "RWC Arena";
  50.         set .2009rwc_r$, "RWC Arena";
  51.         set .2010rwc_01$, "RWC Arena";
  52.         set .2010rwc_02$, "RWC Arena";
  53.         set .2010rwc_03$, "RWC Arena";
  54.         set .2010rwc_04$, "RWC Arena";
  55.         set .2010rwc_05$, "RWC Arena";
  56.         set .2010rwc_06$, "RWC Arena";
  57.         set .2010rwc_07$, "RWC Arena";
  58.         set .2010rwc_08$, "RWC Arena";
  59.         set .2010rwc_r$, "RWC Arena";
  60.         set .2@cata$, "Sealed Shrine";
  61.         set .2@nyd$, "Nidhoggur's Nest";
  62.         set .2@orcs$, "Subterranean Orc Cave";
  63.         set .2@pump$, "Drain";
  64.         set .2@tower$, "Endless Tower";
  65.         set .3@tower$, "Endless Tower";
  66.         set .4@tower$, "Endless Tower";
  67.         set .5@tower$, "Endless Tower";
  68.         set .6@tower$, "Endless Tower(Unknown Area)";
  69.         set .abbey01$, "Cursed Monastery";
  70.         set .abbey02$, "Cursed Monastery";
  71.         set .abbey03$, "Cursed Monastery";
  72.         set .abyss_01$, "Abyss Lake Underground Cave";
  73.         set .abyss_02$, "Abyss Lake Underground Cave";
  74.         set .abyss_03$, "Abyss Lake Underground Cave";
  75.         set .airplane$, "Airship";
  76.         set .airplane_01$, "Airship";
  77.         set .airport$, "Airport";
  78.         set .alb2trea$, " Alberta Island";
  79.         set .alberta$, "Alberta";
  80.         set .alberta_d$, "Alberta";
  81.         set .alberta_in$, "Inside Alberta";
  82.         set .alberta_x$, "Alberta";
  83.         set .alb_ship$, "Alberta Ship";
  84.         set .aldebaran$, " Al De Baran";
  85.         set .aldebaran_x$, "Aldebaran";
  86.         set .aldeba_in$, "Inside Al De Baran";
  87.         set .aldeg_cas01$, "Luina Guild";
  88.         set .aldeg_cas02$, "Luina Guild";
  89.         set .aldeg_cas03$, "Luina Guild";
  90.         set .aldeg_cas04$, "Luina Guild";
  91.         set .aldeg_cas05$, "Luina Guild";
  92.         set .alde_alche$, "Alchemist Realm";
  93.         set .alde_dun01$, "Clock Tower B1f";
  94.         set .alde_dun02$, "Clock Tower B2f";
  95.         set .alde_dun03$, "Clock Tower B3f";
  96.         set .alde_dun04$, "Clock Tower B4f";
  97.         set .alde_gld$, "Luina the satellite of Al De Baran";
  98.         set .amatsu$, "Amatsu, the Land of Destiny";
  99.         set .ama_dun01$, "Tatami Maze";
  100.         set .ama_dun02$, "Battle Field in the Underground Forest";
  101.         set .ama_dun03$, "Amatsu Underground Shrine";
  102.         set .ama_fild01$, "Amatsu Field";
  103.         set .ama_in01$, "Inside Amatsu";
  104.         set .ama_in02$, "Inside Himezi Castle";
  105.         set .ama_test$, "Momotaro Experience Place";
  106.         set .anothership$, "Another Ship";
  107.         set .anthell01$, "Ant Hell";
  108.         set .anthell02$, "Ant Hell";
  109.         set .arena_room$, "Waiting room";
  110.         set .arug_cas01$, "Valfreyja Guild";
  111.         set .arug_cas02$, "Valfreyja Guild";
  112.         set .arug_cas03$, "Valfreyja Guild";
  113.         set .arug_cas04$, "Valfreyja Guild";
  114.         set .arug_cas05$, "Valfreyja Guild";
  115.         set .arug_dun01$, "Subterranean Guild Dungeon";
  116.         set .arug_que01$, "Morestone Prairie";
  117.         set .aru_gld$, "Valfreyja";
  118.         set .auction_01$, "Auction Hall";
  119.         set .auction_02$, "Auction Hall";
  120.         set .ayothaya$, "Ayotaya";
  121.         set .ayothaya_e$, "Ayothaya Excavation Site";
  122.         set .ayo_dun01$, "Ancient Shrine Maze";
  123.         set .ayo_dun02$, "Inside Ancient Shrine";
  124.         set .ayo_fild01$, "Ayotaya Field";
  125.         set .ayo_fild02$, "Ayotaya Field";
  126.         set .ayo_in01$, "Inside Ayotaya";
  127.         set .ayo_in02$, "Inside Ayotaya";
  128.         set .baby_para$, "Playground";
  129.         set .bat_a01$, "Tierra Canyon";
  130.         set .bat_a02$, "Tierra Canyon";
  131.         set .bat_b01$, "Flavian";
  132.         set .bat_b02$, "Flavian";
  133.         set .bat_c01$, "Krieger von Midgards";
  134.         set .bat_c02$, "Krieger von Midgards";
  135.         set .bat_c03$, "Krieger von Midgards";
  136.         set .bat_room$, "Battle Field Waiting Room";
  137.         set .beach_dun$, "Karu, the West cave";
  138.         set .beach_dun2$, "Ruande the northern cave";
  139.         set .beach_dun3$, "Mao, the East Cave";
  140.         set .bif_fild01$, "Bifrost Bridge";
  141.         set .bif_fild02$, "Bifrost Bridge";
  142.         set .bossnia_01$, "Bossnia";
  143.         set .bossnia_02$, "Bossnia";
  144.         set .bossnia_03$, "Bossnia";
  145.         set .bossnia_04$, "Bossnia";
  146.         set .brasilis$, "Brasilis";
  147.         set .bra_dun01$, "Beyond the Waterfall";
  148.         set .bra_dun02$, "Beyond the Waterfall";
  149.         set .bra_fild01$, "Brasilis Field";
  150.         set .bra_in01$, "Inside Brasilis";
  151.         set .cave$, "Cave Village";
  152.         set .cmd_fild01$, "Papuchicha Forest";
  153.         set .cmd_fild02$, "Kokomo beach";
  154.         set .cmd_fild03$, "Zenhai Marsh";
  155.         set .cmd_fild04$, "Kokomo beach";
  156.         set .cmd_fild05$, "Border of Papuchica forest";
  157.         set .cmd_fild06$, "Fortress Saint Darmain(West)";
  158.         set .cmd_fild07$, "Beacon Island, Pharos";
  159.         set .cmd_fild08$, "Fortress Saint Darmain (East)";
  160.         set .cmd_fild09$, "Fortress Saint Darmain (South)";
  161.         set .cmd_in01$, "Inside Comodo";
  162.         set .cmd_in02$, "Inside Comodo";
  163.         set .comodo$, "Beach town,Comodo";
  164.         set .c_tower1$, "Clock Tower 1f";
  165.         set .c_tower2$, "Clock Tower 2f";
  166.         set .c_tower3$, "Clock Tower 3f";
  167.         set .c_tower4$, "Clock Tower 4f";
  168.         set .darkness_z$, "Darkness Island";
  169.         set .dewata$, "Dewata";
  170.         set .dew_dun01$, "Volcanic Island of Krakatoa";
  171.         set .dew_dun02$, "Tina Grace Cave";
  172.         set .dew_fild01$, "Dewata Field (Tribal Village)";
  173.         set .dew_in01$, "Inside Dewata";
  174.         set .dicastes01$, "El Dicastes, the Sapha Capital";
  175.         set .dicastes02$, "Dicastes Diel";
  176.         set .dic_dun01$, "Kamidal Tunnel";
  177.         set .dic_dun02$, "Scaraba Hall";
  178.         set .dic_dun03$, "Scaraba Hole - Nightmare Mode";
  179.         set .dic_fild01$, "Outskirts of Kamidal Mountain";
