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Bomb Lucky.txt
Posted by Anonymous on Thu 26th Apr 2012 04:29
raw | new post
modification of post by Anonymous (view diff)

  1. moscovia,223,185,4      script  Bomb Lucky      46,{
  2.         cutin "jpn_ellen01",2;
  3.         //== notchange ============================================
  4.         set @npc$,"[^000080"+strnpcinfo(0)+"^000000]";
  5.         set .@s$,strcharinfo(0);
  6.         //=========================================================
  7.         mes @npc$;
  8.         mes "I am a NPC Game Staff";
  9.         mes "Prizes will be given to participants.";
  10.         mes "is..Coupon !!";
  11.         mes "For the purchase of container sold.";
  12.         next;
  13.         menu "See all mini games event",-,"No i'm not",Lend;
  14.         mes @npc$;
  15.         mes "Detail all";
  16.         next;
  17.         menu "^800000Mini game^000000 Bome Lucky",Levents1,
  18.         "¡àÅÔ¡",Lend;
  19. Lend:
  20.         mes @npc$;
  21.         mes "Bye..see you later";
  22.         close2;
  23.         cutin "jpn_ellen01",255;
  24.         close;
  25.  
  26. Levents1:
  27.         mes @npc$;
  28.         mes "^800000Mini game^000000 Bome Lucky";
  29.         mes "^700000Condition^000000 : no";
  30.         next;
  31.         if($Ev_BomeLucky == 1) menu "Mini game detail",Levents1_data,"^FF0000Join event^000000",Levents1_go,"Time event",Levents1_time,"Cancel",Lend;
  32.         if(getgmlevel() >=99) menu "Mini game detail",Levents1_data,"Time event",Levents1_time,"^FF0000Start event^000000",Levents1_gm,"Cancel",Lend;
  33.         if($Ev_BomeLucky == 0) menu "Mini game detail",Levents1_data,"Time event",Levents1_time,"Cancel",Lend;
  34.  
  35. Levents1_gm:
  36.         set $@EvBometimeST$,"special";
  37.         addtimer 1,"Ev_BomeLucky_time::Ontime_game";
  38.         next;
  39.         goto Lend;
  40.  
  41. Levents1_data:
  42.         mes @npc$;
  43.         mes "^880000Preparing: No";
  44.         mes "^330000Mini game detail: .....";
  45.         mes "^770000Prizes: Coupon 5ea/player^000000";
  46.         mes "^660000player(lose): Coupon 1ea/player^000000";
  47.         next;
  48.         goto Lend;
  49.  
  50. Levents1_time:
  51.         mes @npc$;
  52.         mes "event time";
  53.         mes "^880000"+$Ev_BomeLucky_time$+"^000000";
  54.         next;
  55.         goto Lend;
  56.  
  57. Levents1_go:
  58.         mes @npc$;
  59.         mes "Good Luck";
  60.         close2;
  61.         announce ""+strcharinfo(0)+" Join to Bomb Lucky already",8;
  62.         set .@ev_warp,rand(0,3);
  63.         if(.@ev_warp == 0) warp "quiz_02",332,83;
  64.         if(.@ev_warp == 1) warp "quiz_02",343,83;
  65.         if(.@ev_warp == 2) warp "quiz_02",330,66;
  66.         if(.@ev_warp == 3) warp "quiz_02",345,66;
  67.         cutin "jpn_ellen01",255;
  68.         close;
  69.  
  70.  
  71.  
  72. OnInit:
  73.         waitingroom " ~ Bomb Lucky ~ ",0;
  74.         end;
  75. }
  76.  
  77.  
  78.  
  79. ///////////////////////////////////////////////////////////////////////////////////////////////////////
  80. //NPC Bomb Lucky///////////////////////////////////////////////////////////////////////////////////////
  81. ///////////////////////////////////////////////////////////////////////////////////////////////////////
  82.  
  83. quiz_02 mapflag nowarpto
  84. quiz_02 mapflag noteleport
  85. quiz_02 mapflag nosave  SavePoint
  86. quiz_02 mapflag nomemo
  87. quiz_02 mapflag nowarp
  88. quiz_02 mapflag noreturn
  89. quiz_02 mapflag noloot
  90. quiz_02 mapflag nobranch
  91. quiz_02 mapflag noicewall
  92. quiz_02 mapflag noexp
  93. quiz_02 mapflag noskill
  94.  
  95. quiz_02,338,87,4        script  Bomb Lucky#2    970,{
  96.         //== not change ============================================
  97.         set @npc$,"[^000080"+strnpcinfo(0)+"^000000]";
  98.         set .@s$,strcharinfo(0);
  99.         //=========================================================
  100.         mes @npc$;
  101.         mes "^330000Detail: You must select a room. (The room number 1,2,3,4) In one room there is a bomb.And the bomb is activate  3 time (1 room/time) if you're survival in last room. You will be rewarded.";
  102.         mes "^770000Prizes: Coupon 5ea/player^000000";
  103.         mes "^660000player(lose): Coupon 1ea/player^000000";
  104.         close;
  105.  
  106. OnInit:
  107.         set $Ev_BomeLucky,0; //status
  108.         set $Ev_BomeLucky_time$,"04:00 ¹. || 08:00 ¹. || 12:00 ¹. || 16:00 ¹. || 20:00 ¹. || 24:00 ¹."; //Time event
  109.         end;
  110.  
  111. OnClock0400:
  112.         set $@EvBometimeST$,"04:00";
  113.         donpcevent "Ev_BomeLucky_time::Ontime_game";
  114.         end;
  115.  
  116. OnClock0800:
  117.         set $@EvBometimeST$,"08:00";
  118.         donpcevent "Ev_BomeLucky_time::Ontime_game";
  119.         end;
  120.  
