Difference between
modified post ad83b6c27 by Anonymous on Thu 26th Apr 2012 04:29
original post 02076ff by Anonymous on Wed 25th Apr 2012 20:25
Download diff
Show
old version |
new version |
both versions
| 1 | 1 | moscovia,223,185,4 script Bomb Lucky 46,{ | |
| 2 | 2 | cutin "jpn_ellen01",2; | |
| 3 | 3 | //== notchange ============================================ | |
| 4 | 4 | set @npc$,"[^000080"+strnpcinfo(0)+"^000000]"; | |
| 5 | 5 | set .@s$,strcharinfo(0); | |
| 6 | 6 | //========================================================= | |
| 7 | 7 | mes @npc$; | |
| 8 | 8 | mes "I am a NPC Game Staff"; | |
| 9 | 9 | mes "Prizes will be given to participants."; | |
| 10 | 10 | mes "is..Coupon !!"; | |
| 11 | 11 | mes "For the purchase of container sold."; | |
| 12 | 12 | next; | |
| 13 | 13 | menu "See all mini games event",-,"No i'm not",Lend; | |
| 14 | 14 | mes @npc$; | |
| 15 | 15 | mes "Detail all"; | |
| 16 | 16 | next; | |
| 17 | 17 | menu "^800000Mini game^000000 Bome Lucky",Levents1, | |
| 18 | 18 | "¡à ÅÔ¡",Lend; | |
| 19 | 19 | Lend: | |
| 20 | 20 | mes @npc$; | |
| 21 | 21 | mes "Bye..see you later"; | |
| 22 | 22 | close2; | |
| 23 | 23 | cutin "jpn_ellen01",255; | |
| 24 | 24 | close; | |
| 25 | 25 | ||
| 26 | 26 | Levents1: | |
| 27 | 27 | mes @npc$; | |
| 28 | 28 | mes "^800000Mini game^000000 Bome Lucky"; | |
| 29 | 29 | mes "^700000Condition^000000 : no"; | |
| 30 | 30 | next; | |
| 31 | 31 | if($Ev_BomeLucky == 1) menu "Mini game detail",Levents1_data,"^FF0000Join event^000000",Levents1_go,"Time event",Levents1_time,"Cancel",Lend; | |
| 32 | 32 | if(getgmlevel() >=99) menu "Mini game detail",Levents1_data,"Time event",Levents1_time,"^FF0000Start event^000000",Levents1_gm,"Cancel",Lend; | |
| 33 | 33 | if($Ev_BomeLucky == 0) menu "Mini game detail",Levents1_data,"Time event",Levents1_time,"Cancel",Lend; | |
| 34 | 34 | ||
| 35 | 35 | Levents1_gm: | |
| 36 | 36 | set $@EvBometimeST$,"special"; | |
| 37 | 37 | addtimer 1,"Ev_BomeLucky_time::Ontime_game"; | |
| 38 | 38 | next; | |
| 39 | 39 | goto Lend; | |
| 40 | 40 | ||
| 41 | 41 | Levents1_data: | |
| 42 | 42 | mes @npc$; | |
| 43 | 43 | mes "^880000Preparing: No"; | |
| 44 | 44 | mes "^330000Mini game detail: ....."; | |
| 45 | 45 | mes "^770000Prizes: Coupon 5ea/player^000000"; | |
| 46 | 46 | mes "^660000player(lose): Coupon 1ea/player^000000"; | |
| 47 | 47 | next; | |
| 48 | 48 | goto Lend; | |
| 49 | 49 | ||
| 50 | 50 | Levents1_time: | |
| 51 | 51 | mes @npc$; | |
| 52 | 52 | mes "event time"; | |
| 53 | 53 | mes "^880000"+$Ev_BomeLucky_time$+"^000000"; | |
| 54 | 54 | next; | |
| 55 | 55 | goto Lend; | |
| 56 | 56 | ||
| 57 | 57 | Levents1_go: | |