  180.         set .dic_fild02$, "Outskirts of Kamidal Mountain";
  181.         set .dic_in01$, "Inside of El Dicastes";
  182.         set .dragon_nes2$, "Evil Dragon Nest";
  183.         set .dragon_nest$, "Evil Dragon Nest";
  184.         // set .eclage$, "¶óÇdz× ¼öµµ ¿¡Å¬¶óÁê";
  185.         // set .ecl_fild01$, "²ÉÀÌ ÇǾ ´ëÁö";
  186.         // set .ecl_hub01$, "¿¡Å¬¶óÁê µÑ·¹±æ";
  187.         // set .ecl_in01$, "¿¡Å¬¶óÁê ³»ºÎ";
  188.         // set .ecl_in02$, "¿¡Å¬¶óÁê ³»ºÎ";
  189.         // set .ecl_in03$, "¿¡Å¬¶óÁê ³»ºÎ";
  190.         // set .ecl_in04$, "¿¡Å¬¶óÁê ³»ºÎ";
  191.         // set .ecl_tdun01$, "ºñÇÁ·Î½ºÆ® ž 1Ãþ";
  192.         // set .ecl_tdun02$, "ºñÇÁ·Î½ºÆ® ž 2Ãþ";
  193.         // set .ecl_tdun03$, "ºñÇÁ·Î½ºÆ® ž 3Ãþ";
  194.         // set .ecl_tdun04$, "ºñÇÁ·Î½ºÆ® ž 4Ãþ";
  195.         set .einbech$, "Einbech, the mining village";
  196.         set .einbroch$, "Einbroch, the city of steel";
  197.         set .ein_dun01$, "Mine Dungeon";
  198.         set .ein_dun02$, "Mine Dungeon";
  199.         set .ein_fild01$, "Einbroch Field";
  200.         set .ein_fild02$, "Einbroch Field";
  201.         set .ein_fild03$, "Einbroch Field";
  202.         set .ein_fild04$, "Einbroch Field";
  203.         set .ein_fild05$, "Einbroch Field";
  204.         set .ein_fild06$, "Einbroch Field";
  205.         set .ein_fild07$, "Einbroch Field";
  206.         set .ein_fild08$, "Einbroch Field";
  207.         set .ein_fild09$, "Einbroch Field";
  208.         set .ein_fild10$, "Einbroch Field";
  209.         set .ein_in01$, "Inside Einbroch";
  210.         set .ein_polu$, "Indoor";
  211.         set .evt_hello$, "Dead Angel's landing";
  212.         set .evt_xmas$, "Toy Factory";
  213.         set .evt_zombie$, "Run_From_Zombies";
  214.         set .e_tower$, "Misty Island";
  215.         set .fay_vilg00$, "Payon Village";
  216.         set .fay_vilg01$, "Payon Village";
  217.         set .force_1-1$, "Time Limit Fight";
  218.         set .force_1-2$, "Time Limit Fight";
  219.         set .force_1-3$, "Time Limit Fight";
  220.         set .force_2-1$, "Time Limit Fight";
  221.         set .force_2-2$, "Time Limit Fight";
  222.         set .force_2-3$, "Time Limit Fight";
  223.         set .force_3-1$, "Time Limit Fight";
  224.         set .force_3-2$, "Time Limit Fight";
  225.         set .force_3-3$, "Time Limit Fight";
  226.         set .force_map1$, "Time Limit Fight";
  227.         set .force_map2$, "Time Limit Fight";
  228.         set .force_map3$, "Time Limit Fight";
  229.         set .gefenia01$, "Geffenia";
  230.         set .gefenia02$, "Geffenia";
  231.         set .gefenia03$, "Geffenia";
  232.         set .gefenia04$, "Geffenia";
  233.         set .geffen$, "Geffen";
  234.         set .geffen_in$, "Inside Geffen";
  235.         set .geffen_x$, "Geffen";
  236.         set .gefg_cas01$, "Britoniah Guild";
  237.         set .gefg_cas02$, "Britoniah Guild";
  238.         set .gefg_cas03$, "Britoniah Guild";
  239.         set .gefg_cas04$, "Britoniah Guild";
  240.         set .gefg_cas05$, "Britoniah Guild";
  241.         set .gef_dun00$, "Geffen Dungeon";
  242.         set .gef_dun01$, "Geffen Dungeon";
  243.         set .gef_dun02$, "Geffenia";
  244.         set .gef_dun03$, "Geffenia";
  245.         set .gef_fild00$, "Geffen Field";
  246.         set .gef_fild01$, "Geffen Field";
  247.         set .gef_fild02$, "Geffen Field";
  248.         set .gef_fild03$, "Geffen Field";
  249.         set .gef_fild04$, "Geffen Field";
  250.         set .gef_fild05$, "Geffen Field";
  251.         set .gef_fild06$, "Geffen Field";
  252.         set .gef_fild07$, "Geffen Field";
  253.         set .gef_fild08$, "Geffen Field";
  254.         set .gef_fild09$, "Geffen Field";
  255.         set .gef_fild10$, "Geffen Field";
  256.         set .gef_fild11$, "Geffen Field";
  257.         set .gef_fild12$, "Kordt Forest";
  258.         set .gef_fild13$, "Britoniah";
  259.         set .gef_fild14$, "West Orc Village";
  260.         set .gef_tower$, "Geffen Tower";
  261.         set .gef_vilg00$, "Geffen Village";
  262.         set .gef_vilg01$, "Geffen Village";
  263.         set .glast_01$, "Glast Heim";
  264.         // set .gld2_ald$, "½É¿¬ÀÇ ȸ¶û : ¿µ¿õÀÇ ´«¹°";
  265.         // set .gld2_gef$, "½É¿¬ÀÇ ȸ¶û : ¸ÁÀÚÀÇ ¾ð´ö";
  266.         // set .gld2_pay$, "½É¿¬ÀÇ ȸ¶û : Å°íÀÇ ¹Ù¶÷";
  267.         // set .gld2_prt$, "½É¿¬ÀÇ ȸ¶û : ˟ȍ˂ ±æ";
  268.         set .gld_dun01$, "Guild Dungeon";
  269.         // set .gld_dun01_2$, "±æµå ÁöÇÏ ´øÀü 2Ãþ";
  270.         set .gld_dun02$, "Guild Dungeon";
  271.         // set .gld_dun02_2$, "±æµå ÁöÇÏ ´øÀü 2Ãþ";
  272.         set .gld_dun03$, "Guild Dungeon";
  273.         // set .gld_dun03_2$, "±æµå ÁöÇÏ ´øÀü 2Ãþ";
  274.         set .gld_dun04$, "Guild Dungeon";
  275.         // set .gld_dun04_2$, "±æµå ÁöÇÏ ´øÀü 2Ãþ";
  276.         set .gl_cas01$, "Glast Heim 1f";
  277.         set .gl_cas02$, "Glast Heim 2f";
  278.         set .gl_church$, "Glast Heim St. Abbey";
  279.         set .gl_chyard$, "Glast Heim Churchyard";
  280.         set .gl_dun01$, "The Lowest Cave in Glast Heim";
  281.         set .gl_dun02$, "The Lowest Cave in Glast Heim";
  282.         set .gl_in01$, "Inside Glast Heim";
  283.         set .gl_in01_ev$, "Event Crazy Drops";
  284.         set .gl_knt01$, "Inside Glast Heim Chivalry";
  285.         set .gl_knt02$, "Inside Glast Heim Chivalry";
  286.         set .gl_prison$, "Glast Heim Underprison";
  287.         set .gl_prison1$, "Glast Heim Underprison";
  288.         set .gl_sew01$, "Glast Heim Culvert";
  289.         set .gl_sew02$, "Glast Heim Culvert";
  290.         set .gl_sew03$, "Glast Heim Culvert";
  291.         set .gl_sew04$, "Glast Heim Culvert";
  292.         set .gl_step$, "Glast Heim Staircase Dungeon";
  293.         set .gonryun$, "Gonryun, the Hermit Land";
  294.         set .gon_dun01$, "Shrine of Gonryun Queen";
  295.         set .gon_dun02$, "Hermit's Checkers";
  296.         set .gon_dun03$, "Arcadia";
  297.         set .gon_fild01$, "Gonryun Field";
  298.         set .gon_in$, "Inside Gonryun";
  299.         set .gon_test$, "Arena";
  300.         set .guild_room$, "Guild Arena Waiting Room";
  301.         set .guild_rwc1$, "Training Room";
  302.         set .guild_rwc2$, "Training Room";
  303.         set .guild_rwc3$, "Training Room";
  304.         set .guild_rwc4$, "Training Room";
  305.         set .guild_rwc5$, "Training Room";
  306.         set .guild_vs01$, "RWC Arena";
  307.         set .guild_vs02$, "RWC Arena";