  121. OnClock1200:
  122.         set $@EvBometimeST$,"12:00";
  123.         donpcevent "Ev_BomeLucky_time::Ontime_game";
  124.         end;
  125.  
  126. OnClock1600:
  127.         set $@EvBometimeST$,"16:00";
  128.         donpcevent "Ev_BomeLucky_time::Ontime_game";
  129.         end;
  130.  
  131. OnClock2000:
  132.         set $@EvBometimeST$,"20:00";
  133.         donpcevent "Ev_BomeLucky_time::Ontime_game";
  134.         end;
  135.  
  136. OnClock2400:
  137.         set $@EvBometimeST$,"24:00";
  138.         donpcevent "Ev_BomeLucky_time::Ontime_game";
  139.         end;
  140.  
  141. }
  142.  
  143. -       script  Ev_BomeLucky_time       -1,{
  144.  
  145.         Ontime_game:
  146.         set $Ev_BomeLucky,1;
  147.         set $Ev_BomeLucky_Boom1,0;
  148.         set $Ev_BomeLucky_Boom2,0;
  149.         set $Ev_BomeLucky_Boom3,0;
  150.         set $Ev_BomeLucky_Boom4,0;
  151.         set $EvBomeBoom1,0;
  152.         set $EvBomeBoom2,0;
  153.         set $EvBomeBoom3,0;
  154.         set $EvBomeBoom4,0;
  155.         disablenpc "BomeLucky_Warp1";
  156.         disablenpc "BomeLucky_Warp2";
  157.         disablenpc "BomeLucky_Warp3";
  158.         disablenpc "BomeLucky_Warp4";
  159.         sleep2 5000;
  160.         announce "This time is "+$@EvBometimeST$+" Start....",bc_all,0xFFFF00;
  161.         sleep2 5000;
  162.         announce "......Bome Lucky.....",bc_all,0xFFFF00;
  163.         sleep2 5000;
  164.         announce "Do you have 2 minute to join Bome Lucky",bc_all,0xFFFF00;
  165.         sleep2 5000;
  166.         announce "If you want to join this event please hurry up",bc_all,0xFFFF00;
  167.         addtimer 60000,"Ev_BomeLucky_time::Ontime3_1";
  168.         deltimer "Ev_BomeLucky_time::Ontime_game";
  169.         end;
  170.  
  171. Ontime3_1:
  172.         announce "Do you have 2 minute to join Bome Lucky",bc_all,0xFFFF00;
  173.         addtimer 60000,"Ev_BomeLucky_time::Ontime3_2";
  174.         deltimer "Ev_BomeLucky_time::Ontime3_1";
  175.         close;
  176.  
  177. Ontime3_2:
  178.         announce "Do you have 1 minute to join Bome Lucky",bc_all,0xFFFF00;
  179.         addtimer 60000,"Ev_BomeLucky_time::Ontime3_3";
  180.         deltimer "Ev_BomeLucky_time::Ontime3_2";
  181.         close;
  182.  
  183. Ontime3_3:
  184.         set $Ev_BomeLucky,0;
  185.         announce "Out of time to join Bome Lucky",bc_all,0xFFFF00;
  186.         addtimer 15000,"Ev_BomeLucky_time::Ongame4_1a";
  187.         deltimer "Ev_BomeLucky_time::Ontime3_3";
  188.         close;
  189.  
  190. Ongame4_1a:
  191.         sleep2 5000;
  192.         areaannounce "quiz_02",310,87,359,34,"We are to start now!!",0xFFFF00;
  193.         sleep2 2000;
  194.         enablenpc "BomeLucky_Warp1";
  195.         enablenpc "BomeLucky_Warp2";
  196.         enablenpc "BomeLucky_Warp3";
  197.         enablenpc "BomeLucky_Warp4";
  198.         areaannounce "quiz_02",310,87,359,34,"Plese select room no bomb in 1 minute",0xFFFF00;
  199.         addtimer 60000,"Ev_BomeLucky_time::Ongame4_1b";
  200.         deltimer "Ev_BomeLucky_time::Ongame4_1a";
  201.         close;
  202.  
  203. Ongame4_1b:
  204.         areaannounce "quiz_02",310,87,359,34,"Out of time for select the room and player not select the room to leave from event",0xFFFF00;
  205.         areawarp "quiz_02",310,87,358,59,"morocc",159,49;
  206.         sleep2 5000;
  207.         areaannounce "quiz_02",310,87,359,34,"And now we are to activate bomb!!....",0xFFFF00;
  208.         sleep2 5000;
  209.         areaannounce "quiz_02",310,87,359,34,"3",0xFFFF00;
  210.         sleep2 3000;
  211.         areaannounce "quiz_02",310,87,359,34,"2",0xFFFF00;
  212.         sleep2 3000;
  213.         areaannounce "quiz_02",310,87,359,34,"1",0xFFFF00;
  214.         sleep2 3000;
  215.         set .@BomeBoom,rand(1,4);
  216.         set $EvBomeBoom1,.@BomeBoom;
  217.         areaannounce "quiz_02",310,87,359,34,"Bomb keep in room..."+.@BomeBoom+"...!!....",0xFFFF00;
  218.         sleep2 1000;
  219.         areaannounce "quiz_02",310,87,359,34,"........Boomm..Bomb Activate.......",0xFFFF00;
  220.         if (.@BomeBoom == 1) set $Ev_BomeLucky_Boom1,1;
  221.         if (.@BomeBoom == 2) set $Ev_BomeLucky_Boom2,1;
  222.         if (.@BomeBoom == 3) set $Ev_BomeLucky_Boom3,1;
  223.         if (.@BomeBoom == 4) set $Ev_BomeLucky_Boom4,1;
  224.         addtimer 10000,"Ev_BomeLucky_time::Ongame4_2a";
  225.         deltimer "Ev_BomeLucky_time::Ongame4_1b";
  226.         close;
  227.  