| 58 | 58 | mes @npc$; | |
| 59 | 59 | mes "Good Luck"; | |
| 60 | 60 | close2; | |
| 61 | 61 | announce ""+strcharinfo(0)+" Join to Bomb Lucky already",8; | |
| 62 | 62 | set .@ev_warp,rand(0,3); | |
| 63 | 63 | if(.@ev_warp == 0) warp "quiz_02",332,83; | |
| 64 | 64 | if(.@ev_warp == 1) warp "quiz_02",343,83; | |
| 65 | 65 | if(.@ev_warp == 2) warp "quiz_02",330,66; | |
| 66 | 66 | if(.@ev_warp == 3) warp "quiz_02",345,66; | |
| 67 | 67 | cutin "jpn_ellen01",255; | |
| 68 | 68 | close; | |
| 69 | 69 | ||
| 70 | 70 | ||
| 71 | 71 | ||
| 72 | 72 | OnInit: | |
| 73 | 73 | waitingroom " ~ Bomb Lucky ~ ",0; | |
| 74 | 74 | end; | |
| 75 | 75 | } | |
| 76 | 76 | ||
| 77 | 77 | ||
| 78 | 78 | ||
| 79 | 79 | /////////////////////////////////////////////////////////////////////////////////////////////////////// | |
| 80 | 80 | //NPC Bomb Lucky/////////////////////////////////////////////////////////////////////////////////////// | |
| 81 | 81 | /////////////////////////////////////////////////////////////////////////////////////////////////////// | |
| 82 | 82 | ||
| 83 | - | quiz_02 mapflag nowarpto | |
| 83 | + | quiz_02 mapflag nowarpto | |
| 84 | - | quiz_02 mapflag noteleport | |
| 84 | + | quiz_02 mapflag noteleport | |
| 85 | - | quiz_02 mapflag nosave SavePoint | |
| 85 | + | quiz_02 mapflag nosave SavePoint | |
| 86 | - | quiz_02 mapflag nomemo | |
| 86 | + | quiz_02 mapflag nomemo | |
| 87 | - | quiz_02 mapflag nowarp | |
| 87 | + | quiz_02 mapflag nowarp | |
| 88 | - | quiz_02 mapflag noreturn | |
| 88 | + | quiz_02 mapflag noreturn | |
| 89 | - | quiz_02 mapflag noloot | |
| 89 | + | quiz_02 mapflag noloot | |
| 90 | - | quiz_02 mapflag nobranch | |
| 90 | + | quiz_02 mapflag nobranch | |
| 91 | - | quiz_02 mapflag noicewall | |
| 91 | + | quiz_02 mapflag noicewall | |
| 92 | - | quiz_02 mapflag noexp | |
| 92 | + | quiz_02 mapflag noexp | |
| 93 | - | quiz_02 mapflag noskill | |
| 93 | + | quiz_02 mapflag noskill | |
| 94 | 94 | ||
| 95 | - | quiz_02,338,87,4 script Bomb Lucky 970,{ | |
| 95 | + | quiz_02,338,87,4 script Bomb Lucky#2 970,{ | |
| 96 | 96 | //== not change ============================================ | |
| 97 | 97 | set @npc$,"[^000080"+strnpcinfo(0)+"^000000]"; | |
| 98 | 98 | set .@s$,strcharinfo(0); | |
| 99 | 99 | //========================================================= | |
| 100 | 100 | mes @npc$; | |
| 101 | 101 | mes "^330000Detail: You must select a room. (The room number 1,2,3,4) In one room there is a bomb.And the bomb is activate 3 time (1 room/time) if you're survival in last room. You will be rewarded."; | |
| 102 | 102 | mes "^770000Prizes: Coupon 5ea/player^000000"; | |