  308.         set .guild_vs03$, "RWC Arena";
  309.         set .guild_vs04$, "RWC Arena";
  310.         set .guild_vs1$, "Guild Arena";
  311.         set .guild_vs1-1$, "Guild Arena";
  312.         set .guild_vs1-2$, "Guild Arena";
  313.         set .guild_vs1-3$, "Guild Arena";
  314.         set .guild_vs1-4$, "Guild Arena";
  315.         set .guild_vs2$, "Guild Arena";
  316.         set .guild_vs2-1$, "Guild Arena";
  317.         set .guild_vs2-2$, "Guild Arena";
  318.         set .guild_vs2ga$, "Geffen Room A";
  319.         set .guild_vs2gb$, "Geffen Room B";
  320.         set .guild_vs2gc$, "Geffen Room C";
  321.         set .guild_vs2ia$, "Izlude Room A";
  322.         set .guild_vs2ib$, "Izlude Room B";
  323.         set .guild_vs2ic$, "Izlude Room C";
  324.         set .guild_vs2ma$, "Morocc Room A";
  325.         set .guild_vs2mb$, "Morocc Room B";
  326.         set .guild_vs2mc$, "Morocc Room C";
  327.         set .guild_vs2pa$, "Prontera Room A";
  328.         set .guild_vs2pb$, "Prontera Room B";
  329.         set .guild_vs2pc$, "Prontera Room C";
  330.         set .guild_vs3$, "Guild Arena";
  331.         set .guild_vs4$, "Guild Arena";
  332.         set .guild_vs5$, "Guild Arena";
  333.         set .g_room1-1$, "Quiz Revolution";
  334.         set .g_room1-2$, "Quiz Revolution";
  335.         set .g_room1-3$, "Quiz Revolution";
  336.         set .g_room2$, "Quiz Revolution";
  337.         set .himinn$, "Valkyrie Hall (Himinn)";
  338.         set .holy_gold$, "Gold Sanctuary";
  339.         set .holy_silver$, "Silver Sanctuary";
  340.         set .hugel$, "Hugel, the Quaint Garden Village";
  341.         set .hunter_1-1$, "Hunter Guild";
  342.         set .hunter_2-1$, "Hunter Guild";
  343.         set .hunter_3-1$, "Hunter Guild";
  344.         set .hu_fild01$, "Thanatos Tower";
  345.         set .hu_fild02$, "Hugel Field";
  346.         set .hu_fild03$, "Hugel Field";
  347.         set .hu_fild04$, "Hugel Field";
  348.         set .hu_fild05$, "The Abyss Lake";
  349.         set .hu_fild06$, "Hugel Field";
  350.         set .hu_fild07$, "Hugel Field";
  351.         set .hu_in01$, "Inside Hugel";
  352.         set .ice_dun01$, "Ice Cave";
  353.         set .ice_dun02$, "Ice Cave";
  354.         set .ice_dun03$, "Ice Cave";
  355.         set .ice_dun04$, "Ice Cave";
  356.         set .in_hunter$, "Hunter Guild";
  357.         set .in_moc_16$, "Assassin Clan";
  358.         set .in_orcs01$, "Orc village";
  359.         set .in_rogue$, "Inside the Rogue Guild";
  360.         set .in_sphinx1$, "Sphinx";
  361.         set .in_sphinx2$, "Sphinx";
  362.         set .in_sphinx3$, "Sphinx";
  363.         set .in_sphinx4$, "Sphinx";
  364.         set .in_sphinx5$, "Sphinx";
  365.         set .itemmall$, "Kafra Shop";
  366.         set .itemmall_p$, "Item mall";
  367.         set .itemmall_s$, "Item mall";
  368.         set .izlu2dun$, "Byalan Island";
  369.         set .izlude$, "Izlude Town";
  370.         set .izlude07$, "Izlude Town";
  371.         // set .izlude_a$, "À§¼ºµµ½Ã ÀÌÁî·çµå";
  372.         // set .izlude_b$, "À§¼ºµµ½Ã ÀÌÁî·çµå";
  373.         // set .izlude_c$, "À§¼ºµµ½Ã ÀÌÁî·çµå";
  374.         // set .izlude_d$, "À§¼ºµµ½Ã ÀÌÁî·çµå";
  375.         set .izlude_in$, "Inside Izlude";
  376.         set .izlude_x$, "Izlude Town";
  377.         // set .iz_ac01$, "¾ÆÄ«µ¥¹Ì1Ãþ";
  378.         // set .iz_ac01_a$, "¾ÆÄ«µ¥¹Ì1Ãþ";
  379.         // set .iz_ac01_b$, "¾ÆÄ«µ¥¹Ì1Ãþ";
  380.         // set .iz_ac01_c$, "¾ÆÄ«µ¥¹Ì1Ãþ";
  381.         // set .iz_ac01_d$, "¾ÆÄ«µ¥¹Ì1Ãþ";
  382.         // set .iz_ac02$, "¾ÆÄ«µ¥¹Ì2Ãþ";
  383.         // set .iz_ac02_a$, "¾ÆÄ«µ¥¹Ì2Ãþ";
  384.         // set .iz_ac02_b$, "¾ÆÄ«µ¥¹Ì2Ãþ";
  385.         // set .iz_ac02_c$, "¾ÆÄ«µ¥¹Ì2Ãþ";
  386.         // set .iz_ac02_d$, "¾ÆÄ«µ¥¹Ì2Ãþ";
  387.         set .iz_dun00$, "Undersea Tunnel";
  388.         set .iz_dun00t$, "Overlook Water Dungeon";
  389.         set .iz_dun01$, "Undersea Tunnel";
  390.         set .iz_dun01t$, "Overlook Water Dungeon";
  391.         set .iz_dun02$, "Undersea Tunnel";
  392.         set .iz_dun02t$, "Overlook Water Dungeon";
  393.         set .iz_dun03$, "Undersea Tunnel";
  394.         set .iz_dun03t$, "Overlook Water Dungeon";
  395.         set .iz_dun04$, "Undersea Tunnel";
  396.         set .iz_dun04t$, "Overlook Water Dungeon";
  397.         set .iz_dun05$, "Undersea Tunnel";
  398.         // set .iz_int$, "ÀÎÆ®·Î";
  399.         // set .iz_int01$, "ÀÎÆ®·Î";
  400.         // set .iz_int02$, "ÀÎÆ®·Î";
  401.         // set .iz_int03$, "ÀÎÆ®·Î";
  402.         // set .iz_int04$, "ÀÎÆ®·Î";
  403.         // set .iz_ng01$, "´ÑÀÚÆ©Å丮¾ó¸Ê";
  404.         set .jawaii$, "Jawaii, the Honeymoon Island";
  405.         set .jawaii_in$, "Inside Jawaii";
  406.         set .job3_arch01$, "Waiting room for Arch Bishop Job Change";
  407.         set .job3_arch02$, "Odin Temple";
  408.         set .job3_arch03$, "Waiting room for Arch Bishop Job Change";
  409.         set .job3_gen01$, "Geneticist Lab";
  410.         set .job3_guil01$, "Secret Tavern";
  411.         set .job3_guil02$, "Inside the Old Warehouse";
  412.         set .job3_guil03$, "An isolated mansion";
  413.         set .job3_rang01$, "Waiting room for Ranger Job Change";
  414.         set .job3_rang02$, "Test room for Ranger Job Change";
  415.         set .job3_rune01$, "Inside of Rune Knight Templar";
  416.         set .job3_rune02$, "Test room for Rune Knight Job Change";
  417.         set .job3_rune03$, "Test room for Rune Knight Job Change";
  418.         set .job3_war01$, "Test room for Warlock Job Change";
  419.         set .job3_war02$, "Test room for Warlock Job Change";
  420.         set .job_cru$, "Crusader Realm";
  421.         set .job_duncer$, "Comodo Theatre";
  422.         set .job_hunte$, "Hunter Job Change Place";
  423.         set .job_hunter$, "Hunter Guild";
  424.         set .job_knight$, "The Chivalry";
  425.         set .job_knt$, "Knight Realm";
  426.         set .job_ko$, "Hidden Place";
  427.         set .job_monk$, "Saint Capitolina Abbey";
  428.         set .job_priest$, "The Sanctum";
  429.         set .job_prist$, "Priest Realm";
  430.         set .job_sage$, "Sage Realm";
  431.         set .job_soul$, "Your Heart";
  432.         set .job_star$, "The Sun, the Moon and the Stars";
  433.         set .job_sword1$, "Swordman Test Hall";
  434.         set .job_thief1$, "Mushroom Farm";
  435.         set .job_wiz$, "Wizard Realm";
  436.         set .job_wizard$, "Wizard Academy";