  228. Ongame4_2a:
  229.         areaannounce "quiz_02",310,87,359,34,"Good Lucky!!..you are survival",0xFFFF00;
  230.         if (.@BomeBoom != 1) set $Ev_BomeLucky_Boom1,2;
  231.         if (.@BomeBoom != 2) set $Ev_BomeLucky_Boom2,2;
  232.         if (.@BomeBoom != 3) set $Ev_BomeLucky_Boom3,2;
  233.         if (.@BomeBoom != 4) set $Ev_BomeLucky_Boom4,2;
  234.         sleep2 3000;
  235.         areaannounce "quiz_02",310,87,359,34,"5555+...",0xFFFF00;
  236.         sleep2 3000;
  237.         areaannounce "quiz_02",310,87,359,34,"We are to start again",0xFFFF00;
  238.         sleep2 4000;
  239.         areaannounce "quiz_02",310,87,359,34,"Plese select room no bomb in 1 minute",0xFFFF00;
  240.         addtimer 60000,"Ev_BomeLucky_time::Ongame4_2b";
  241.         deltimer "Ev_BomeLucky_time::Ongame4_2a";
  242.         close;
  243.  
  244. Ongame4_2b:
  245.         areaannounce "quiz_02",310,87,359,34,"Out of time for select the room and player not select the room to leave from event",0xFFFF00;
  246.         areawarp "quiz_02",310,87,358,59,"morocc",159,49;
  247.         sleep2 5000;
  248.         areaannounce "quiz_02",310,87,359,34,"And now we are to activate bomb again!!",0xFFFF00;
  249.         sleep2 5000;
  250.         areaannounce "quiz_02",310,87,359,34,"3",0xFFFF00;
  251.         sleep2 3000;
  252.         areaannounce "quiz_02",310,87,359,34,"2",0xFFFF00;
  253.         sleep2 3000;
  254.         areaannounce "quiz_02",310,87,359,34,"1",0xFFFF00;
  255.         sleep2 3000;
  256.         goto Lradom_2b;
  257.  
  258. Lradom_2b:
  259.         set .@BomeBoom,rand(1,4);
  260.         if (.@BomeBoom == $EvBomeBoom1) goto Lradom_2b;
  261.         set $EvBomeBoom2,.@BomeBoom;
  262.  
  263.         areaannounce "quiz_02",310,87,359,34,"Bomb keep in room...."+.@BomeBoom+"...!!....",0xFFFF00;
  264.         sleep2 1000;
  265.         areaannounce "quiz_02",310,87,359,34,"........Boomm..Bomb Activate.......",0xFFFF00;
  266.         if (.@BomeBoom == 1) set $Ev_BomeLucky_Boom1,1;
  267.         if (.@BomeBoom == 2) set $Ev_BomeLucky_Boom2,1;
  268.         if (.@BomeBoom == 3) set $Ev_BomeLucky_Boom3,1;
  269.         if (.@BomeBoom == 4) set $Ev_BomeLucky_Boom4,1;
  270.         addtimer 10000,"Ev_BomeLucky_time::Ongame4_3a";
  271.         deltimer "Ev_BomeLucky_time::Ongame4_2b";
  272.         close;
  273.  
  274. Ongame4_3a:
  275.         areaannounce "quiz_02",310,87,359,34,"Good Lucky!!..you are survival",0xFFFF00;
  276.         if (.@BomeBoom != 1) set $Ev_BomeLucky_Boom1,2;
  277.         if (.@BomeBoom != 2) set $Ev_BomeLucky_Boom2,2;
  278.         if (.@BomeBoom != 3) set $Ev_BomeLucky_Boom3,2;
  279.         if (.@BomeBoom != 4) set $Ev_BomeLucky_Boom4,2;
  280.         sleep2 3000;
  281.         areaannounce "quiz_02",310,87,359,34,"And now we are to activate bomb again!!",0xFFFF00;
  282.         sleep2 4000;
  283.         areaannounce "quiz_02",310,87,359,34,"Plese select room no bomb in 1 minute",0xFFFF00;
  284.         addtimer 60000,"Ev_BomeLucky_time::Ongame4_3b";
  285.         deltimer "Ev_BomeLucky_time::Ongame4_3a";
  286.         close;
  287.  
  288. Ongame4_3b:
  289.         areaannounce "quiz_02",310,87,359,34,"Out of time for select the room and player not select the room to leave from event",0xFFFF00;
  290.         areawarp "quiz_02",310,87,358,59,"morocc",159,49;
  291.         sleep2 5000;
  292.         areaannounce "quiz_02",310,87,359,34,"And now we are to activate bomb again!!",0xFFFF00;
  293.         sleep2 5000;
  294.         areaannounce "quiz_02",310,87,359,34,"3",0xFFFF00;
  295.         sleep2 3000;
  296.         areaannounce "quiz_02",310,87,359,34,"2",0xFFFF00;
  297.         sleep2 3000;
  298.         areaannounce "quiz_02",310,87,359,34,"1",0xFFFF00;
  299.         sleep2 3000;
  300.         goto Lradom_3b;
  301.  
  302. Lradom_3b:
  303.         set .@BomeBoom,rand(1,4);
  304.         if (.@BomeBoom == $EvBomeBoom1) goto Lradom_3b;
  305.         if (.@BomeBoom == $EvBomeBoom2) goto Lradom_3b;
  306.         set $EvBomeBoom3,.@BomeBoom;
  307.  