| 103 | 103 | mes "^660000player(lose): Coupon 1ea/player^000000"; | |
| 104 | 104 | close; | |
| 105 | 105 | ||
| 106 | 106 | OnInit: | |
| 107 | 107 | set $Ev_BomeLucky,0; //status | |
| 108 | 108 | set $Ev_BomeLucky_time$,"04:00 ¹. || 08:00 ¹. || 12:00 ¹. || 16:00 ¹. || 20:00 ¹. || 24:00 ¹."; //Time event | |
| 109 | 109 | end; | |
| 110 | 110 | ||
| 111 | 111 | OnClock0400: | |
| 112 | 112 | set $@EvBometimeST$,"04:00"; | |
| 113 | 113 | donpcevent "Ev_BomeLucky_time::Ontime_game"; | |
| 114 | 114 | end; | |
| 115 | 115 | ||
| 116 | 116 | OnClock0800: | |
| 117 | 117 | set $@EvBometimeST$,"08:00"; | |
| 118 | 118 | donpcevent "Ev_BomeLucky_time::Ontime_game"; | |
| 119 | 119 | end; | |
| 120 | 120 | ||
| 121 | 121 | OnClock1200: | |
| 122 | 122 | set $@EvBometimeST$,"12:00"; | |
| 123 | 123 | donpcevent "Ev_BomeLucky_time::Ontime_game"; | |
| 124 | 124 | end; | |
| 125 | 125 | ||
| 126 | 126 | OnClock1600: | |
| 127 | 127 | set $@EvBometimeST$,"16:00"; | |
| 128 | 128 | donpcevent "Ev_BomeLucky_time::Ontime_game"; | |
| 129 | 129 | end; | |
| 130 | 130 | ||
| 131 | 131 | OnClock2000: | |
| 132 | 132 | set $@EvBometimeST$,"20:00"; | |
| 133 | 133 | donpcevent "Ev_BomeLucky_time::Ontime_game"; | |
| 134 | 134 | end; | |
| 135 | 135 | ||
| 136 | 136 | OnClock2400: | |
| 137 | 137 | set $@EvBometimeST$,"24:00"; | |
| 138 | 138 | donpcevent "Ev_BomeLucky_time::Ontime_game"; | |
| 139 | 139 | end; | |
| 140 | 140 | ||
| 141 | 141 | } | |
| 142 | 142 | ||
| 143 | - | - script Ev_BomeLucky_time -1,{ | |
| 143 | + | - script Ev_BomeLucky_time -1,{ | |
| 144 | 144 | ||
| 145 | 145 | Ontime_game: | |
| 146 | 146 | set $Ev_BomeLucky,1; | |
| 147 | 147 | set $Ev_BomeLucky_Boom1,0; | |
| 148 | 148 | set $Ev_BomeLucky_Boom2,0; | |
| 149 | 149 | set $Ev_BomeLucky_Boom3,0; | |
| 150 | 150 | set $Ev_BomeLucky_Boom4,0; | |
| 151 | 151 | set $EvBomeBoom1,0; | |
| 152 | 152 | set $EvBomeBoom2,0; | |
| 153 | 153 | set $EvBomeBoom3,0; | |
| 154 | 154 | set $EvBomeBoom4,0; | |
| 155 | 155 | disablenpc "BomeLucky_Warp1"; | |
| 156 | 156 | disablenpc "BomeLucky_Warp2"; | |
| 157 | 157 | disablenpc "BomeLucky_Warp3"; | |
| 158 | 158 | disablenpc "BomeLucky_Warp4"; | |
| 159 | 159 | sleep2 5000; | |
| 160 | 160 | announce "This time is "+$@EvBometimeST$+" Start....",bc_all,0xFFFF00; | |
| 161 | 161 | sleep2 5000; | |
| 162 | 162 | announce "......Bome Lucky.....",bc_all,0xFFFF00; | |
| 163 | 163 | sleep2 5000; | |
| 164 | 164 | announce "Do you have 2 minute to join Bome Lucky",bc_all,0xFFFF00; | |
| 165 | 165 | sleep2 5000; | |
| 166 | 166 | announce "If you want to join this event please hurry up",bc_all,0xFFFF00; | |
| 167 | 167 | addtimer 60000,"Ev_BomeLucky_time::Ontime3_1"; | |