  437.         set .jp_castle$, "Halloween Castle";
  438.         set .jp_dress_a$, "Back Stage A";
  439.         set .jp_dress_b$, "Back Stage B";
  440.         set .jp_event02$, "Japanese Event 2";
  441.         set .jp_event03$, "Japanese Event 3";
  442.         set .jp_event04$, "Japanese Event 4";
  443.         set .jp_event05$, "Japanese Event 5";
  444.         set .jp_event06$, "Japanese Event 6";
  445.         set .jp_magic$, "House of Magical";
  446.         set .jp_ruins$, "Sandy Beach of Ruins";
  447.         set .jp_stage_a$, "Stage A";
  448.         set .jp_stage_b$, "Stage B";
  449.         set .juperos_01$, "Ruins of Juperos";
  450.         set .juperos_02$, "Ruins of Juperos";
  451.         set .jupe_area1$, "Juperos, Restricted Zone";
  452.         set .jupe_area2$, "Juperos, Restricted Zone";
  453.         set .jupe_cave$, "Ruins of Juperos Entrance";
  454.         set .jupe_core$, "Center of Juperos";
  455.         set .jupe_core2$, "The center of Juperos";
  456.         set .jupe_ele$, "Juperos Elevator";
  457.         set .jupe_ele_r$, "Juperos Elevator";
  458.         set .jupe_gate$, "Juperos, Restricted Zone";
  459.         set .kh_dun01$, "Robot Factory level 1";
  460.         set .kh_dun02$, "Robot Factory level 2";
  461.         set .kh_kiehl01$, "Kiehl's Room";
  462.         set .kh_kiehl02$, "Kiehl's Room";
  463.         set .kh_mansion$, "Kiel Hyre's Mansion";
  464.         set .kh_rossi$, "The Rosimier's Mansion";
  465.         set .kh_school$, "Kiel Hyre Academy";
  466.         set .kh_vila$, "Kiel Hyre's Cottage";
  467.         set .knight_1-1$, "The Chivalry";
  468.         set .knight_2-1$, "The Chivalry";
  469.         set .knight_3-1$, "The Chivalry";
  470.         set .lhz_airport$, "Lighthalzen Airport";
  471.         set .lhz_cube$, "Cube Room";
  472.         set .lhz_dun01$, "Somatology Laboratory";
  473.         set .lhz_dun02$, "Somatology Laboratory";
  474.         set .lhz_dun03$, "Somatology Laboratory";
  475.         set .lhz_dun04$, "Somatology Laboratory";
  476.         set .lhz_fild01$, "Lighthalzen Field";
  477.         set .lhz_fild02$, "Lighthalzen Field (Grim Reaper's Valley)";
  478.         set .lhz_fild03$, "Lighthalzen Field";
  479.         set .lhz_in01$, "Rekenber Corporation Headquarters";
  480.         set .lhz_in02$, "Inside Lighthalzen";
  481.         set .lhz_in03$, "Inside Lighthalzen";
  482.         set .lhz_que01$, "Inside Lighthalzen";
  483.         set .lighthalzen$, "Lightharlzen, the City-State of Prosperity";
  484.         set .louyang$, "Louyang, the highland";
  485.         set .louyang_e$, "Louyang Excavation Site";
  486.         set .lou_dun01$, "The Royal Tomb";
  487.         set .lou_dun02$, "Inside the Royal Tomb";
  488.         set .lou_dun03$, "Suei Long Gon";
  489.         set .lou_fild01$, "Louyang Field";
  490.         set .lou_in01$, "Inside Louyang";
  491.         set .lou_in02$, "Inside Louyang";
  492.         set .mag_dun01$, "Nogg Road";
  493.         set .mag_dun02$, "Nogg Road";
  494.         set .malangdo$, "Malangdo Island";
  495.         set .malaya$, "Port Malaya";
  496.         set .mal_dun01$, "Lagoon in the Stars";
  497.         set .mal_in01$, "Inside Malangdo Island";
  498.         set .mal_in02$, "Inside Ship";
  499.         set .manuk$, "Manuk";
  500.         set .man_fild01$, "Manuk Field";
  501.         set .man_fild02$, "Manuk Field";
  502.         set .man_fild03$, "Manuk Field";
  503.         set .man_in01$, "Inside Manuk";
  504.         set .ma_dun01$, "Bangungot Hospital 1F";
  505.         set .ma_fild01$, "Baryo Mahiwaga";
  506.         set .ma_fild02$, "Forest";
  507.         set .ma_in01$, "Inside of Malaya";
  508.         set .ma_scene01$, "Bakonawa Lake";
  509.         set .ma_zif01$, "Inside of Jeepney";
  510.         set .ma_zif02$, "Inside of Jeepney";
  511.         set .ma_zif03$, "Inside of Jeepney";
  512.         set .ma_zif04$, "Inside of Jeepney";
  513.         set .ma_zif05$, "Inside of Jeepney";
  514.         set .ma_zif06$, "Inside of Jeepney";
  515.         set .ma_zif07$, "Inside of Jeepney";
  516.         set .ma_zif08$, "Inside of Jeepney";
  517.         set .ma_zif09$, "Inside of Jeepney";
  518.         set .mid_camp$, "Rune Midgard Allied Forces Post";
  519.         set .mid_campin$, "Inside of the Rune Midgard Allied Forces Post";
  520.         set .mjolnir_01$, "Mt.Mjolnir";
  521.         set .mjolnir_02$, "Mt.Mjolnir";
  522.         set .mjolnir_03$, "Mt.Mjolnir";
  523.         set .mjolnir_04$, "Mt.Mjolnir";
  524.         set .mjolnir_05$, "Mt.Mjolnir";
  525.         set .mjolnir_06$, "Mt.Mjolnir";
  526.         set .mjolnir_07$, "Mt.Mjolnir";
  527.         set .mjolnir_08$, "Mt.Mjolnir";
  528.         set .mjolnir_09$, "Mt.Mjolnir";
  529.         set .mjolnir_10$, "Mt.Mjolnir";
  530.         set .mjolnir_11$, "Mt.Mjolnir";
  531.         set .mjolnir_12$, "Mt.Mjolnir";
  532.         set .mjo_dun01$, "Mjolnir Dead Pit";
  533.         set .mjo_dun02$, "Mjolnir Dead Pit";
  534.         set .mjo_dun03$, "Mjolnir Dead Pit";
  535.         set .moc_castle$, "Morroc Castle";
  536.         set .moc_dugn01$, "Morocc Dungeon";
  537.         set .moc_dugn02$, "Morocc Dungeon";
  538.         set .moc_fild01$, "Sograt Desert";
  539.         set .moc_fild02$, "Sograt Desert";
  540.         set .moc_fild03$, "Sograt Desert";
  541.         set .moc_fild04$, "Sograt Desert";
  542.         set .moc_fild05$, "Sograt Desert";
  543.         set .moc_fild06$, "Sograt Desert";
  544.         set .moc_fild07$, "Sograt Desert";
  545.         set .moc_fild08$, "Sograt Desert";
  546.         set .moc_fild09$, "Sograt Desert";
  547.         set .moc_fild10$, "Sograt Desert";
  548.         set .moc_fild11$, "Sograt Desert";
  549.         set .moc_fild12$, "Sograt Desert";
  550.         set .moc_fild13$, "Sograt Desert";
  551.         set .moc_fild14$, "Sograt Desert";
  552.         set .moc_fild15$, "Sograt Desert";
  553.         set .moc_fild16$, "Sograt Desert";
  554.         set .moc_fild17$, "Sograt Desert";
  555.         set .moc_fild18$, "Sograt Desert";
  556.         set .moc_fild19$, "Sograt Desert";
  557.         set .moc_fild20$, "Sograt Desert - Continental Guard Quarantine";
  558.         set .moc_fild21$, "Dimensional Gorge";
  559.         set .moc_fild22$, "Dimensional Gorge";
  560.         set .moc_fild22b$, "Dimensional Gorge";
  561.         set .moc_intr00$, "Inside Morocc";
  562.         set .moc_intr01$, "Inside Morocc";
  563.         set .moc_intr02$, "Inside Morocc";
