- moscovia,223,185,4 script Bomb Lucky 46,{
- cutin "jpn_ellen01",2;
- //== notchange ============================================
- set @npc$,"[^000080"+strnpcinfo(0)+"^000000]";
- set .@s$,strcharinfo(0);
- //=========================================================
- mes @npc$;
- mes "I am a NPC Game Staff";
- mes "Prizes will be given to participants.";
- mes "is..Coupon !!";
- mes "For the purchase of container sold.";
- next;
- menu "See all mini games event",-,"No i'm not",Lend;
- mes @npc$;
- mes "Detail all";
- next;
- menu "^800000Mini game^000000 Bome Lucky",Levents1,
- "¡à ÅÔ¡",Lend;
- Lend:
- mes @npc$;
- mes "Bye..see you later";
- close2;
- cutin "jpn_ellen01",255;
- close;
- Levents1:
- mes @npc$;
- mes "^800000Mini game^000000 Bome Lucky";
- mes "^700000Condition^000000 : no";
- next;
- if($Ev_BomeLucky == 1) menu "Mini game detail",Levents1_data,"^FF0000Join event^000000",Levents1_go,"Time event",Levents1_time,"Cancel",Lend;
- if(getgmlevel() >=99) menu "Mini game detail",Levents1_data,"Time event",Levents1_time,"^FF0000Start event^000000",Levents1_gm,"Cancel",Lend;
- if($Ev_BomeLucky == 0) menu "Mini game detail",Levents1_data,"Time event",Levents1_time,"Cancel",Lend;
- Levents1_gm:
- set $@EvBometimeST$,"special";
- addtimer 1,"Ev_BomeLucky_time::Ontime_game";
- next;
- goto Lend;
- Levents1_data:
- mes @npc$;
- mes "^880000Preparing: No";
- mes "^330000Mini game detail: .....";
- mes "^770000Prizes: Coupon 5ea/player^000000";
- mes "^660000player(lose): Coupon 1ea/player^000000";
- next;
- goto Lend;
- Levents1_time:
- mes @npc$;
- mes "event time";
- mes "^880000"+$Ev_BomeLucky_time$+"^000000";
- next;
- goto Lend;
- Levents1_go:
- mes @npc$;
- mes "Good Luck";
- close2;
- announce ""+strcharinfo(0)+" Join to Bomb Lucky already",8;
- set .@ev_warp,rand(0,3);
- if(.@ev_warp == 0) warp "quiz_02",332,83;
- if(.@ev_warp == 1) warp "quiz_02",343,83;
- if(.@ev_warp == 2) warp "quiz_02",330,66;
- if(.@ev_warp == 3) warp "quiz_02",345,66;
- cutin "jpn_ellen01",255;
- close;
- OnInit:
- waitingroom " ~ Bomb Lucky ~ ",0;
- end;
- }
- ///////////////////////////////////////////////////////////////////////////////////////////////////////
- //NPC Bomb Lucky///////////////////////////////////////////////////////////////////////////////////////
- ///////////////////////////////////////////////////////////////////////////////////////////////////////
- quiz_02 mapflag nowarpto
- quiz_02 mapflag noteleport
- quiz_02 mapflag nosave SavePoint
- quiz_02 mapflag nomemo
- quiz_02 mapflag nowarp
- quiz_02 mapflag noreturn
- quiz_02 mapflag noloot
- quiz_02 mapflag nobranch
- quiz_02 mapflag noicewall
- quiz_02 mapflag noexp
- quiz_02 mapflag noskill
- quiz_02,338,87,4 script Bomb Lucky 970,{
- //== not change ============================================
- set @npc$,"[^000080"+strnpcinfo(0)+"^000000]";
- set .@s$,strcharinfo(0);
- //=========================================================
- mes @npc$;
- mes "^330000Detail: You must select a room. (The room number 1,2,3,4) In one room there is a bomb.And the bomb is activate 3 time (1 room/time) if you're survival in last room. You will be rewarded.";
- mes "^770000Prizes: Coupon 5ea/player^000000";
- mes "^660000player(lose): Coupon 1ea/player^000000";
- close;
- OnInit:
- set $Ev_BomeLucky,0; //status