  308.         areaannounce "quiz_02",310,87,359,34,"Bomb keep in room...."+.@BomeBoom+"...!!....",0xFFFF00;
  309.         sleep2 1000;
  310.         areaannounce "quiz_02",310,87,359,34,"........Boomm..Bomb Activate.......",0xFFFF00;
  311.         if (.@BomeBoom == 1) set $Ev_BomeLucky_Boom1,1;
  312.         if (.@BomeBoom == 2) set $Ev_BomeLucky_Boom2,1;
  313.         if (.@BomeBoom == 3) set $Ev_BomeLucky_Boom3,1;
  314.         if (.@BomeBoom == 4) set $Ev_BomeLucky_Boom4,1;
  315.         addtimer 10000,"Ev_BomeLucky_time::Ongame4_4a";
  316.         deltimer "Ev_BomeLucky_time::Ongame4_3b";
  317.         close;
  318.  
  319. Ongame4_4a:
  320.         areaannounce "quiz_02",310,87,359,34,"And now has a last room not a bomb.",0xFFFF00;
  321.         addtimer 10000,"Ev_BomeLucky_time::Ongame_end";
  322.         deltimer "Ev_BomeLucky_time::Ongame4_4a";
  323.         close;
  324.  
  325. Ongame_end:
  326.         areaannounce "quiz_02",310,87,359,34,"Good Lucky!!..you are the winner",0xFFFF00;
  327.         deltimer "Ev_BomeLucky_time::Ongame_end";
  328.         sleep2 3000;
  329.         goto Lwinwin;
  330.  
  331. Lwinwin:
  332.         set .@BomeBoom,rand(1,4);
  333.         if (.@BomeBoom == $EvBomeBoom1) goto Lwinwin;
  334.         if (.@BomeBoom == $EvBomeBoom2) goto Lwinwin;
  335.         if (.@BomeBoom == $EvBomeBoom3) goto Lwinwin;
  336.         set $EvBomeBoom4,.@BomeBoom;
  337.  
  338.         areaannounce "quiz_02",310,87,359,34,"I think a number "+$EvBomeBoom4+" is good number for you eiei..",0xFFFF00;
  339.         sleep2 3000;
  340.         if ($EvBomeBoom4 == 1) set $Ev_BomeLucky_Boom1,3;
  341.         if ($EvBomeBoom4 == 2) set $Ev_BomeLucky_Boom2,3;
  342.         if ($EvBomeBoom4 == 3) set $Ev_BomeLucky_Boom3,3;
  343.         if ($EvBomeBoom4 == 4) set $Ev_BomeLucky_Boom4,3;
  344.         sleep2 3000;
  345.         announce "...Bome Lucky to finish..",bc_all,0xFFFF00;
  346.         close;
  347.  
  348. }
  349.  
  350.  
  351. quiz_02,319,61,4        script  BomeLucky_Warp1 45,1,1,{
  352.         warp "quiz_02",319,47;
  353.         end;
  354. }
  355.  
  356. quiz_02,331,61,4        script  BomeLucky_Warp2 45,1,1,{
  357.         warp "quiz_02",331,47;
  358.         end;
  359. }
  360.  
  361. quiz_02,343,61,4        script  BomeLucky_Warp3 45,1,1,{
  362.         warp "quiz_02",343,47;
  363.         end;
  364. }
  365.  
  366. quiz_02,355,61,4        script  BomeLucky_Warp4 45,1,1,{
  367.         warp "quiz_02",355,47;
  368.         end;
  369. }
  370.  
  371.  
  372. -       script  BomeLuckyEffect1        -1,{
  373. OnInit:
  374. Lst_effect:
  375.         if($Ev_BomeLucky_Boom1 == 1) disablenpc "BomeLucky_Warp1";
  376.         if($Ev_BomeLucky_Boom1 == 1) specialeffect 90; //Lord of Vermillion..
  377.         if($Ev_BomeLucky_Boom1 == 1) sleep2 1000;
  378.         if($Ev_BomeLucky_Boom1 == 1) specialeffect 106; //Bomb1
  379.         if($Ev_BomeLucky_Boom1 == 1) sleep2 1000;
  380.         if($Ev_BomeLucky_Boom1 == 1) specialeffect 183; //Bomb2
  381.         if($Ev_BomeLucky_Boom1 == 1) sleep2 1000;
  382.         if($Ev_BomeLucky_Boom1 == 1) specialeffect 585; //Bomb3
  383.         if($Ev_BomeLucky_Boom1 == 1) sleep2 1000;
  384.         if($Ev_BomeLucky_Boom1 == 1) areawarp "quiz_02",314,57,323,34,"job_star",99,12;
  385.         if($Ev_BomeLucky_Boom1 == 1) set $Ev_BomeLucky_Boom1,0;
  386.         if($Ev_BomeLucky_Boom1 == 2) areawarp "quiz_02",314,57,323,34,"quiz_02",337,74;
  387.         if($Ev_BomeLucky_Boom1 == 2) set $Ev_BomeLucky_Boom1,0;
  388.         if($Ev_BomeLucky_Boom1 == 3) specialeffect 91; //Angel
  389.         if($Ev_BomeLucky_Boom1 == 3) sleep2 1000;
  390.         if($Ev_BomeLucky_Boom1 == 3) areawarp "quiz_02",314,57,323,34,"job_star",33,12;
  391.         if($Ev_BomeLucky_Boom1 == 3) set $Ev_BomeLucky_Boom1,0;
  392.         sleep2 1000;
  393.         goto Lst_effect;
  394.  
  395.         end;
  396. }
  397.  
  398. -       script  BomeLuckyEffect2        -1,{
  399. OnInit:
  400. Lst_effect:
  401.         if($Ev_BomeLucky_Boom2 == 1) disablenpc "BomeLucky_Warp2";
  402.         if($Ev_BomeLucky_Boom2 == 1) specialeffect 90; //Lord of Vermillion..