  564.         set .moc_intr04$, "Inside Morocc";
  565.         set .moc_para01$, "Inside of Paradise Group Building in Morroc";
  566.         set .moc_pryd01$, "Inside Pyramid";
  567.         set .moc_pryd02$, "Inside Pyramid";
  568.         set .moc_pryd03$, "Inside Pyramid";
  569.         set .moc_pryd04$, "Inside Pyramid";
  570.         set .moc_pryd05$, "Inside Pyramid";
  571.         set .moc_pryd06$, "Inside Pyramid";
  572.         set .moc_prydb1$, "Thief Guild";
  573.         // set .moc_prydn1$, "¸ð·ÎÅ© ÇǶó¹Ìµå ÁöÇÏ 1Ãþ - ³ªÀÌÆ®";
  574.         // set .moc_prydn2$, "¸ð·ÎÅ© ÇǶó¹Ìµå ÁöÇÏ 2Ãþ - ³ªÀÌÆ®";
  575.         set .moc_ruins$, "Morroc Ruins";
  576.         set .moc_vilg00$, "Morocc Village";
  577.         set .moc_vilg01$, "Morocc Village";
  578.         set .moc_vilg02$, "Morocc Village";
  579.         set .monk_in$, "Inside St. Abbey";
  580.         set .monk_test$, "Saint Capitolina Abbey";
  581.         set .moonlight_a$, "Moonlight A";
  582.         set .mora$, "Mora Village";
  583.         set .morocc$, "Morroc Town";
  584.         set .morocc_in$, "Inside Morroc";
  585.         set .morocc_mem$, "Memory of Morroc";
  586.         set .moscovia$, "Moscovia";
  587.         set .mosk_dun01$, "Les Forest";
  588.         set .mosk_dun02$, "Temny Forest";
  589.         set .mosk_dun03$, "Dremuci Forest";
  590.         set .mosk_fild01$, "somewhere in Moscovia";
  591.         set .mosk_fild02$, "Okrestnosti of Moscovia";
  592.         set .mosk_in$, "Inside Moscovia";
  593.         set .mosk_que$, "Marozka's Cave";
  594.         set .mosk_ship$, "Charabel";
  595.         set .nameless_i$, "Nameless Island";
  596.         set .nameless_in$, "Inside Nameless Island";
  597.         set .nameless_n$, "Nameless Island";
  598.         set .new_1-1$, "Training Ground";
  599.         set .new_1-2$, "Training Ground";
  600.         set .new_1-3$, "Training Ground";
  601.         set .new_1-4$, "Training Ground";
  602.         set .new_2-1$, "Training Ground";
  603.         set .new_2-2$, "Training Ground";
  604.         set .new_2-3$, "Training Ground";
  605.         set .new_2-4$, "Training Ground";
  606.         set .new_3-1$, "Training Ground";
  607.         set .new_3-2$, "Training Ground";
  608.         set .new_3-3$, "Training Ground";
  609.         set .new_3-4$, "Training Ground";
  610.         set .new_4-1$, "Training Ground";
  611.         set .new_4-2$, "Training Ground";
  612.         set .new_4-3$, "Training Ground";
  613.         set .new_4-4$, "Training Ground";
  614.         set .new_5-1$, "Training Ground";
  615.         set .new_5-2$, "Training Ground";
  616.         set .new_5-3$, "Training Ground";
  617.         set .new_5-4$, "Training Ground";
  618.         set .new_zone01$, "Training Ground";
  619.         set .new_zone02$, "Training Ground";
  620.         set .new_zone03$, "Training Ground";
  621.         set .new_zone04$, "Training Ground";
  622.         set .niflheim$, "Nifflheim, Realm of the Dead";
  623.         set .nif_fild01$, "Skellington, a Solitary Village in Nifflheim";
  624.         set .nif_fild02$, "Vally of Gyoll";
  625.         set .nif_in$, "Inside Nifflheim";
  626.         set .nyd_dun01$, "Yggdrasil Root";
  627.         set .nyd_dun02$, "Yggdrasil Root";
  628.         set .odin_tem01$, "Odin Shirine";
  629.         set .odin_tem02$, "Odin Shirine";
  630.         set .odin_tem03$, "Odin Shirine";
  631.         set .oldpayon$, "Old Payon";
  632.         set .oldpay_in01$, "Inside Old Payon";
  633.         set .oldpay_in02$, "Inside Old Payon";
  634.         set .orcsdun01$, "Orc Dungeon";
  635.         set .orcsdun02$, "Orc Dungeon";
  636.         set .ordeal_1-1$, "Battle Ordeal Mode";
  637.         set .ordeal_1-2$, "Battle Ordeal Mode";
  638.         set .ordeal_1-3$, "Battle Ordeal Mode";
  639.         set .ordeal_1-4$, "Battle Ordeal Mode";
  640.         set .ordeal_2-1$, "Battle Ordeal Mode";
  641.         set .ordeal_2-2$, "Battle Ordeal Mode";
  642.         set .ordeal_2-3$, "Battle Ordeal Mode";
  643.         set .ordeal_2-4$, "Battle Ordeal Mode";
  644.         set .ordeal_3-1$, "Battle Ordeal Mode";
  645.         set .ordeal_3-2$, "Battle Ordeal Mode";
  646.         set .ordeal_3-3$, "Battle Ordeal Mode";
  647.         set .ordeal_3-4$, "Battle Ordeal Mode";
  648.         set .ordeal_a00$, "Battle Ordeal Mode";
  649.         set .ordeal_a02$, "Battle Ordeal Mode";
  650.         set .payg_cas01$, "Greenwood Lake Guild";
  651.         set .payg_cas02$, "Greenwood Lake Guild";
  652.         set .payg_cas03$, "Greenwood Lake Guild";
  653.         set .payg_cas04$, "Greenwood Lake Guild";
  654.         set .payg_cas05$, "Greenwood Lake Guild";
  655.         set .payon$, "Payon Town";
  656.         set .payon_in01$, "Inside Payon";
  657.         set .payon_in02$, "Inside Payon";
  658.         set .payon_in03$, "Inside Payon ";
  659.         set .payon_mem$, "Memory of Payon";
  660.         set .pay_arche$, "Archer Village";
  661.         set .pay_arche_s$, "Archer Village";
  662.         set .pay_dun00$, "Payon Cave";
  663.         set .pay_dun01$, "Payon Cave";
  664.         set .pay_dun02$, "Payon Cave";
  665.         set .pay_dun03$, "Payon Cave";
  666.         set .pay_dun04$, "Payon Cave";
  667.         set .pay_fild01$, "Payon Forest";
  668.         set .pay_fild02$, "Payon Forest";
  669.         set .pay_fild03$, "Payon Forest";
  670.         set .pay_fild04$, "Sograt Desert";
  671.         set .pay_fild05$, "Payon Forest";
  672.         set .pay_fild06$, "Payon Forest";
  673.         set .pay_fild07$, "Payon Forest";
  674.         set .pay_fild08$, "Payon Forest";
  675.         set .pay_fild09$, "Payon Forest";
  676.         set .pay_fild10$, "Payon Forest";
  677.         set .pay_fild11$, "Payon Forest";
  678.         set .pay_gld$, "Greenwood Lake";
  679.         set .poring_c01$, "Poring Waiting Room";
  680.         set .poring_c02$, "Poring Market";
  681.         set .poring_w01$, "Poring War - Waiting Room";
  682.         set .poring_w02$, "Poring War";
  683.         set .priest_1-1$, "The Sanctum";
  684.         set .priest_2-1$, "The Sanctum";
  685.         set .priest_3-1$, "The Sanctum";
  686.         set .probemap$, "Probe Map 1";
  687.         set .probemap02$, "Probe Map 2";
  688.         set .prontera$, "Prontera City, Capitol of Rune-Midgarts";
  689.         set .prontera_s$, "Prontera City, Capital of Rune Midgard";
  690.         set .prontera_x$, "Prontera City, Capital of Rune Midgard";