- set $Ev_BomeLucky_time$,"04:00 ¹. || 08:00 ¹. || 12:00 ¹. || 16:00 ¹. || 20:00 ¹. || 24:00 ¹."; //Time event
- end;
- OnClock0400:
- set $@EvBometimeST$,"04:00";
- donpcevent "Ev_BomeLucky_time::Ontime_game";
- end;
- OnClock0800:
- set $@EvBometimeST$,"08:00";
- donpcevent "Ev_BomeLucky_time::Ontime_game";
- end;
- OnClock1200:
- set $@EvBometimeST$,"12:00";
- donpcevent "Ev_BomeLucky_time::Ontime_game";
- end;
- OnClock1600:
- set $@EvBometimeST$,"16:00";
- donpcevent "Ev_BomeLucky_time::Ontime_game";
- end;
- OnClock2000:
- set $@EvBometimeST$,"20:00";
- donpcevent "Ev_BomeLucky_time::Ontime_game";
- end;
- OnClock2400:
- set $@EvBometimeST$,"24:00";
- donpcevent "Ev_BomeLucky_time::Ontime_game";
- end;
- }
- - script Ev_BomeLucky_time -1,{
- Ontime_game:
- set $Ev_BomeLucky,1;
- set $Ev_BomeLucky_Boom1,0;
- set $Ev_BomeLucky_Boom2,0;
- set $Ev_BomeLucky_Boom3,0;
- set $Ev_BomeLucky_Boom4,0;
- set $EvBomeBoom1,0;
- set $EvBomeBoom2,0;
- set $EvBomeBoom3,0;
- set $EvBomeBoom4,0;
- disablenpc "BomeLucky_Warp1";
- disablenpc "BomeLucky_Warp2";
- disablenpc "BomeLucky_Warp3";
- disablenpc "BomeLucky_Warp4";
- sleep2 5000;
- announce "This time is "+$@EvBometimeST$+" Start....",bc_all,0xFFFF00;
- sleep2 5000;
- announce "......Bome Lucky.....",bc_all,0xFFFF00;
- sleep2 5000;
- announce "Do you have 2 minute to join Bome Lucky",bc_all,0xFFFF00;
- sleep2 5000;
- announce "If you want to join this event please hurry up",bc_all,0xFFFF00;
- addtimer 60000,"Ev_BomeLucky_time::Ontime3_1";
- deltimer "Ev_BomeLucky_time::Ontime_game";
- end;
- Ontime3_1:
- announce "Do you have 2 minute to join Bome Lucky",bc_all,0xFFFF00;
- addtimer 60000,"Ev_BomeLucky_time::Ontime3_2";
- deltimer "Ev_BomeLucky_time::Ontime3_1";
- close;
- Ontime3_2:
- announce "Do you have 1 minute to join Bome Lucky",bc_all,0xFFFF00;
- addtimer 60000,"Ev_BomeLucky_time::Ontime3_3";
- deltimer "Ev_BomeLucky_time::Ontime3_2";
- close;
- Ontime3_3:
- set $Ev_BomeLucky,0;
- announce "Out of time to join Bome Lucky",bc_all,0xFFFF00;
- addtimer 15000,"Ev_BomeLucky_time::Ongame4_1a";
- deltimer "Ev_BomeLucky_time::Ontime3_3";
- close;
- Ongame4_1a:
- sleep2 5000;
- areaannounce "quiz_02",310,87,359,34,"We are to start now!!",0xFFFF00;
- sleep2 2000;
- enablenpc "BomeLucky_Warp1";
- enablenpc "BomeLucky_Warp2";
- enablenpc "BomeLucky_Warp3";
- enablenpc "BomeLucky_Warp4";
- areaannounce "quiz_02",310,87,359,34,"Plese select room no bomb in 1 minute",0xFFFF00;
- addtimer 60000,"Ev_BomeLucky_time::Ongame4_1b";
- deltimer "Ev_BomeLucky_time::Ongame4_1a";
- close;
- Ongame4_1b:
- areaannounce "quiz_02",310,87,359,34,"Out of time for select the room and player not select the room to leave from event",0xFFFF00;
- areawarp "quiz_02",310,87,358,59,"morocc",159,49;
- sleep2 5000;
- areaannounce "quiz_02",310,87,359,34,"And now we are to activate bomb!!....",0xFFFF00;
- sleep2 5000;
- areaannounce "quiz_02",310,87,359,34,"3",0xFFFF00;
- sleep2 3000;
- areaannounce "quiz_02",310,87,359,34,"2",0xFFFF00;
- sleep2 3000;
- areaannounce "quiz_02",310,87,359,34,"1",0xFFFF00;
- sleep2 3000;
- set .@BomeBoom,rand(1,4);
- set $EvBomeBoom1,.@BomeBoom;
- areaannounce "quiz_02",310,87,359,34,"Bomb keep in room..."+.@BomeBoom+"...!!....",0xFFFF00;
- sleep2 1000;
- areaannounce "quiz_02",310,87,359,34,"........Boomm..Bomb Activate.......",0xFFFF00;