  403.         if($Ev_BomeLucky_Boom2 == 1) sleep2 1000;
  404.         if($Ev_BomeLucky_Boom2 == 1) specialeffect 106; //Bomb1
  405.         if($Ev_BomeLucky_Boom2 == 1) sleep2 1000;
  406.         if($Ev_BomeLucky_Boom2 == 1) specialeffect 183; //Bomb2
  407.         if($Ev_BomeLucky_Boom2 == 1) sleep2 1000;
  408.         if($Ev_BomeLucky_Boom2 == 1) specialeffect 585; //Bomb3
  409.         if($Ev_BomeLucky_Boom2 == 1) sleep2 1000;
  410.         if($Ev_BomeLucky_Boom2 == 1) areawarp "quiz_02",326,57,335,34,"job_star",99,12;
  411.         if($Ev_BomeLucky_Boom2 == 1) set $Ev_BomeLucky_Boom2,0;
  412.         if($Ev_BomeLucky_Boom2 == 2) areawarp "quiz_02",326,57,335,34,"quiz_02",337,74;
  413.         if($Ev_BomeLucky_Boom2 == 2) set $Ev_BomeLucky_Boom2,0;
  414.         if($Ev_BomeLucky_Boom2 == 3) specialeffect 91; //Angel
  415.         if($Ev_BomeLucky_Boom2 == 3) sleep2 1000;
  416.         if($Ev_BomeLucky_Boom2 == 3) areawarp "quiz_02",326,57,335,34,"job_star",33,12;
  417.         if($Ev_BomeLucky_Boom2 == 3) set $Ev_BomeLucky_Boom2,0;
  418.         sleep2 1000;
  419.         goto Lst_effect;
  420.  
  421.         end;
  422. }
  423.  
  424. -       script  BomeLuckyEffect3        -1,{
  425. OnInit:
  426. Lst_effect:
  427.         if($Ev_BomeLucky_Boom3 == 1) disablenpc "BomeLucky_Warp3";
  428.         if($Ev_BomeLucky_Boom3 == 1) specialeffect 90; //Lord of Vermillion..
  429.         if($Ev_BomeLucky_Boom3 == 1) sleep2 1000;
  430.         if($Ev_BomeLucky_Boom3 == 1) specialeffect 106; //Bomb1
  431.         if($Ev_BomeLucky_Boom3 == 1) sleep2 1000;
  432.         if($Ev_BomeLucky_Boom3 == 1) specialeffect 183; //Bomb2
  433.         if($Ev_BomeLucky_Boom3 == 1) sleep2 1000;
  434.         if($Ev_BomeLucky_Boom3 == 1) specialeffect 585; //Bomb3
  435.         if($Ev_BomeLucky_Boom3 == 1) sleep2 1000;
  436.         if($Ev_BomeLucky_Boom3 == 1) areawarp "quiz_02",338,57,347,34,"job_star",99,12;
  437.         if($Ev_BomeLucky_Boom3 == 1) set $Ev_BomeLucky_Boom3,0;
  438.         if($Ev_BomeLucky_Boom3 == 2) areawarp "quiz_02",338,57,347,34,"quiz_02",337,74;
  439.         if($Ev_BomeLucky_Boom3 == 2) set $Ev_BomeLucky_Boom3,0;
  440.         if($Ev_BomeLucky_Boom3 == 3) specialeffect 91; //Angel
  441.         if($Ev_BomeLucky_Boom3 == 3) sleep2 1000;
  442.         if($Ev_BomeLucky_Boom3 == 3) areawarp "quiz_02",338,57,347,34,"job_star",33,12;
  443.         if($Ev_BomeLucky_Boom3 == 3) set $Ev_BomeLucky_Boom3,0;
  444.         sleep2 1000;
  445.         goto Lst_effect;
  446.  
  447.         end;
  448. }
  449.  
  450. -       script  BomeLuckyEffect4        -1,{
  451. OnInit:
  452. Lst_effect:
  453.         if($Ev_BomeLucky_Boom4 == 1) disablenpc "BomeLucky_Warp4";
  454.         if($Ev_BomeLucky_Boom4 == 1) specialeffect 90; //Lord of Vermillion..
  455.         if($Ev_BomeLucky_Boom4 == 1) sleep2 1000;
  456.         if($Ev_BomeLucky_Boom4 == 1) specialeffect 106; //Bomb1
  457.         if($Ev_BomeLucky_Boom4 == 1) sleep2 1000;
  458.         if($Ev_BomeLucky_Boom4 == 1) specialeffect 183; //Bomb2
  459.         if($Ev_BomeLucky_Boom4 == 1) sleep2 1000;
  460.         if($Ev_BomeLucky_Boom4 == 1) specialeffect 585; //Bomb3
  461.         if($Ev_BomeLucky_Boom4 == 1) sleep2 1000;
  462.         if($Ev_BomeLucky_Boom4 == 1) areawarp "quiz_02",350,57,359,34,"job_star",99,12;
  463.         if($Ev_BomeLucky_Boom4 == 1) set $Ev_BomeLucky_Boom4,0;
  464.         if($Ev_BomeLucky_Boom4 == 2) areawarp "quiz_02",350,57,359,34,"quiz_02",337,74;
  465.         if($Ev_BomeLucky_Boom4 == 2) set $Ev_BomeLucky_Boom4,0;
  466.         if($Ev_BomeLucky_Boom4 == 3) specialeffect 91; //Angel
  467.         if($Ev_BomeLucky_Boom4 == 3) sleep2 1000;
  468.         if($Ev_BomeLucky_Boom4 == 3) areawarp "quiz_02",350,57,359,34,"job_star",33,12;
  469.         if($Ev_BomeLucky_Boom4 == 3) set $Ev_BomeLucky_Boom4,0;
  470.         sleep2 1000;
  471.         goto Lst_effect;
  472.  
  473.         end;
  474. }
  475.  
  476. // 1 /////////////////////////////////////////////////////////////////////////////////////////////////
  477.  