  691.         set .prtg_cas01$, "Valkyrie Realm Guild";
  692.         set .prtg_cas02$, "Valkyrie Realm Guild";
  693.         set .prtg_cas03$, "Valkyrie Realm Guild";
  694.         set .prtg_cas04$, "Valkyrie Realm Guild";
  695.         set .prtg_cas05$, "Valkyrie Realm Guild";
  696.         set .prt_are01$, "ARENA";
  697.         set .prt_arena01$, "ARENA";
  698.         set .prt_are_in$, "Waiting room";
  699.         set .prt_castle$, "Prontera Castle";
  700.         set .prt_church$, "the Sanctuary";
  701.         set .prt_church_x$, "The Sanctuary";
  702.         set .prt_cstl01$, "Prontera Castle";
  703.         set .prt_dugn00$, "Prontera Dungeon";
  704.         set .prt_dugn01$, "Prontera Dungeon";
  705.         set .prt_fild00$, "Prontera Field";
  706.         set .prt_fild01$, "Prontera Field";
  707.         set .prt_fild02$, "Prontera Field";
  708.         set .prt_fild03$, "Prontera Field";
  709.         set .prt_fild04$, "Prontera Field";
  710.         set .prt_fild05$, "Prontera Field";
  711.         set .prt_fild06$, "Prontera Field";
  712.         set .prt_fild07$, "Prontera Field";
  713.         set .prt_fild08$, "Prontera Field";
  714.         set .prt_fild08a$, "Prontera Field";
  715.         set .prt_fild08b$, "Prontera Field";
  716.         set .prt_fild08c$, "Prontera Field";
  717.         set .prt_fild08d$, "Prontera Field";
  718.         set .prt_fild09$, "Prontera Field";
  719.         set .prt_fild10$, "Prontera Field";
  720.         set .prt_fild11$, "Prontera Field";
  721.         set .prt_gld$, "Valkyrie Realm";
  722.         set .prt_in$, "Inside Prontera";
  723.         set .prt_intr01$, "Inside Prontera";
  724.         set .prt_intr01_a$, "Inside Prontera";
  725.         set .prt_intr02$, "Inside Prontera";
  726.         set .prt_maze01$, "Labyrinth Forest";
  727.         set .prt_maze02$, "Labyrinth Forest";
  728.         set .prt_maze03$, "Labyrinth Forest";
  729.         set .prt_monk$, "St. Capitolina Abbey";
  730.         set .prt_sewb1$, "Prontera Culvert";
  731.         set .prt_sewb2$, "Prontera Culvert";
  732.         set .prt_sewb3$, "Prontera Culvert";
  733.         set .prt_sewb4$, "Prontera Culvert";
  734.         set .prt_vilg00$, "Prontera Village";
  735.         set .prt_vilg01$, "Prontera Village";
  736.         set .prt_vilg02$, "Prontera Village";
  737.         set .pvp_2vs2$, "PvP : Event Coliseum";
  738.         set .pvp_2vs2b$, "PvP : Event Coliseum";
  739.         set .pvp_2vs2c$, "PvP : Event Coliseum";
  740.         set .pvp_c_room$, "PvP : Waiting Room";
  741.         set .pvp_n_1-1$, "PvP : Room Sandwich";
  742.         set .pvp_n_1-2$, "PvP : Room Rock On";
  743.         set .pvp_n_1-3$, "PvP : Four Room";
  744.         set .pvp_n_1-4$, "PvP : Room Undercross";
  745.         set .pvp_n_1-5$, "PvP : Room Copass";
  746.         set .pvp_n_2-1$, "PvP : Room Sandwich";
  747.         set .pvp_n_2-2$, "PvP : Room Rock On";
  748.         set .pvp_n_2-3$, "PvP : Four Room";
  749.         set .pvp_n_2-4$, "PvP : Room Undercross";
  750.         set .pvp_n_2-5$, "PvP : Room Copass";
  751.         set .pvp_n_3-1$, "PvP : Room Sandwich";
  752.         set .pvp_n_3-2$, "PvP : Room Rock On";
  753.         set .pvp_n_3-3$, "PvP : Four Room";
  754.         set .pvp_n_3-4$, "PvP : Room Undercross";
  755.         set .pvp_n_3-5$, "PvP : Room Copass";
  756.         set .pvp_n_4-1$, "PvP : Room Sandwich";
  757.         set .pvp_n_4-2$, "PvP : Room Rock On";
  758.         set .pvp_n_4-3$, "PvP : Four Room";
  759.         set .pvp_n_4-4$, "PvP : Room Undercross";
  760.         set .pvp_n_4-5$, "PvP : Room Copass";
  761.         set .pvp_n_5-1$, "PvP : Room Sandwich";
  762.         set .pvp_n_5-2$, "PvP : Room Rock On";
  763.         set .pvp_n_5-3$, "PvP : Four Room";
  764.         set .pvp_n_5-4$, "PvP : Room Undercross";
  765.         set .pvp_n_5-5$, "PvP : Room Copass";
  766.         set .pvp_n_6-1$, "PvP : Room Sandwich";
  767.         set .pvp_n_6-2$, "PvP : Room Rock On";
  768.         set .pvp_n_6-3$, "PvP : Four Room";
  769.         set .pvp_n_6-4$, "PvP : Room Undercross";
  770.         set .pvp_n_6-5$, "PvP : Room Copass";
  771.         set .pvp_n_7-1$, "PvP : Room Sandwich";
  772.         set .pvp_n_7-2$, "PvP : Room Rock On";
  773.         set .pvp_n_7-3$, "PvP : Four Room";
  774.         set .pvp_n_7-4$, "PvP : Room Undercross";
  775.         set .pvp_n_7-5$, "PvP : Room Copass";
  776.         set .pvp_n_8-1$, "PvP : Room Sandwich";
  777.         set .pvp_n_8-2$, "PvP : Room Rock On";
  778.         set .pvp_n_8-3$, "PvP : Four Room";
  779.         set .pvp_n_8-4$, "PvP : Room Undercross";
  780.         set .pvp_n_8-5$, "PvP : Room Copass";
  781.         set .pvp_n_room$, "PvP : Waiting Room";
  782.         set .pvp_room$, "PvP : Waiting Room";
  783.         set .pvp_y_1-1$, "PvP : Room Prontera";
  784.         set .pvp_y_1-2$, "PvP : Room Izlude";
  785.         set .pvp_y_1-3$, "PvP : Room Payon";
  786.         set .pvp_y_1-4$, "PvP : Room Alberta";
  787.         set .pvp_y_1-5$, "PvP : Room Morroc";
  788.         set .pvp_y_2-1$, "PvP : Room Prontera";
  789.         set .pvp_y_2-2$, "PvP : Room Izlude";
  790.         set .pvp_y_2-3$, "PvP : Room Payon";
  791.         set .pvp_y_2-4$, "PvP : Room Alberta";
  792.         set .pvp_y_2-5$, "PvP : Room Morroc";
  793.         set .pvp_y_3-1$, "PvP : Room Prontera";
  794.         set .pvp_y_3-2$, "PvP : Room Izlude";
  795.         set .pvp_y_3-3$, "PvP : Room Payon";
  796.         set .pvp_y_3-4$, "PvP : Room Alberta";
  797.         set .pvp_y_3-5$, "PvP : Room Morroc";
  798.         set .pvp_y_4-1$, "PvP : Room Prontera";
  799.         set .pvp_y_4-2$, "PvP : Room Izlude";
  800.         set .pvp_y_4-3$, "PvP : Room Payon";
  801.         set .pvp_y_4-4$, "PvP : Room Alberta";
  802.         set .pvp_y_4-5$, "PvP : Room Morroc";
  803.         set .pvp_y_5-1$, "PvP : Room Prontera";
  804.         set .pvp_y_5-2$, "PvP : Room Izlude";
  805.         set .pvp_y_5-3$, "PvP : Room Payon";
  806.         set .pvp_y_5-4$, "PvP : Room Alberta";
  807.         set .pvp_y_5-5$, "PvP : Room Morroc";
  808.         set .pvp_y_6-1$, "PvP : Room Prontera";
  809.         set .pvp_y_6-2$, "PvP : Room Izlude";
  810.         set .pvp_y_6-3$, "PvP : Room Payon";
  811.         set .pvp_y_6-4$, "PvP : Room Alberta";
  812.         set .pvp_y_6-5$, "PvP : Room Morroc";
  813.         set .pvp_y_7-1$, "PvP : Room Prontera";
  814.         set .pvp_y_7-2$, "PvP : Room Izlude";
  815.         set .pvp_y_7-3$, "PvP : Room Payon";