- if (.@BomeBoom == 1) set $Ev_BomeLucky_Boom1,1;
- if (.@BomeBoom == 2) set $Ev_BomeLucky_Boom2,1;
- if (.@BomeBoom == 3) set $Ev_BomeLucky_Boom3,1;
- if (.@BomeBoom == 4) set $Ev_BomeLucky_Boom4,1;
- addtimer 10000,"Ev_BomeLucky_time::Ongame4_2a";
- deltimer "Ev_BomeLucky_time::Ongame4_1b";
- close;
- Ongame4_2a:
- areaannounce "quiz_02",310,87,359,34,"Good Lucky!!..you are survival",0xFFFF00;
- if (.@BomeBoom != 1) set $Ev_BomeLucky_Boom1,2;
- if (.@BomeBoom != 2) set $Ev_BomeLucky_Boom2,2;
- if (.@BomeBoom != 3) set $Ev_BomeLucky_Boom3,2;
- if (.@BomeBoom != 4) set $Ev_BomeLucky_Boom4,2;
- sleep2 3000;
- areaannounce "quiz_02",310,87,359,34,"5555+...",0xFFFF00;
- sleep2 3000;
- areaannounce "quiz_02",310,87,359,34,"We are to start again",0xFFFF00;
- sleep2 4000;
- areaannounce "quiz_02",310,87,359,34,"Plese select room no bomb in 1 minute",0xFFFF00;
- addtimer 60000,"Ev_BomeLucky_time::Ongame4_2b";
- deltimer "Ev_BomeLucky_time::Ongame4_2a";
- close;
- Ongame4_2b:
- areaannounce "quiz_02",310,87,359,34,"Out of time for select the room and player not select the room to leave from event",0xFFFF00;
- areawarp "quiz_02",310,87,358,59,"morocc",159,49;
- sleep2 5000;
- areaannounce "quiz_02",310,87,359,34,"And now we are to activate bomb again!!",0xFFFF00;
- sleep2 5000;
- areaannounce "quiz_02",310,87,359,34,"3",0xFFFF00;
- sleep2 3000;
- areaannounce "quiz_02",310,87,359,34,"2",0xFFFF00;
- sleep2 3000;
- areaannounce "quiz_02",310,87,359,34,"1",0xFFFF00;
- sleep2 3000;
- goto Lradom_2b;
- Lradom_2b:
- set .@BomeBoom,rand(1,4);
- if (.@BomeBoom == $EvBomeBoom1) goto Lradom_2b;
- set $EvBomeBoom2,.@BomeBoom;
- areaannounce "quiz_02",310,87,359,34,"Bomb keep in room...."+.@BomeBoom+"...!!....",0xFFFF00;
- sleep2 1000;
- areaannounce "quiz_02",310,87,359,34,"........Boomm..Bomb Activate.......",0xFFFF00;
- if (.@BomeBoom == 1) set $Ev_BomeLucky_Boom1,1;
- if (.@BomeBoom == 2) set $Ev_BomeLucky_Boom2,1;
- if (.@BomeBoom == 3) set $Ev_BomeLucky_Boom3,1;
- if (.@BomeBoom == 4) set $Ev_BomeLucky_Boom4,1;
- addtimer 10000,"Ev_BomeLucky_time::Ongame4_3a";
- deltimer "Ev_BomeLucky_time::Ongame4_2b";
- close;
- Ongame4_3a:
- areaannounce "quiz_02",310,87,359,34,"Good Lucky!!..you are survival",0xFFFF00;
- if (.@BomeBoom != 1) set $Ev_BomeLucky_Boom1,2;
- if (.@BomeBoom != 2) set $Ev_BomeLucky_Boom2,2;
- if (.@BomeBoom != 3) set $Ev_BomeLucky_Boom3,2;
- if (.@BomeBoom != 4) set $Ev_BomeLucky_Boom4,2;
- sleep2 3000;
- areaannounce "quiz_02",310,87,359,34,"And now we are to activate bomb again!!",0xFFFF00;
- sleep2 4000;
- areaannounce "quiz_02",310,87,359,34,"Plese select room no bomb in 1 minute",0xFFFF00;
- addtimer 60000,"Ev_BomeLucky_time::Ongame4_3b";
- deltimer "Ev_BomeLucky_time::Ongame4_3a";
- close;
- Ongame4_3b:
- areaannounce "quiz_02",310,87,359,34,"Out of time for select the room and player not select the room to leave from event",0xFFFF00;
- areawarp "quiz_02",310,87,358,59,"morocc",159,49;
- sleep2 5000;
- areaannounce "quiz_02",310,87,359,34,"And now we are to activate bomb again!!",0xFFFF00;
- sleep2 5000;
- areaannounce "quiz_02",310,87,359,34,"3",0xFFFF00;
- sleep2 3000;
- areaannounce "quiz_02",310,87,359,34,"2",0xFFFF00;
- sleep2 3000;
- areaannounce "quiz_02",310,87,359,34,"1",0xFFFF00;
- sleep2 3000;
- goto Lradom_3b;
- Lradom_3b:
- set .@BomeBoom,rand(1,4);
- if (.@BomeBoom == $EvBomeBoom1) goto Lradom_3b;
- if (.@BomeBoom == $EvBomeBoom2) goto Lradom_3b;
- set $EvBomeBoom3,.@BomeBoom;
- areaannounce "quiz_02",310,87,359,34,"Bomb keep in room...."+.@BomeBoom+"...!!....",0xFFFF00;
- sleep2 1000;
- areaannounce "quiz_02",310,87,359,34,"........Boomm..Bomb Activate.......",0xFFFF00;
- if (.@BomeBoom == 1) set $Ev_BomeLucky_Boom1,1;
- if (.@BomeBoom == 2) set $Ev_BomeLucky_Boom2,1;
- if (.@BomeBoom == 3) set $Ev_BomeLucky_Boom3,1;
- if (.@BomeBoom == 4) set $Ev_BomeLucky_Boom4,1;
- addtimer 10000,"Ev_BomeLucky_time::Ongame4_4a";
- deltimer "Ev_BomeLucky_time::Ongame4_3b";
- close;
- Ongame4_4a:
- areaannounce "quiz_02",310,87,359,34,"And now has a last room not a bomb.",0xFFFF00;
- addtimer 10000,"Ev_BomeLucky_time::Ongame_end";
- deltimer "Ev_BomeLucky_time::Ongame4_4a";
- close;
- Ongame_end:
- areaannounce "quiz_02",310,87,359,34,"Good Lucky!!..you are the winner",0xFFFF00;
- deltimer "Ev_BomeLucky_time::Ongame_end";
- sleep2 3000;
- goto Lwinwin;
- Lwinwin:
- set .@BomeBoom,rand(1,4);
- if (.@BomeBoom == $EvBomeBoom1) goto Lwinwin;
- if (.@BomeBoom == $EvBomeBoom2) goto Lwinwin;
- if (.@BomeBoom == $EvBomeBoom3) goto Lwinwin;
- set $EvBomeBoom4,.@BomeBoom;
- areaannounce "quiz_02",310,87,359,34,"I think a number "+$EvBomeBoom4+" is good number for you eiei..",0xFFFF00;
- sleep2 3000;
- if ($EvBomeBoom4 == 1) set $Ev_BomeLucky_Boom1,3;
- if ($EvBomeBoom4 == 2) set $Ev_BomeLucky_Boom2,3;
- if ($EvBomeBoom4 == 3) set $Ev_BomeLucky_Boom3,3;
- if ($EvBomeBoom4 == 4) set $Ev_BomeLucky_Boom4,3;
- sleep2 3000;
- announce "...Bome Lucky to finish..",bc_all,0xFFFF00;
- close;
- }
- quiz_02,319,61,4 script BomeLucky_Warp1 45,1,1,{
- warp "quiz_02",319,47;
- end;
- }
- quiz_02,331,61,4 script BomeLucky_Warp2 45,1,1,{
- warp "quiz_02",331,47;
- end;
- }
- quiz_02,343,61,4 script BomeLucky_Warp3 45,1,1,{
- warp "quiz_02",343,47;
- end;
- }
- quiz_02,355,61,4 script BomeLucky_Warp4 45,1,1,{
- warp "quiz_02",355,47;
- end;
- }
- - script BomeLuckyEffect1 -1,{
- OnInit:
- Lst_effect:
- if($Ev_BomeLucky_Boom1 == 1) disablenpc "BomeLucky_Warp1";
- if($Ev_BomeLucky_Boom1 == 1) specialeffect 90; //Lord of Vermillion..
- if($Ev_BomeLucky_Boom1 == 1) sleep2 1000;
- if($Ev_BomeLucky_Boom1 == 1) specialeffect 106; //Bomb1
- if($Ev_BomeLucky_Boom1 == 1) sleep2 1000;
- if($Ev_BomeLucky_Boom1 == 1) specialeffect 183; //Bomb2
- if($Ev_BomeLucky_Boom1 == 1) sleep2 1000;
- if($Ev_BomeLucky_Boom1 == 1) specialeffect 585; //Bomb3
- if($Ev_BomeLucky_Boom1 == 1) sleep2 1000;
- if($Ev_BomeLucky_Boom1 == 1) areawarp "quiz_02",314,57,323,34,"job_star",99,12;
- if($Ev_BomeLucky_Boom1 == 1) set $Ev_BomeLucky_Boom1,0;
- if($Ev_BomeLucky_Boom1 == 2) areawarp "quiz_02",314,57,323,34,"quiz_02",337,74;
- if($Ev_BomeLucky_Boom1 == 2) set $Ev_BomeLucky_Boom1,0;
- if($Ev_BomeLucky_Boom1 == 3) specialeffect 91; //Angel
- if($Ev_BomeLucky_Boom1 == 3) sleep2 1000;
- if($Ev_BomeLucky_Boom1 == 3) areawarp "quiz_02",314,57,323,34,"job_star",33,12;
- if($Ev_BomeLucky_Boom1 == 3) set $Ev_BomeLucky_Boom1,0;
- sleep2 1000;
- goto Lst_effect;
- end;
- }
- - script BomeLuckyEffect2 -1,{
- OnInit:
- Lst_effect:
- if($Ev_BomeLucky_Boom2 == 1) disablenpc "BomeLucky_Warp2";
- if($Ev_BomeLucky_Boom2 == 1) specialeffect 90; //Lord of Vermillion..