  478. quiz_02,314,56,4        duplicate(BomeLuckyEffect1)     BomeLuckyEffect1#1-1    139
  479. quiz_02,317,56,4        duplicate(BomeLuckyEffect1)     BomeLuckyEffect1#1-2    139
  480. quiz_02,320,56,4        duplicate(BomeLuckyEffect1)     BomeLuckyEffect1#1-3    139
  481. quiz_02,323,56,4        duplicate(BomeLuckyEffect1)     BomeLuckyEffect1#1-4    139
  482.  
  483. quiz_02,314,53,4        duplicate(BomeLuckyEffect1)     BomeLuckyEffect1#2-1    139
  484. quiz_02,317,53,4        duplicate(BomeLuckyEffect1)     BomeLuckyEffect1#2-2    139
  485. quiz_02,320,53,4        duplicate(BomeLuckyEffect1)     BomeLuckyEffect1#2-3    139
  486. quiz_02,323,53,4        duplicate(BomeLuckyEffect1)     BomeLuckyEffect1#2-4    139
  487.  
  488. quiz_02,314,50,4        duplicate(BomeLuckyEffect1)     BomeLuckyEffect1#3-1    139
  489. quiz_02,317,50,4        duplicate(BomeLuckyEffect1)     BomeLuckyEffect1#3-2    139
  490. quiz_02,320,50,4        duplicate(BomeLuckyEffect1)     BomeLuckyEffect1#3-3    139
  491. quiz_02,323,50,4        duplicate(BomeLuckyEffect1)     BomeLuckyEffect1#3-4    139
  492.  
  493. quiz_02,314,47,4        duplicate(BomeLuckyEffect1)     BomeLuckyEffect1#4-1    139
  494. quiz_02,317,47,4        duplicate(BomeLuckyEffect1)     BomeLuckyEffect1#4-2    139
  495. quiz_02,320,47,4        duplicate(BomeLuckyEffect1)     BomeLuckyEffect1#4-3    139
  496. quiz_02,323,47,4        duplicate(BomeLuckyEffect1)     BomeLuckyEffect1#4-4    139
  497.  
  498. quiz_02,314,44,4        duplicate(BomeLuckyEffect1)     BomeLuckyEffect1#5-1    139
  499. quiz_02,317,44,4        duplicate(BomeLuckyEffect1)     BomeLuckyEffect1#5-2    139
  500. quiz_02,320,44,4        duplicate(BomeLuckyEffect1)     BomeLuckyEffect1#5-3    139
  501. quiz_02,323,44,4        duplicate(BomeLuckyEffect1)     BomeLuckyEffect1#5-4    139
  502.  
  503. quiz_02,314,41,4        duplicate(BomeLuckyEffect1)     BomeLuckyEffect1#6-1    139
  504. quiz_02,317,41,4        duplicate(BomeLuckyEffect1)     BomeLuckyEffect1#6-2    139
  505. quiz_02,320,41,4        duplicate(BomeLuckyEffect1)     BomeLuckyEffect1#6-3    139
  506. quiz_02,323,41,4        duplicate(BomeLuckyEffect1)     BomeLuckyEffect1#6-4    139
  507.  
  508. quiz_02,314,38,4        duplicate(BomeLuckyEffect1)     BomeLuckyEffect1#7-1    139
  509. quiz_02,317,38,4        duplicate(BomeLuckyEffect1)     BomeLuckyEffect1#7-2    139
  510. quiz_02,320,38,4        duplicate(BomeLuckyEffect1)     BomeLuckyEffect1#7-3    139
  511. quiz_02,323,38,4        duplicate(BomeLuckyEffect1)     BomeLuckyEffect1#7-4    139
  512.  
  513. quiz_02,314,35,4        duplicate(BomeLuckyEffect1)     BomeLuckyEffect1#8-1    139
  514. quiz_02,317,35,4        duplicate(BomeLuckyEffect1)     BomeLuckyEffect1#8-2    139
  515. quiz_02,320,35,4        duplicate(BomeLuckyEffect1)     BomeLuckyEffect1#8-3    139
  516. quiz_02,323,35,4        duplicate(BomeLuckyEffect1)     BomeLuckyEffect1#8-4    139
  517.  
  518. //////////////////////////////////////////////////////////////////////////////////////////////////////
  519.  
  520. // 2 /////////////////////////////////////////////////////////////////////////////////////////////////
  521.  
  522. quiz_02,326,56,4        duplicate(BomeLuckyEffect2)     BomeLuckyEffect2#1-1    139
  523. quiz_02,329,56,4        duplicate(BomeLuckyEffect2)     BomeLuckyEffect2#1-2    139
  524. quiz_02,332,56,4        duplicate(BomeLuckyEffect2)     BomeLuckyEffect2#1-3    139
  525. quiz_02,335,56,4        duplicate(BomeLuckyEffect2)     BomeLuckyEffect2#1-4    139
  526.  
  527. quiz_02,326,53,4        duplicate(BomeLuckyEffect2)     BomeLuckyEffect2#2-1    139
  528. quiz_02,329,53,4        duplicate(BomeLuckyEffect2)     BomeLuckyEffect2#2-2    139
  529. quiz_02,332,53,4        duplicate(BomeLuckyEffect2)     BomeLuckyEffect2#2-3    139
  530. quiz_02,335,53,4        duplicate(BomeLuckyEffect2)     BomeLuckyEffect2#2-4    139
  531.  
  532. quiz_02,326,50,4        duplicate(BomeLuckyEffect2)     BomeLuckyEffect2#3-1    139
  533. quiz_02,329,50,4        duplicate(BomeLuckyEffect2)     BomeLuckyEffect2#3-2    139
  534. quiz_02,332,50,4        duplicate(BomeLuckyEffect2)     BomeLuckyEffect2#3-3    139
  535. quiz_02,335,50,4        duplicate(BomeLuckyEffect2)     BomeLuckyEffect2#3-4    139
  536.  