  816.         set .pvp_y_7-4$, "PvP : Room Alberta";
  817.         set .pvp_y_7-5$, "PvP : Room Morroc";
  818.         set .pvp_y_8-1$, "PvP : Room Prontera";
  819.         set .pvp_y_8-2$, "PvP : Room Izlude";
  820.         set .pvp_y_8-3$, "PvP : Room Payon";
  821.         set .pvp_y_8-4$, "PvP : Room Alberta";
  822.         set .pvp_y_8-5$, "PvP : Room Morroc";
  823.         set .pvp_y_room$, "PvP : Waiting Room";
  824.         set .p_track01$, "Monster Race Arena";
  825.         set .p_track02$, "Monster Race Arena";
  826.         // set .que_avan01$, "¿¡À̹ÝÆ® ¿¬±¸½Ç";
  827.         set .que_ba$, "Unknown";
  828.         set .que_bingo$, "Bingo Game Room";
  829.         set .que_dan01$, "Hugel Field";
  830.         set .que_dan02$, "Inside of the Abandoned House in Juno";
  831.         set .que_god01$, "Quest Map";
  832.         set .que_god01t$, "Quest Map";
  833.         set .que_god02$, "Quest Map";
  834.         set .que_house_s$, "Strange House";
  835.         set .que_hugel$, "Odin Shrine's Underground";
  836.         set .que_job01$, "Private Pub";
  837.         set .que_job02$, "Job Quest 2";
  838.         set .que_job03$, "Job Quest 3";
  839.         // set .que_lhz$, "»ýü½ÇÇè ¿¬±¸¼Ò ÁöÇÏ 4Ãþ";
  840.         set .que_moc_16$, "Moon Palace, Mob Area";
  841.         set .que_moon$, "Moon Palace";
  842.         set .que_new01$, "New Year Day Place";
  843.         set .que_new02$, "New Year Day Place";
  844.         set .que_ng$, "Ninja - Gunslinger map";
  845.         set .que_qaru01$, "Fallacious Okolnir";
  846.         set .que_qaru02$, "Fallacious Okolnir";
  847.         set .que_qaru03$, "Fallacious Okolnir";
  848.         set .que_qaru04$, "Fallacious Okolnir";
  849.         set .que_qaru05$, "Fallacious Okolnir";
  850.         set .que_qsch01$, "Fallacious Okolnir";
  851.         set .que_qsch02$, "Fallacious Okolnir";
  852.         set .que_qsch03$, "Fallacious Okolnir";
  853.         set .que_qsch04$, "Fallacious Okolnir";
  854.         set .que_qsch05$, "Fallacious Okolnir";
  855.         set .que_rachel$, "Inside Temple";
  856.         set .que_san04$, "Inside Freya's Temple";
  857.         set .que_sign02$, "Valley of Gyoll";
  858.         set .que_temsky$, "Pope's Office - The Garden of Heaven";
  859.         set .que_thor$, "Thor Volcano Dungeon";
  860.         set .quiz_00$, "Quiz Revolrution";
  861.         set .quiz_01$, "Quiz Revolrutiona";
  862.         set .quiz_02$, "Quiz Arena";
  863.         set .quiz_test$, "Quiz Hall";
  864.         set .rachel$, "Capital of Arunafeltz States, Rachel";
  865.         set .ra_fild01$, "Audhumbla Grassland";
  866.         set .ra_fild02$, "Od Canyon";
  867.         set .ra_fild03$, "The Plain of Ida";
  868.         set .ra_fild04$, "Audhumbla Grassland";
  869.         set .ra_fild05$, "Audhumbla Grassland";
  870.         set .ra_fild06$, "Portus Luna";
  871.         set .ra_fild07$, "Od Canyon";
  872.         set .ra_fild08$, "The Plain of Ida";
  873.         set .ra_fild09$, "Audhumbla Grassland";
  874.         set .ra_fild10$, "Od Canyon";
  875.         set .ra_fild11$, "The Plain of Ida";
  876.         set .ra_fild12$, "The Plain of Ida";
  877.         set .ra_fild13$, "Shore of Tears";
  878.         set .ra_in01$, "Inside Rachel";
  879.         set .ra_san01$, "Holy Ground";
  880.         set .ra_san02$, "Holy Ground";
  881.         set .ra_san03$, "Holy Ground";
  882.         set .ra_san04$, "Holy Ground";
  883.         set .ra_san05$, "Holy Ground";
  884.         set .ra_temin$, "Inside Temple";
  885.         set .ra_temple$, "Freya Grand Temple - Cheshrumnir";
  886.         set .ra_temsky$, "Pope's Office - The Garden of Heaven";
  887.         set .room_00$, "Room 0";
  888.         set .room_01$, "Room 1";
  889.         set .room_02$, "Room 2";
  890.         set .rwc01$, "Ragnarok World Championship Arena 1";
  891.         set .rwc02$, "Ragnarok World Championship Arena 2";
  892.         set .rwc03$, "Ragnarok World Championship Arena 3";
  893.         set .schg_cas01$, "Nidhoggur Guild";
  894.         set .schg_cas02$, "Nidhoggur Guild";
  895.         set .schg_cas03$, "Nidhoggur Guild";
  896.         set .schg_cas04$, "Nidhoggur Guild";
  897.         set .schg_cas05$, "Nidhoggur Guild";
  898.         set .schg_dun01$, "Subterranean Guild Dungeon";
  899.         set .schg_que01$, "Morestone Prairie";
  900.         set .sch_gld$, "Nidhoggur";
  901.         set .sec_in01$, "Inside Valhalla";
  902.         set .sec_in02$, "Inside Valhalla";
  903.         set .sec_pri$, "Room of Meditation (Valhalla Prison)";
  904.         set .splendide$, "Splendide";
  905.         set .spl_fild01$, "Splendide Field";
  906.         set .spl_fild02$, "Splendide Field";
  907.         set .spl_fild03$, "Splendide Field";
  908.         set .spl_in01$, "Inside Splendide";
  909.         set .spl_in02$, "Inside Splendide";
  910.         set .sword_1-1$, "Swordman Test Hall";
  911.         set .sword_2-1$, "Swordman Test Hall";
  912.         set .sword_3-1$, "Swordman Test Hall";
  913.         set .s_atelier$, "Shadow Workshop";
  914.         set .tank_test$, "Tank Test 1";
  915.         set .tank_test2$, "Tank Test 2";
  916.         // set .teg_dun01$, "±æµå ÁöÇÏ ´øÀü";
  917.         // set .teg_dun02$, "±æµå ÁöÇÏ ´øÀü";
  918.         // set .test$, "Test Map";
  919.         // set .te_aldecas1$, "±Û¶ó¸®½º";
  920.         // set .te_aldecas2$, "µðÆ÷¸£Å×";
  921.         // set .te_aldecas3$, "¼Ò¸°";
  922.         // set .te_aldecas4$, "ºñ´Ö";
  923.         // set .te_aldecas5$, "´õºí·ù";
  924.         // set .te_alde_gld$, "Ä«ÇÁ¶ó°¡ÅÙ";
  925.         // set .te_prtcas01$, "°Ô¿Àº¸¸£±×";
  926.         // set .te_prtcas02$, "¸®Çϸ£Æ®";
  927.         // set .te_prtcas03$, "À§±×³Ê";
  928.         // set .te_prtcas04$, "ÇÏÀ̳×";
  929.         // set .te_prtcas05$, "³×¸®¿ì½º";
  930.         // set .te_prt_gld$, "±Û·Î¸®¾Æ";
  931.         set .thana_boss$, "Thanatos Tower - Unknown Area";
  932.         set .thana_scene01$, "Thanatos Tower Entrance";
  933.         set .thana_step$, "Thanatos Tower - Upper Level";
  934.         set .tha_scene01$, "Thanatos Tower Entrance";
  935.         set .tha_t01$, "Thanatos Tower - Lower Level";
  936.         set .tha_t02$, "Thanatos Tower - Lower Level";
  937.         set .tha_t03$, "Thanatos Tower - Lower Level";
  938.         set .tha_t04$, "Thanatos Tower - Lower Level";
  939.         set .tha_t05$, "Thanatos Tower - Upper Level";
  940.         set .tha_t06$, "Thanatos Tower - Upper Level";