| 168 | 168 | deltimer "Ev_BomeLucky_time::Ontime_game"; | |
| 169 | 169 | end; | |
| 170 | 170 | ||
| 171 | 171 | Ontime3_1: | |
| 172 | 172 | announce "Do you have 2 minute to join Bome Lucky",bc_all,0xFFFF00; | |
| 173 | 173 | addtimer 60000,"Ev_BomeLucky_time::Ontime3_2"; | |
| 174 | 174 | deltimer "Ev_BomeLucky_time::Ontime3_1"; | |
| 175 | 175 | close; | |
| 176 | 176 | ||
| 177 | 177 | Ontime3_2: | |
| 178 | 178 | announce "Do you have 1 minute to join Bome Lucky",bc_all,0xFFFF00; | |
| 179 | 179 | addtimer 60000,"Ev_BomeLucky_time::Ontime3_3"; | |
| 180 | 180 | deltimer "Ev_BomeLucky_time::Ontime3_2"; | |
| 181 | 181 | close; | |
| 182 | 182 | ||
| 183 | 183 | Ontime3_3: | |
| 184 | 184 | set $Ev_BomeLucky,0; | |
| 185 | 185 | announce "Out of time to join Bome Lucky",bc_all,0xFFFF00; | |
| 186 | 186 | addtimer 15000,"Ev_BomeLucky_time::Ongame4_1a"; | |
| 187 | 187 | deltimer "Ev_BomeLucky_time::Ontime3_3"; | |
| 188 | 188 | close; | |
| 189 | 189 | ||
| 190 | 190 | Ongame4_1a: | |
| 191 | 191 | sleep2 5000; | |
| 192 | 192 | areaannounce "quiz_02",310,87,359,34,"We are to start now!!",0xFFFF00; | |
| 193 | 193 | sleep2 2000; | |
| 194 | 194 | enablenpc "BomeLucky_Warp1"; | |
| 195 | 195 | enablenpc "BomeLucky_Warp2"; | |
| 196 | 196 | enablenpc "BomeLucky_Warp3"; | |
| 197 | 197 | enablenpc "BomeLucky_Warp4"; | |
| 198 | 198 | areaannounce "quiz_02",310,87,359,34,"Plese select room no bomb in 1 minute",0xFFFF00; | |
| 199 | 199 | addtimer 60000,"Ev_BomeLucky_time::Ongame4_1b"; | |
| 200 | 200 | deltimer "Ev_BomeLucky_time::Ongame4_1a"; | |
| 201 | 201 | close; | |
| 202 | 202 | ||
| 203 | 203 | Ongame4_1b: | |
| 204 | 204 | areaannounce "quiz_02",310,87,359,34,"Out of time for select the room and player not select the room to leave from event",0xFFFF00; | |
| 205 | 205 | areawarp "quiz_02",310,87,358,59,"morocc",159,49; | |
| 206 | 206 | sleep2 5000; | |
| 207 | 207 | areaannounce "quiz_02",310,87,359,34,"And now we are to activate bomb!!....",0xFFFF00; | |
| 208 | 208 | sleep2 5000; | |
| 209 | 209 | areaannounce "quiz_02",310,87,359,34,"3",0xFFFF00; | |
| 210 | 210 | sleep2 3000; | |
| 211 | 211 | areaannounce "quiz_02",310,87,359,34,"2",0xFFFF00; | |
| 212 | 212 | sleep2 3000; | |
| 213 | 213 | areaannounce "quiz_02",310,87,359,34,"1",0xFFFF00; | |
| 214 | 214 | sleep2 3000; | |
| 215 | 215 | set .@BomeBoom,rand(1,4); | |
| 216 | 216 | set $EvBomeBoom1,.@BomeBoom; | |
| 217 | 217 | areaannounce "quiz_02",310,87,359,34,"Bomb keep in room..."+.@BomeBoom+"...!!....",0xFFFF00; | |
| 218 | 218 | sleep2 1000; | |
| 219 | 219 | areaannounce "quiz_02",310,87,359,34,"........Boomm..Bomb Activate.......",0xFFFF00; | |