  537. quiz_02,326,47,4        duplicate(BomeLuckyEffect2)     BomeLuckyEffect2#4-1    139
  538. quiz_02,329,47,4        duplicate(BomeLuckyEffect2)     BomeLuckyEffect2#4-2    139
  539. quiz_02,332,47,4        duplicate(BomeLuckyEffect2)     BomeLuckyEffect2#4-3    139
  540. quiz_02,335,47,4        duplicate(BomeLuckyEffect2)     BomeLuckyEffect2#4-4    139
  541.  
  542. quiz_02,326,44,4        duplicate(BomeLuckyEffect2)     BomeLuckyEffect2#5-1    139
  543. quiz_02,329,44,4        duplicate(BomeLuckyEffect2)     BomeLuckyEffect2#5-2    139
  544. quiz_02,332,44,4        duplicate(BomeLuckyEffect2)     BomeLuckyEffect2#5-3    139
  545. quiz_02,335,44,4        duplicate(BomeLuckyEffect2)     BomeLuckyEffect2#5-4    139
  546.  
  547. quiz_02,326,41,4        duplicate(BomeLuckyEffect2)     BomeLuckyEffect2#6-1    139
  548. quiz_02,329,41,4        duplicate(BomeLuckyEffect2)     BomeLuckyEffect2#6-2    139
  549. quiz_02,332,41,4        duplicate(BomeLuckyEffect2)     BomeLuckyEffect2#6-3    139
  550. quiz_02,335,41,4        duplicate(BomeLuckyEffect2)     BomeLuckyEffect2#6-4    139
  551.  
  552. quiz_02,326,38,4        duplicate(BomeLuckyEffect2)     BomeLuckyEffect2#7-1    139
  553. quiz_02,329,38,4        duplicate(BomeLuckyEffect2)     BomeLuckyEffect2#7-2    139
  554. quiz_02,332,38,4        duplicate(BomeLuckyEffect2)     BomeLuckyEffect2#7-3    139
  555. quiz_02,335,38,4        duplicate(BomeLuckyEffect2)     BomeLuckyEffect2#7-4    139
  556.  
  557. quiz_02,326,35,4        duplicate(BomeLuckyEffect2)     BomeLuckyEffect2#8-1    139
  558. quiz_02,329,35,4        duplicate(BomeLuckyEffect2)     BomeLuckyEffect2#8-2    139
  559. quiz_02,332,35,4        duplicate(BomeLuckyEffect2)     BomeLuckyEffect2#8-3    139
  560. quiz_02,335,35,4        duplicate(BomeLuckyEffect2)     BomeLuckyEffect2#8-4    139
  561.  
  562. //////////////////////////////////////////////////////////////////////////////////////////////////////
  563.  
  564. // 3 /////////////////////////////////////////////////////////////////////////////////////////////////
  565.  
  566. quiz_02,338,56,4        duplicate(BomeLuckyEffect3)     BomeLuckyEffect3#1-1    139
  567. quiz_02,341,56,4        duplicate(BomeLuckyEffect3)     BomeLuckyEffect3#1-2    139
  568. quiz_02,344,56,4        duplicate(BomeLuckyEffect3)     BomeLuckyEffect3#1-3    139
  569. quiz_02,347,56,4        duplicate(BomeLuckyEffect3)     BomeLuckyEffect3#1-4    139
  570.  
  571. quiz_02,338,53,4        duplicate(BomeLuckyEffect3)     BomeLuckyEffect3#2-1    139
  572. quiz_02,341,53,4        duplicate(BomeLuckyEffect3)     BomeLuckyEffect3#2-2    139
  573. quiz_02,344,53,4        duplicate(BomeLuckyEffect3)     BomeLuckyEffect3#2-3    139
  574. quiz_02,347,53,4        duplicate(BomeLuckyEffect3)     BomeLuckyEffect3#2-4    139
  575.  
  576. quiz_02,338,50,4        duplicate(BomeLuckyEffect3)     BomeLuckyEffect3#3-1    139
  577. quiz_02,341,50,4        duplicate(BomeLuckyEffect3)     BomeLuckyEffect3#3-2    139
  578. quiz_02,344,50,4        duplicate(BomeLuckyEffect3)     BomeLuckyEffect3#3-3    139
  579. quiz_02,347,50,4        duplicate(BomeLuckyEffect3)     BomeLuckyEffect3#3-4    139
  580.  
  581. quiz_02,338,47,4        duplicate(BomeLuckyEffect3)     BomeLuckyEffect3#4-1    139
  582. quiz_02,341,47,4        duplicate(BomeLuckyEffect3)     BomeLuckyEffect3#4-2    139
  583. quiz_02,344,47,4        duplicate(BomeLuckyEffect3)     BomeLuckyEffect3#4-3    139
  584. quiz_02,347,47,4        duplicate(BomeLuckyEffect3)     BomeLuckyEffect3#4-4    139
  585.  
  586. quiz_02,338,44,4        duplicate(BomeLuckyEffect3)     BomeLuckyEffect3#5-1    139
  587. quiz_02,341,44,4        duplicate(BomeLuckyEffect3)     BomeLuckyEffect3#5-2    139
  588. quiz_02,344,44,4        duplicate(BomeLuckyEffect3)     BomeLuckyEffect3#5-3    139
  589. quiz_02,347,44,4        duplicate(BomeLuckyEffect3)     BomeLuckyEffect3#5-4    139
  590.  