- if($Ev_BomeLucky_Boom2 == 1) sleep2 1000;
- if($Ev_BomeLucky_Boom2 == 1) specialeffect 106; //Bomb1
- if($Ev_BomeLucky_Boom2 == 1) sleep2 1000;
- if($Ev_BomeLucky_Boom2 == 1) specialeffect 183; //Bomb2
- if($Ev_BomeLucky_Boom2 == 1) sleep2 1000;
- if($Ev_BomeLucky_Boom2 == 1) specialeffect 585; //Bomb3
- if($Ev_BomeLucky_Boom2 == 1) sleep2 1000;
- if($Ev_BomeLucky_Boom2 == 1) areawarp "quiz_02",326,57,335,34,"job_star",99,12;
- if($Ev_BomeLucky_Boom2 == 1) set $Ev_BomeLucky_Boom2,0;
- if($Ev_BomeLucky_Boom2 == 2) areawarp "quiz_02",326,57,335,34,"quiz_02",337,74;
- if($Ev_BomeLucky_Boom2 == 2) set $Ev_BomeLucky_Boom2,0;
- if($Ev_BomeLucky_Boom2 == 3) specialeffect 91; //Angel
- if($Ev_BomeLucky_Boom2 == 3) sleep2 1000;
- if($Ev_BomeLucky_Boom2 == 3) areawarp "quiz_02",326,57,335,34,"job_star",33,12;
- if($Ev_BomeLucky_Boom2 == 3) set $Ev_BomeLucky_Boom2,0;
- sleep2 1000;
- goto Lst_effect;
- end;
- }
- - script BomeLuckyEffect3 -1,{
- OnInit:
- Lst_effect:
- if($Ev_BomeLucky_Boom3 == 1) disablenpc "BomeLucky_Warp3";
- if($Ev_BomeLucky_Boom3 == 1) specialeffect 90; //Lord of Vermillion..
- if($Ev_BomeLucky_Boom3 == 1) sleep2 1000;
- if($Ev_BomeLucky_Boom3 == 1) specialeffect 106; //Bomb1
- if($Ev_BomeLucky_Boom3 == 1) sleep2 1000;
- if($Ev_BomeLucky_Boom3 == 1) specialeffect 183; //Bomb2
- if($Ev_BomeLucky_Boom3 == 1) sleep2 1000;
- if($Ev_BomeLucky_Boom3 == 1) specialeffect 585; //Bomb3
- if($Ev_BomeLucky_Boom3 == 1) sleep2 1000;
- if($Ev_BomeLucky_Boom3 == 1) areawarp "quiz_02",338,57,347,34,"job_star",99,12;
- if($Ev_BomeLucky_Boom3 == 1) set $Ev_BomeLucky_Boom3,0;
- if($Ev_BomeLucky_Boom3 == 2) areawarp "quiz_02",338,57,347,34,"quiz_02",337,74;
- if($Ev_BomeLucky_Boom3 == 2) set $Ev_BomeLucky_Boom3,0;
- if($Ev_BomeLucky_Boom3 == 3) specialeffect 91; //Angel
- if($Ev_BomeLucky_Boom3 == 3) sleep2 1000;
- if($Ev_BomeLucky_Boom3 == 3) areawarp "quiz_02",338,57,347,34,"job_star",33,12;
- if($Ev_BomeLucky_Boom3 == 3) set $Ev_BomeLucky_Boom3,0;
- sleep2 1000;
- goto Lst_effect;
- end;
- }
- - script BomeLuckyEffect4 -1,{
- OnInit:
- Lst_effect:
- if($Ev_BomeLucky_Boom4 == 1) disablenpc "BomeLucky_Warp4";
- if($Ev_BomeLucky_Boom4 == 1) specialeffect 90; //Lord of Vermillion..
- if($Ev_BomeLucky_Boom4 == 1) sleep2 1000;
- if($Ev_BomeLucky_Boom4 == 1) specialeffect 106; //Bomb1
- if($Ev_BomeLucky_Boom4 == 1) sleep2 1000;
- if($Ev_BomeLucky_Boom4 == 1) specialeffect 183; //Bomb2
- if($Ev_BomeLucky_Boom4 == 1) sleep2 1000;
- if($Ev_BomeLucky_Boom4 == 1) specialeffect 585; //Bomb3
- if($Ev_BomeLucky_Boom4 == 1) sleep2 1000;
- if($Ev_BomeLucky_Boom4 == 1) areawarp "quiz_02",350,57,359,34,"job_star",99,12;
- if($Ev_BomeLucky_Boom4 == 1) set $Ev_BomeLucky_Boom4,0;
- if($Ev_BomeLucky_Boom4 == 2) areawarp "quiz_02",350,57,359,34,"quiz_02",337,74;
- if($Ev_BomeLucky_Boom4 == 2) set $Ev_BomeLucky_Boom4,0;
- if($Ev_BomeLucky_Boom4 == 3) specialeffect 91; //Angel
- if($Ev_BomeLucky_Boom4 == 3) sleep2 1000;
- if($Ev_BomeLucky_Boom4 == 3) areawarp "quiz_02",350,57,359,34,"job_star",33,12;
- if($Ev_BomeLucky_Boom4 == 3) set $Ev_BomeLucky_Boom4,0;
- sleep2 1000;
- goto Lst_effect;
- end;
- }
- // 1 /////////////////////////////////////////////////////////////////////////////////////////////////
- quiz_02,314,56,4 duplicate(BomeLuckyEffect1) BomeLuckyEffect1#1-1 139