| 220 | 220 | if (.@BomeBoom == 1) set $Ev_BomeLucky_Boom1,1; | |
| 221 | 221 | if (.@BomeBoom == 2) set $Ev_BomeLucky_Boom2,1; | |
| 222 | 222 | if (.@BomeBoom == 3) set $Ev_BomeLucky_Boom3,1; | |
| 223 | 223 | if (.@BomeBoom == 4) set $Ev_BomeLucky_Boom4,1; | |
| 224 | 224 | addtimer 10000,"Ev_BomeLucky_time::Ongame4_2a"; | |
| 225 | 225 | deltimer "Ev_BomeLucky_time::Ongame4_1b"; | |
| 226 | 226 | close; | |
| 227 | 227 | ||
| 228 | 228 | Ongame4_2a: | |
| 229 | 229 | areaannounce "quiz_02",310,87,359,34,"Good Lucky!!..you are survival",0xFFFF00; | |
| 230 | 230 | if (.@BomeBoom != 1) set $Ev_BomeLucky_Boom1,2; | |
| 231 | 231 | if (.@BomeBoom != 2) set $Ev_BomeLucky_Boom2,2; | |
| 232 | 232 | if (.@BomeBoom != 3) set $Ev_BomeLucky_Boom3,2; | |
| 233 | 233 | if (.@BomeBoom != 4) set $Ev_BomeLucky_Boom4,2; | |
| 234 | 234 | sleep2 3000; | |
| 235 | 235 | areaannounce "quiz_02",310,87,359,34,"5555+...",0xFFFF00; | |
| 236 | 236 | sleep2 3000; | |
| 237 | 237 | areaannounce "quiz_02",310,87,359,34,"We are to start again",0xFFFF00; | |
| 238 | 238 | sleep2 4000; | |
| 239 | 239 | areaannounce "quiz_02",310,87,359,34,"Plese select room no bomb in 1 minute",0xFFFF00; | |
| 240 | 240 | addtimer 60000,"Ev_BomeLucky_time::Ongame4_2b"; | |
| 241 | 241 | deltimer "Ev_BomeLucky_time::Ongame4_2a"; | |
| 242 | 242 | close; | |
| 243 | 243 | ||
| 244 | 244 | Ongame4_2b: | |
| 245 | 245 | areaannounce "quiz_02",310,87,359,34,"Out of time for select the room and player not select the room to leave from event",0xFFFF00; | |
| 246 | 246 | areawarp "quiz_02",310,87,358,59,"morocc",159,49; | |
| 247 | 247 | sleep2 5000; | |
| 248 | 248 | areaannounce "quiz_02",310,87,359,34,"And now we are to activate bomb again!!",0xFFFF00; | |
| 249 | 249 | sleep2 5000; | |
| 250 | 250 | areaannounce "quiz_02",310,87,359,34,"3",0xFFFF00; | |
| 251 | 251 | sleep2 3000; | |
| 252 | 252 | areaannounce "quiz_02",310,87,359,34,"2",0xFFFF00; | |
| 253 | 253 | sleep2 3000; | |
| 254 | 254 | areaannounce "quiz_02",310,87,359,34,"1",0xFFFF00; | |
| 255 | 255 | sleep2 3000; | |
| 256 | 256 | goto Lradom_2b; | |
| 257 | 257 | ||
| 258 | 258 | Lradom_2b: | |
| 259 | 259 | set .@BomeBoom,rand(1,4); | |
| 260 | 260 | if (.@BomeBoom == $EvBomeBoom1) goto Lradom_2b; | |
| 261 | 261 | set $EvBomeBoom2,.@BomeBoom; | |
| 262 | 262 | ||
| 263 | 263 | areaannounce "quiz_02",310,87,359,34,"Bomb keep in room...."+.@BomeBoom+"...!!....",0xFFFF00; | |
| 264 | 264 | sleep2 1000; | |
| 265 | 265 | areaannounce "quiz_02",310,87,359,34,"........Boomm..Bomb Activate.......",0xFFFF00; | |
| 266 | 266 | if (.@BomeBoom == 1) set $Ev_BomeLucky_Boom1,1; | |
| 267 | 267 | if (.@BomeBoom == 2) set $Ev_BomeLucky_Boom2,1; | |