  591. quiz_02,338,41,4        duplicate(BomeLuckyEffect3)     BomeLuckyEffect3#6-1    139
  592. quiz_02,341,41,4        duplicate(BomeLuckyEffect3)     BomeLuckyEffect3#6-2    139
  593. quiz_02,344,41,4        duplicate(BomeLuckyEffect3)     BomeLuckyEffect3#6-3    139
  594. quiz_02,347,41,4        duplicate(BomeLuckyEffect3)     BomeLuckyEffect3#6-4    139
  595.  
  596. quiz_02,338,38,4        duplicate(BomeLuckyEffect3)     BomeLuckyEffect3#7-1    139
  597. quiz_02,341,38,4        duplicate(BomeLuckyEffect3)     BomeLuckyEffect3#7-2    139
  598. quiz_02,344,38,4        duplicate(BomeLuckyEffect3)     BomeLuckyEffect3#7-3    139
  599. quiz_02,347,38,4        duplicate(BomeLuckyEffect3)     BomeLuckyEffect3#7-4    139
  600.  
  601. quiz_02,338,35,4        duplicate(BomeLuckyEffect3)     BomeLuckyEffect3#8-1    139
  602. quiz_02,341,35,4        duplicate(BomeLuckyEffect3)     BomeLuckyEffect3#8-2    139
  603. quiz_02,344,35,4        duplicate(BomeLuckyEffect3)     BomeLuckyEffect3#8-3    139
  604. quiz_02,347,35,4        duplicate(BomeLuckyEffect3)     BomeLuckyEffect3#8-4    139
  605.  
  606. //////////////////////////////////////////////////////////////////////////////////////////////////////
  607.  
  608. // 4 /////////////////////////////////////////////////////////////////////////////////////////////////
  609.  
  610. quiz_02,350,56,4        duplicate(BomeLuckyEffect4)     BomeLuckyEffect4#1-1    139
  611. quiz_02,353,56,4        duplicate(BomeLuckyEffect4)     BomeLuckyEffect4#1-2    139
  612. quiz_02,356,56,4        duplicate(BomeLuckyEffect4)     BomeLuckyEffect4#1-3    139
  613. quiz_02,359,56,4        duplicate(BomeLuckyEffect4)     BomeLuckyEffect4#1-4    139
  614.  
  615. quiz_02,350,53,4        duplicate(BomeLuckyEffect4)     BomeLuckyEffect4#2-1    139
  616. quiz_02,353,53,4        duplicate(BomeLuckyEffect4)     BomeLuckyEffect4#2-2    139
  617. quiz_02,356,53,4        duplicate(BomeLuckyEffect4)     BomeLuckyEffect4#2-3    139
  618. quiz_02,359,53,4        duplicate(BomeLuckyEffect4)     BomeLuckyEffect4#2-4    139
  619.  
  620. quiz_02,350,50,4        duplicate(BomeLuckyEffect4)     BomeLuckyEffect4#3-1    139
  621. quiz_02,353,50,4        duplicate(BomeLuckyEffect4)     BomeLuckyEffect4#3-2    139
  622. quiz_02,356,50,4        duplicate(BomeLuckyEffect4)     BomeLuckyEffect4#3-3    139
  623. quiz_02,359,50,4        duplicate(BomeLuckyEffect4)     BomeLuckyEffect4#3-4    139
  624.  
  625. quiz_02,350,47,4        duplicate(BomeLuckyEffect4)     BomeLuckyEffect4#4-1    139
  626. quiz_02,353,47,4        duplicate(BomeLuckyEffect4)     BomeLuckyEffect4#4-2    139
  627. quiz_02,356,47,4        duplicate(BomeLuckyEffect4)     BomeLuckyEffect4#4-3    139
  628. quiz_02,359,47,4        duplicate(BomeLuckyEffect4)     BomeLuckyEffect4#4-4    139
  629.  
  630. quiz_02,350,44,4        duplicate(BomeLuckyEffect4)     BomeLuckyEffect4#5-1    139
  631. quiz_02,353,44,4        duplicate(BomeLuckyEffect4)     BomeLuckyEffect4#5-2    139
  632. quiz_02,356,44,4        duplicate(BomeLuckyEffect4)     BomeLuckyEffect4#5-3    139
  633. quiz_02,359,44,4        duplicate(BomeLuckyEffect4)     BomeLuckyEffect4#5-4    139
  634.  
  635. quiz_02,350,41,4        duplicate(BomeLuckyEffect4)     BomeLuckyEffect4#6-1    139
  636. quiz_02,353,41,4        duplicate(BomeLuckyEffect4)     BomeLuckyEffect4#6-2    139
  637. quiz_02,356,41,4        duplicate(BomeLuckyEffect4)     BomeLuckyEffect4#6-3    139
  638. quiz_02,359,41,4        duplicate(BomeLuckyEffect4)     BomeLuckyEffect4#6-4    139
  639.  
  640. quiz_02,350,38,4        duplicate(BomeLuckyEffect4)     BomeLuckyEffect4#7-1    139
  641. quiz_02,353,38,4        duplicate(BomeLuckyEffect4)     BomeLuckyEffect4#7-2    139
  642. quiz_02,356,38,4        duplicate(BomeLuckyEffect4)     BomeLuckyEffect4#7-3    139
  643. quiz_02,359,38,4        duplicate(BomeLuckyEffect4)     BomeLuckyEffect4#7-4    139
  644.  
  645. quiz_02,350,35,4        duplicate(BomeLuckyEffect4)     BomeLuckyEffect4#8-1    139
  646. quiz_02,353,35,4        duplicate(BomeLuckyEffect4)     BomeLuckyEffect4#8-2    139
  647. quiz_02,356,35,4        duplicate(BomeLuckyEffect4)     BomeLuckyEffect4#8-3    139
  648. quiz_02,359,35,4        duplicate(BomeLuckyEffect4)     BomeLuckyEffect4#8-4    139
  649.  
  650. //////////////////////////////////////////////////////////////////////////////////////////////////////

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