- quiz_02,317,56,4 duplicate(BomeLuckyEffect1) BomeLuckyEffect1#1-2 139
- quiz_02,320,56,4 duplicate(BomeLuckyEffect1) BomeLuckyEffect1#1-3 139
- quiz_02,323,56,4 duplicate(BomeLuckyEffect1) BomeLuckyEffect1#1-4 139
- quiz_02,314,53,4 duplicate(BomeLuckyEffect1) BomeLuckyEffect1#2-1 139
- quiz_02,317,53,4 duplicate(BomeLuckyEffect1) BomeLuckyEffect1#2-2 139
- quiz_02,320,53,4 duplicate(BomeLuckyEffect1) BomeLuckyEffect1#2-3 139
- quiz_02,323,53,4 duplicate(BomeLuckyEffect1) BomeLuckyEffect1#2-4 139
- quiz_02,314,50,4 duplicate(BomeLuckyEffect1) BomeLuckyEffect1#3-1 139
- quiz_02,317,50,4 duplicate(BomeLuckyEffect1) BomeLuckyEffect1#3-2 139
- quiz_02,320,50,4 duplicate(BomeLuckyEffect1) BomeLuckyEffect1#3-3 139
- quiz_02,323,50,4 duplicate(BomeLuckyEffect1) BomeLuckyEffect1#3-4 139
- quiz_02,314,47,4 duplicate(BomeLuckyEffect1) BomeLuckyEffect1#4-1 139
- quiz_02,317,47,4 duplicate(BomeLuckyEffect1) BomeLuckyEffect1#4-2 139
- quiz_02,320,47,4 duplicate(BomeLuckyEffect1) BomeLuckyEffect1#4-3 139
- quiz_02,323,47,4 duplicate(BomeLuckyEffect1) BomeLuckyEffect1#4-4 139
- quiz_02,314,44,4 duplicate(BomeLuckyEffect1) BomeLuckyEffect1#5-1 139
- quiz_02,317,44,4 duplicate(BomeLuckyEffect1) BomeLuckyEffect1#5-2 139
- quiz_02,320,44,4 duplicate(BomeLuckyEffect1) BomeLuckyEffect1#5-3 139
- quiz_02,323,44,4 duplicate(BomeLuckyEffect1) BomeLuckyEffect1#5-4 139
- quiz_02,314,41,4 duplicate(BomeLuckyEffect1) BomeLuckyEffect1#6-1 139
- quiz_02,317,41,4 duplicate(BomeLuckyEffect1) BomeLuckyEffect1#6-2 139
- quiz_02,320,41,4 duplicate(BomeLuckyEffect1) BomeLuckyEffect1#6-3 139
- quiz_02,323,41,4 duplicate(BomeLuckyEffect1) BomeLuckyEffect1#6-4 139
- quiz_02,314,38,4 duplicate(BomeLuckyEffect1) BomeLuckyEffect1#7-1 139
- quiz_02,317,38,4 duplicate(BomeLuckyEffect1) BomeLuckyEffect1#7-2 139
- quiz_02,320,38,4 duplicate(BomeLuckyEffect1) BomeLuckyEffect1#7-3 139
- quiz_02,323,38,4 duplicate(BomeLuckyEffect1) BomeLuckyEffect1#7-4 139
- quiz_02,314,35,4 duplicate(BomeLuckyEffect1) BomeLuckyEffect1#8-1 139
- quiz_02,317,35,4 duplicate(BomeLuckyEffect1) BomeLuckyEffect1#8-2 139
- quiz_02,320,35,4 duplicate(BomeLuckyEffect1) BomeLuckyEffect1#8-3 139
- quiz_02,323,35,4 duplicate(BomeLuckyEffect1) BomeLuckyEffect1#8-4 139
- //////////////////////////////////////////////////////////////////////////////////////////////////////
- // 2 /////////////////////////////////////////////////////////////////////////////////////////////////
- quiz_02,326,56,4 duplicate(BomeLuckyEffect2) BomeLuckyEffect2#1-1 139
- quiz_02,329,56,4 duplicate(BomeLuckyEffect2) BomeLuckyEffect2#1-2 139
- quiz_02,332,56,4 duplicate(BomeLuckyEffect2) BomeLuckyEffect2#1-3 139
- quiz_02,335,56,4 duplicate(BomeLuckyEffect2) BomeLuckyEffect2#1-4 139
- quiz_02,326,53,4 duplicate(BomeLuckyEffect2) BomeLuckyEffect2#2-1 139
- quiz_02,329,53,4 duplicate(BomeLuckyEffect2) BomeLuckyEffect2#2-2 139
- quiz_02,332,53,4 duplicate(BomeLuckyEffect2) BomeLuckyEffect2#2-3 139
- quiz_02,335,53,4 duplicate(BomeLuckyEffect2) BomeLuckyEffect2#2-4 139
- quiz_02,326,50,4 duplicate(BomeLuckyEffect2) BomeLuckyEffect2#3-1 139
- quiz_02,329,50,4 duplicate(BomeLuckyEffect2) BomeLuckyEffect2#3-2 139
- quiz_02,332,50,4 duplicate(BomeLuckyEffect2) BomeLuckyEffect2#3-3 139
- quiz_02,335,50,4 duplicate(BomeLuckyEffect2) BomeLuckyEffect2#3-4 139
- quiz_02,326,47,4 duplicate(BomeLuckyEffect2) BomeLuckyEffect2#4-1 139