| 268 | 268 | if (.@BomeBoom == 3) set $Ev_BomeLucky_Boom3,1; | |
| 269 | 269 | if (.@BomeBoom == 4) set $Ev_BomeLucky_Boom4,1; | |
| 270 | 270 | addtimer 10000,"Ev_BomeLucky_time::Ongame4_3a"; | |
| 271 | 271 | deltimer "Ev_BomeLucky_time::Ongame4_2b"; | |
| 272 | 272 | close; | |
| 273 | 273 | ||
| 274 | 274 | Ongame4_3a: | |
| 275 | 275 | areaannounce "quiz_02",310,87,359,34,"Good Lucky!!..you are survival",0xFFFF00; | |
| 276 | 276 | if (.@BomeBoom != 1) set $Ev_BomeLucky_Boom1,2; | |
| 277 | 277 | if (.@BomeBoom != 2) set $Ev_BomeLucky_Boom2,2; | |
| 278 | 278 | if (.@BomeBoom != 3) set $Ev_BomeLucky_Boom3,2; | |
| 279 | 279 | if (.@BomeBoom != 4) set $Ev_BomeLucky_Boom4,2; | |
| 280 | 280 | sleep2 3000; | |
| 281 | 281 | areaannounce "quiz_02",310,87,359,34,"And now we are to activate bomb again!!",0xFFFF00; | |
| 282 | 282 | sleep2 4000; | |
| 283 | 283 | areaannounce "quiz_02",310,87,359,34,"Plese select room no bomb in 1 minute",0xFFFF00; | |
| 284 | 284 | addtimer 60000,"Ev_BomeLucky_time::Ongame4_3b"; | |
| 285 | 285 | deltimer "Ev_BomeLucky_time::Ongame4_3a"; | |
| 286 | 286 | close; | |
| 287 | 287 | ||
| 288 | 288 | Ongame4_3b: | |
| 289 | 289 | areaannounce "quiz_02",310,87,359,34,"Out of time for select the room and player not select the room to leave from event",0xFFFF00; | |
| 290 | 290 | areawarp "quiz_02",310,87,358,59,"morocc",159,49; | |
| 291 | 291 | sleep2 5000; | |
| 292 | 292 | areaannounce "quiz_02",310,87,359,34,"And now we are to activate bomb again!!",0xFFFF00; | |
| 293 | 293 | sleep2 5000; | |
| 294 | 294 | areaannounce "quiz_02",310,87,359,34,"3",0xFFFF00; | |
| 295 | 295 | sleep2 3000; | |
| 296 | 296 | areaannounce "quiz_02",310,87,359,34,"2",0xFFFF00; | |
| 297 | 297 | sleep2 3000; | |
| 298 | 298 | areaannounce "quiz_02",310,87,359,34,"1",0xFFFF00; | |
| 299 | 299 | sleep2 3000; | |
| 300 | 300 | goto Lradom_3b; | |
| 301 | 301 | ||
| 302 | 302 | Lradom_3b: | |
| 303 | 303 | set .@BomeBoom,rand(1,4); | |
| 304 | 304 | if (.@BomeBoom == $EvBomeBoom1) goto Lradom_3b; | |
| 305 | 305 | if (.@BomeBoom == $EvBomeBoom2) goto Lradom_3b; | |
| 306 | 306 | set $EvBomeBoom3,.@BomeBoom; | |
| 307 | 307 | ||
| 308 | 308 | areaannounce "quiz_02",310,87,359,34,"Bomb keep in room...."+.@BomeBoom+"...!!....",0xFFFF00; | |
| 309 | 309 | sleep2 1000; | |
| 310 | 310 | areaannounce "quiz_02",310,87,359,34,"........Boomm..Bomb Activate.......",0xFFFF00; | |
| 311 | 311 | if (.@BomeBoom == 1) set $Ev_BomeLucky_Boom1,1; | |
| 312 | 312 | if (.@BomeBoom == 2) set $Ev_BomeLucky_Boom2,1; | |
| 313 | 313 | if (.@BomeBoom == 3) set $Ev_BomeLucky_Boom3,1; | |
| 314 | 314 | if (.@BomeBoom == 4) set $Ev_BomeLucky_Boom4,1; | |