  941.         set .tha_t07$, "Thanatos Tower - Upper Level";
  942.         set .tha_t08$, "Thanatos Tower - Upper Level";
  943.         set .tha_t09$, "Thanatos Tower - Upper Level";
  944.         set .tha_t10$, "Thanatos Tower - Upper Level";
  945.         set .tha_t11$, "Thanatos Tower - Upper Level";
  946.         set .tha_t12$, "Thanatos Tower - Upper Level";
  947.         set .thor_camp$, "Thor Volcano Camp";
  948.         set .thor_v01$, "Thor Volcano Dungeon";
  949.         set .thor_v02$, "Thor Volcano Dungeon";
  950.         set .thor_v03$, "Thor Volcano Dungeon";
  951.         set .tower_a0$, "Tower A0";
  952.         set .tower_a1$, "Tower A1";
  953.         set .tower_a10$, "Tower A10";
  954.         set .tower_a11$, "Tower A11";
  955.         set .tower_a12$, "Tower A12";
  956.         set .tower_a2$, "Tower A2";
  957.         set .tower_a3$, "Tower A3";
  958.         set .tower_a4$, "Tower A4";
  959.         set .tower_a5$, "Tower A5";
  960.         set .tower_a6$, "Tower A6";
  961.         set .tower_a7$, "Tower A7";
  962.         set .tower_a8$, "Tower A8";
  963.         set .tower_a9$, "Tower A9";
  964.         set .tower_b0$, "Tower B0";
  965.         set .tower_b1$, "Tower B1";
  966.         set .tower_b10$, "Tower B10";
  967.         set .tower_b11$, "Tower B11";
  968.         set .tower_b12$, "Tower B12";
  969.         set .tower_b2$, "Tower B2";
  970.         set .tower_b3$, "Tower B3";
  971.         set .tower_b4$, "Tower B4";
  972.         set .tower_b5$, "Tower B5";
  973.         set .tower_b6$, "Tower B6";
  974.         set .tower_b7$, "Tower B7";
  975.         set .tower_b8$, "Tower B8";
  976.         set .tower_b9$, "Tower B9";
  977.         set .tower_c0$, "Tower C0";
  978.         set .tower_c1$, "Tower C1";
  979.         set .tower_c10$, "Tower C10";
  980.         set .tower_c11$, "Tower C11";
  981.         set .tower_c12$, "Tower C12";
  982.         set .tower_c2$, "Tower C2";
  983.         set .tower_c3$, "Tower C3";
  984.         set .tower_c4$, "Tower C4";
  985.         set .tower_c5$, "Tower C5";
  986.         set .tower_c6$, "Tower C6";
  987.         set .tower_c7$, "Tower C7";
  988.         set .tower_c8$, "Tower C8";
  989.         set .tower_c9$, "Tower C9";
  990.         set .tower_d0$, "Tower D0";
  991.         set .tower_d1$, "Tower D1";
  992.         set .tower_d10$, "Tower D10";
  993.         set .tower_d11$, "Tower D11";
  994.         set .tower_d12$, "Tower D12";
  995.         set .tower_d2$, "Tower D2";
  996.         set .tower_d3$, "Tower D3";
  997.         set .tower_d4$, "Tower D4";
  998.         set .tower_d5$, "Tower D5";
  999.         set .tower_d6$, "Tower D6";
  1000.         set .tower_d7$, "Tower D7";
  1001.         set .tower_d8$, "Tower D8";
  1002.         set .tower_d9$, "Tower D9";
  1003.         set .treasure01$, "Sunken Ship";
  1004.         set .treasure02$, "Sunken Ship";
  1005.         set .treasure_n1$, "ÀÌÁî·çµå ³­Æļ± 1Ãþ";
  1006.         set .treasure_n2$, "ÀÌÁî·çµå ³­Æļ± 2Ãþ";
  1007.         set .turbo_e_16$, "Turbo Track Stadium";
  1008.         set .turbo_e_4$, "Turbo Track Stadium";
  1009.         set .turbo_e_8$, "Turbo Track Stadium";
  1010.         set .turbo_n_1$, "Turbo Track Stadium";
  1011.         set .turbo_n_16$, "Turbo Track Stadium";
  1012.         set .turbo_n_4$, "Turbo Track Stadium";
  1013.         set .turbo_n_8$, "Turbo Track Stadium";
  1014.         set .turbo_room$, "Waiting Room";
  1015.         set .tur_dun01$, "Turtle Island";
  1016.         set .tur_dun02$, "Turtle Island Dungeon";
  1017.         set .tur_dun03$, "Good Turtles Village";
  1018.         set .tur_dun04$, "Turtle Palace";
  1019.         set .tur_dun05$, "Underground swamp zone";
  1020.         set .tur_dun06$, "Underground swamp zone";
  1021.         set .umbala$, "Wootan Tribe's Village, Umbala";
  1022.         set .um_dun01$, "Carpenter's Shop in the Tree";
  1023.         set .um_dun02$, "Passage to a Foreign World";
  1024.         set .um_fild01$, "Luluka Forest";
  1025.         set .um_fild02$, "Hoomga Forest";
  1026.         set .um_fild03$, "Kalala Swamp";
  1027.         set .um_fild04$, "Hoomga Jungle";
  1028.         set .um_in$, "Inside Umbala";
  1029.         set .valkyrie$, "Valkyrie Hall, the Hall of Honor";
  1030.         set .veins$, "Veins, the Canyon Village";
  1031.         set .ve_fild01$, "Veins Field";
  1032.         set .ve_fild02$, "Veins Field";
  1033.         set .ve_fild03$, "Veins Field";
  1034.         set .ve_fild04$, "Veins Field";
  1035.         set .ve_fild05$, "Veins Field";
  1036.         set .ve_fild06$, "Veins Field";
  1037.         set .ve_fild07$, "Veins Field";
  1038.         set .ve_in$, "Inside Veins";
  1039.         set .ve_in02$, "Inside Veins";
  1040.         set .wizard_1-1$, "Wizard Academy";
  1041.         set .wizard_2-1$, "Wizard Academy";
  1042.         set .wizard_3-1$, "Wizard Academy";
  1043.         set .xmas$, "Lutie, Snow Village";
  1044.         set .xmas_dun01$, "Toy Factory Warehouse";
  1045.         set .xmas_dun02$, "Toy Monitoring Room";
  1046.         set .xmas_fild01$, "Lutie Field";
  1047.         set .xmas_in$, "Inside Lutie";
  1048.         set .xmas_x$, "Lutie, the Snow Village";
  1049.         set .yggdrasil01$, "Hvergelmir's Fountain (Trunk of Yggdrasil)";
  1050.         set .yuno$, "Juno, the capital of Schwarzwald Republic";
  1051.         set .yuno_fild01$, "Border Posts";
  1052.         set .yuno_fild02$, "Kiel Hyre's Cottage";
  1053.         set .yuno_fild03$, "El Mes Plateau";
  1054.         set .yuno_fild04$, "El Mes Plateau";
  1055.         set .yuno_fild05$, "El Mes Plateau";
  1056.         set .yuno_fild06$, "El Mes Plateau";
  1057.         set .yuno_fild07$, "El Mes Gorge (Valley of Abyss)";
  1058.         set .yuno_fild08$, "Kiel Hyre's Academy";
  1059.         set .yuno_fild09$, "Schwaltzwald Guards Camp";
  1060.         set .yuno_fild10$, "Juno Field";
  1061.         set .yuno_fild11$, "Juno Field";
  1062.         set .yuno_fild12$, "Border Checkpoint";
  1063.         set .yuno_in01$, "Inside Juno";
  1064.         set .yuno_in02$, "Inside the Sage Castle";
  1065.         set .yuno_in03$, "Inside Juno";
  1066.         set .yuno_in04$, "Republic Library";
  1067.         set .yuno_in05$, "Power Plant of Ymir's Heart";
  1068.         set .yuno_pre$, "Schwaltzvalt Government Buildings";
  1069.         set .y_airport$, "Juno Airport";
  1070.         set .z_agit$, "Z Gang's Hideout";
  1071.         end;
  1072. }

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