- quiz_02,329,47,4 duplicate(BomeLuckyEffect2) BomeLuckyEffect2#4-2 139
- quiz_02,332,47,4 duplicate(BomeLuckyEffect2) BomeLuckyEffect2#4-3 139
- quiz_02,335,47,4 duplicate(BomeLuckyEffect2) BomeLuckyEffect2#4-4 139
- quiz_02,326,44,4 duplicate(BomeLuckyEffect2) BomeLuckyEffect2#5-1 139
- quiz_02,329,44,4 duplicate(BomeLuckyEffect2) BomeLuckyEffect2#5-2 139
- quiz_02,332,44,4 duplicate(BomeLuckyEffect2) BomeLuckyEffect2#5-3 139
- quiz_02,335,44,4 duplicate(BomeLuckyEffect2) BomeLuckyEffect2#5-4 139
- quiz_02,326,41,4 duplicate(BomeLuckyEffect2) BomeLuckyEffect2#6-1 139
- quiz_02,329,41,4 duplicate(BomeLuckyEffect2) BomeLuckyEffect2#6-2 139
- quiz_02,332,41,4 duplicate(BomeLuckyEffect2) BomeLuckyEffect2#6-3 139
- quiz_02,335,41,4 duplicate(BomeLuckyEffect2) BomeLuckyEffect2#6-4 139
- quiz_02,326,38,4 duplicate(BomeLuckyEffect2) BomeLuckyEffect2#7-1 139
- quiz_02,329,38,4 duplicate(BomeLuckyEffect2) BomeLuckyEffect2#7-2 139
- quiz_02,332,38,4 duplicate(BomeLuckyEffect2) BomeLuckyEffect2#7-3 139
- quiz_02,335,38,4 duplicate(BomeLuckyEffect2) BomeLuckyEffect2#7-4 139
- quiz_02,326,35,4 duplicate(BomeLuckyEffect2) BomeLuckyEffect2#8-1 139
- quiz_02,329,35,4 duplicate(BomeLuckyEffect2) BomeLuckyEffect2#8-2 139
- quiz_02,332,35,4 duplicate(BomeLuckyEffect2) BomeLuckyEffect2#8-3 139
- quiz_02,335,35,4 duplicate(BomeLuckyEffect2) BomeLuckyEffect2#8-4 139
- //////////////////////////////////////////////////////////////////////////////////////////////////////
- // 3 /////////////////////////////////////////////////////////////////////////////////////////////////
- quiz_02,338,56,4 duplicate(BomeLuckyEffect3) BomeLuckyEffect3#1-1 139
- quiz_02,341,56,4 duplicate(BomeLuckyEffect3) BomeLuckyEffect3#1-2 139
- quiz_02,344,56,4 duplicate(BomeLuckyEffect3) BomeLuckyEffect3#1-3 139
- quiz_02,347,56,4 duplicate(BomeLuckyEffect3) BomeLuckyEffect3#1-4 139
- quiz_02,338,53,4 duplicate(BomeLuckyEffect3) BomeLuckyEffect3#2-1 139
- quiz_02,341,53,4 duplicate(BomeLuckyEffect3) BomeLuckyEffect3#2-2 139
- quiz_02,344,53,4 duplicate(BomeLuckyEffect3) BomeLuckyEffect3#2-3 139
- quiz_02,347,53,4 duplicate(BomeLuckyEffect3) BomeLuckyEffect3#2-4 139
- quiz_02,338,50,4 duplicate(BomeLuckyEffect3) BomeLuckyEffect3#3-1 139
- quiz_02,341,50,4 duplicate(BomeLuckyEffect3) BomeLuckyEffect3#3-2 139
- quiz_02,344,50,4 duplicate(BomeLuckyEffect3) BomeLuckyEffect3#3-3 139
- quiz_02,347,50,4 duplicate(BomeLuckyEffect3) BomeLuckyEffect3#3-4 139
- quiz_02,338,47,4 duplicate(BomeLuckyEffect3) BomeLuckyEffect3#4-1 139
- quiz_02,341,47,4 duplicate(BomeLuckyEffect3) BomeLuckyEffect3#4-2 139
- quiz_02,344,47,4 duplicate(BomeLuckyEffect3) BomeLuckyEffect3#4-3 139
- quiz_02,347,47,4 duplicate(BomeLuckyEffect3) BomeLuckyEffect3#4-4 139
- quiz_02,338,44,4 duplicate(BomeLuckyEffect3) BomeLuckyEffect3#5-1 139
- quiz_02,341,44,4 duplicate(BomeLuckyEffect3) BomeLuckyEffect3#5-2 139
- quiz_02,344,44,4 duplicate(BomeLuckyEffect3) BomeLuckyEffect3#5-3 139
- quiz_02,347,44,4 duplicate(BomeLuckyEffect3) BomeLuckyEffect3#5-4 139
- quiz_02,338,41,4 duplicate(BomeLuckyEffect3) BomeLuckyEffect3#6-1 139
- quiz_02,341,41,4 duplicate(BomeLuckyEffect3) BomeLuckyEffect3#6-2 139
- quiz_02,344,41,4 duplicate(BomeLuckyEffect3) BomeLuckyEffect3#6-3 139
- quiz_02,347,41,4 duplicate(BomeLuckyEffect3) BomeLuckyEffect3#6-4 139