| 315 | 315 | addtimer 10000,"Ev_BomeLucky_time::Ongame4_4a"; | |
| 316 | 316 | deltimer "Ev_BomeLucky_time::Ongame4_3b"; | |
| 317 | 317 | close; | |
| 318 | 318 | ||
| 319 | 319 | Ongame4_4a: | |
| 320 | 320 | areaannounce "quiz_02",310,87,359,34,"And now has a last room not a bomb.",0xFFFF00; | |
| 321 | 321 | addtimer 10000,"Ev_BomeLucky_time::Ongame_end"; | |
| 322 | 322 | deltimer "Ev_BomeLucky_time::Ongame4_4a"; | |
| 323 | 323 | close; | |
| 324 | 324 | ||
| 325 | 325 | Ongame_end: | |
| 326 | 326 | areaannounce "quiz_02",310,87,359,34,"Good Lucky!!..you are the winner",0xFFFF00; | |
| 327 | 327 | deltimer "Ev_BomeLucky_time::Ongame_end"; | |
| 328 | 328 | sleep2 3000; | |
| 329 | 329 | goto Lwinwin; | |
| 330 | 330 | ||
| 331 | 331 | Lwinwin: | |
| 332 | 332 | set .@BomeBoom,rand(1,4); | |
| 333 | 333 | if (.@BomeBoom == $EvBomeBoom1) goto Lwinwin; | |
| 334 | 334 | if (.@BomeBoom == $EvBomeBoom2) goto Lwinwin; | |
| 335 | 335 | if (.@BomeBoom == $EvBomeBoom3) goto Lwinwin; | |
| 336 | 336 | set $EvBomeBoom4,.@BomeBoom; | |
| 337 | 337 | ||
| 338 | 338 | areaannounce "quiz_02",310,87,359,34,"I think a number "+$EvBomeBoom4+" is good number for you eiei..",0xFFFF00; | |
| 339 | 339 | sleep2 3000; | |
| 340 | 340 | if ($EvBomeBoom4 == 1) set $Ev_BomeLucky_Boom1,3; | |
| 341 | 341 | if ($EvBomeBoom4 == 2) set $Ev_BomeLucky_Boom2,3; | |
| 342 | 342 | if ($EvBomeBoom4 == 3) set $Ev_BomeLucky_Boom3,3; | |
| 343 | 343 | if ($EvBomeBoom4 == 4) set $Ev_BomeLucky_Boom4,3; | |
| 344 | 344 | sleep2 3000; | |
| 345 | 345 | announce "...Bome Lucky to finish..",bc_all,0xFFFF00; | |
| 346 | 346 | close; | |
| 347 | 347 | ||
| 348 | 348 | } | |
| 349 | 349 | ||
| 350 | 350 | ||
| 351 | - | quiz_02,319,61,4 script BomeLucky_Warp1 45,1,1,{ | |
| 351 | + | quiz_02,319,61,4 script BomeLucky_Warp1 45,1,1,{ | |
| 352 | 352 | warp "quiz_02",319,47; | |
| 353 | 353 | end; | |
| 354 | 354 | } | |
| 355 | 355 | ||
| 356 | - | quiz_02,331,61,4 script BomeLucky_Warp2 45,1,1,{ | |
| 356 | + | quiz_02,331,61,4 script BomeLucky_Warp2 45,1,1,{ | |
| 357 | 357 | warp "quiz_02",331,47; | |
| 358 | 358 | end; | |
| 359 | 359 | } | |
| 360 | 360 | ||
| 361 | - | quiz_02,343,61,4 script BomeLucky_Warp3 45,1,1,{ | |
| 361 | + | quiz_02,343,61,4 script BomeLucky_Warp3 45,1,1,{ | |
| 362 | 362 | warp "quiz_02",343,47; | |
| 363 | 363 | end; | |
| 364 | 364 | } | |
| 365 | 365 | ||
| 366 | - | quiz_02,355,61,4 script BomeLucky_Warp4 45,1,1,{ | |
| 366 | + | quiz_02,355,61,4 script BomeLucky_Warp4 45,1,1,{ | |
| 367 | 367 | warp "quiz_02",355,47; | |
| 368 | 368 | end; | |
| 369 | 369 | } | |
| 370 | 370 | ||
| 371 | 371 | ||
| 372 | - | ||