- quiz_02,338,38,4 duplicate(BomeLuckyEffect3) BomeLuckyEffect3#7-1 139
- quiz_02,341,38,4 duplicate(BomeLuckyEffect3) BomeLuckyEffect3#7-2 139
- quiz_02,344,38,4 duplicate(BomeLuckyEffect3) BomeLuckyEffect3#7-3 139
- quiz_02,347,38,4 duplicate(BomeLuckyEffect3) BomeLuckyEffect3#7-4 139
- quiz_02,338,35,4 duplicate(BomeLuckyEffect3) BomeLuckyEffect3#8-1 139
- quiz_02,341,35,4 duplicate(BomeLuckyEffect3) BomeLuckyEffect3#8-2 139
- quiz_02,344,35,4 duplicate(BomeLuckyEffect3) BomeLuckyEffect3#8-3 139
- quiz_02,347,35,4 duplicate(BomeLuckyEffect3) BomeLuckyEffect3#8-4 139
- //////////////////////////////////////////////////////////////////////////////////////////////////////
- // 4 /////////////////////////////////////////////////////////////////////////////////////////////////
- quiz_02,350,56,4 duplicate(BomeLuckyEffect4) BomeLuckyEffect4#1-1 139
- quiz_02,353,56,4 duplicate(BomeLuckyEffect4) BomeLuckyEffect4#1-2 139
- quiz_02,356,56,4 duplicate(BomeLuckyEffect4) BomeLuckyEffect4#1-3 139
- quiz_02,359,56,4 duplicate(BomeLuckyEffect4) BomeLuckyEffect4#1-4 139
- quiz_02,350,53,4 duplicate(BomeLuckyEffect4) BomeLuckyEffect4#2-1 139
- quiz_02,353,53,4 duplicate(BomeLuckyEffect4) BomeLuckyEffect4#2-2 139
- quiz_02,356,53,4 duplicate(BomeLuckyEffect4) BomeLuckyEffect4#2-3 139
- quiz_02,359,53,4 duplicate(BomeLuckyEffect4) BomeLuckyEffect4#2-4 139
- quiz_02,350,50,4 duplicate(BomeLuckyEffect4) BomeLuckyEffect4#3-1 139
- quiz_02,353,50,4 duplicate(BomeLuckyEffect4) BomeLuckyEffect4#3-2 139
- quiz_02,356,50,4 duplicate(BomeLuckyEffect4) BomeLuckyEffect4#3-3 139
- quiz_02,359,50,4 duplicate(BomeLuckyEffect4) BomeLuckyEffect4#3-4 139
- quiz_02,350,47,4 duplicate(BomeLuckyEffect4) BomeLuckyEffect4#4-1 139
- quiz_02,353,47,4 duplicate(BomeLuckyEffect4) BomeLuckyEffect4#4-2 139
- quiz_02,356,47,4 duplicate(BomeLuckyEffect4) BomeLuckyEffect4#4-3 139
- quiz_02,359,47,4 duplicate(BomeLuckyEffect4) BomeLuckyEffect4#4-4 139
- quiz_02,350,44,4 duplicate(BomeLuckyEffect4) BomeLuckyEffect4#5-1 139
- quiz_02,353,44,4 duplicate(BomeLuckyEffect4) BomeLuckyEffect4#5-2 139
- quiz_02,356,44,4 duplicate(BomeLuckyEffect4) BomeLuckyEffect4#5-3 139
- quiz_02,359,44,4 duplicate(BomeLuckyEffect4) BomeLuckyEffect4#5-4 139
- quiz_02,350,41,4 duplicate(BomeLuckyEffect4) BomeLuckyEffect4#6-1 139
- quiz_02,353,41,4 duplicate(BomeLuckyEffect4) BomeLuckyEffect4#6-2 139
- quiz_02,356,41,4 duplicate(BomeLuckyEffect4) BomeLuckyEffect4#6-3 139
- quiz_02,359,41,4 duplicate(BomeLuckyEffect4) BomeLuckyEffect4#6-4 139
- quiz_02,350,38,4 duplicate(BomeLuckyEffect4) BomeLuckyEffect4#7-1 139
- quiz_02,353,38,4 duplicate(BomeLuckyEffect4) BomeLuckyEffect4#7-2 139
- quiz_02,356,38,4 duplicate(BomeLuckyEffect4) BomeLuckyEffect4#7-3 139
- quiz_02,359,38,4 duplicate(BomeLuckyEffect4) BomeLuckyEffect4#7-4 139
- quiz_02,350,35,4 duplicate(BomeLuckyEffect4) BomeLuckyEffect4#8-1 139
- quiz_02,353,35,4 duplicate(BomeLuckyEffect4) BomeLuckyEffect4#8-2 139
- quiz_02,356,35,4 duplicate(BomeLuckyEffect4) BomeLuckyEffect4#8-3 139
- quiz_02,359,35,4 duplicate(BomeLuckyEffect4) BomeLuckyEffect4#8-4 139
- //////////////////////////////////////////////////////////////////////////////////////////////////////
Bomb Lucky.txt
Posted by Anonymous on Wed 25th Apr 2012 20:25
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