| 372 | + | - script BomeLuckyEffect1 -1,{ | |
| 377 | 373 | OnInit: | |
| 379 | 374 | Lst_effect: | |
| 380 | 375 | if($Ev_BomeLucky_Boom1 == 1) disablenpc "BomeLucky_Warp1"; | |
| 381 | 376 | if($Ev_BomeLucky_Boom1 == 1) specialeffect 90; //Lord of Vermillion.. | |
| 382 | 377 | if($Ev_BomeLucky_Boom1 == 1) sleep2 1000; | |
| 383 | 378 | if($Ev_BomeLucky_Boom1 == 1) specialeffect 106; //Bomb1 | |
| 384 | 379 | if($Ev_BomeLucky_Boom1 == 1) sleep2 1000; | |
| 385 | 380 | if($Ev_BomeLucky_Boom1 == 1) specialeffect 183; //Bomb2 | |
| 386 | 381 | if($Ev_BomeLucky_Boom1 == 1) sleep2 1000; | |
| 387 | 382 | if($Ev_BomeLucky_Boom1 == 1) specialeffect 585; //Bomb3 | |
| 388 | 383 | if($Ev_BomeLucky_Boom1 == 1) sleep2 1000; | |
| 389 | 384 | if($Ev_BomeLucky_Boom1 == 1) areawarp "quiz_02",314,57,323,34,"job_star",99,12; | |
| 390 | 385 | if($Ev_BomeLucky_Boom1 == 1) set $Ev_BomeLucky_Boom1,0; | |
| 391 | 386 | if($Ev_BomeLucky_Boom1 == 2) areawarp "quiz_02",314,57,323,34,"quiz_02",337,74; | |
| 392 | 387 | if($Ev_BomeLucky_Boom1 == 2) set $Ev_BomeLucky_Boom1,0; | |
| 393 | 388 | if($Ev_BomeLucky_Boom1 == 3) specialeffect 91; //Angel | |
| 394 | 389 | if($Ev_BomeLucky_Boom1 == 3) sleep2 1000; | |
| 395 | 390 | if($Ev_BomeLucky_Boom1 == 3) areawarp "quiz_02",314,57,323,34,"job_star",33,12; | |
| 396 | 391 | if($Ev_BomeLucky_Boom1 == 3) set $Ev_BomeLucky_Boom1,0; | |
| 397 | 392 | sleep2 1000; | |
| 398 | 393 | goto Lst_effect; | |
| 399 | 394 | ||
| 400 | 395 | end; | |
| 401 | 396 | } | |
| 402 | 397 | ||
| 403 | - | - script BomeLuckyEffect2 -1,{ | |
| 398 | + | - script BomeLuckyEffect2 -1,{ | |
| 405 | 399 | OnInit: | |
| 407 | 400 | Lst_effect: | |
| 408 | 401 | if($Ev_BomeLucky_Boom2 == 1) disablenpc "BomeLucky_Warp2"; | |
| 409 | 402 | if($Ev_BomeLucky_Boom2 == 1) specialeffect 90; //Lord of Vermillion.. | |
| 410 | 403 | if($Ev_BomeLucky_Boom2 == 1) sleep2 1000; | |
| 411 | 404 | if($Ev_BomeLucky_Boom2 == 1) specialeffect 106; //Bomb1 | |
| 412 | 405 | if($Ev_BomeLucky_Boom2 == 1) sleep2 1000; | |
| 413 | 406 | if($Ev_BomeLucky_Boom2 == 1) specialeffect 183; //Bomb2 | |
| 414 | 407 | if($Ev_BomeLucky_Boom2 == 1) sleep2 1000; | |
| 415 | 408 | if($Ev_BomeLucky_Boom2 == 1) specialeffect 585; //Bomb3 | |
| 416 | 409 | if($Ev_BomeLucky_Boom2 == 1) sleep2 1000; | |
| 417 | 410 | if($Ev_BomeLucky_Boom2 == 1) areawarp "quiz_02",326,57,335,34,"job_star",99,12; | |
| 418 | 411 | if($Ev_BomeLucky_Boom2 == 1) set $Ev_BomeLucky_Boom2,0; | |
| 419 | 412 | if($Ev_BomeLucky_Boom2 == 2) areawarp "quiz_02",326,57,335,34,"quiz_02",337,74; | |
| 420 | 413 | if($Ev_BomeLucky_Boom2 == 2) set $Ev_BomeLucky_Boom2,0; | |
| 421 | 414 | if($Ev_BomeLucky_Boom2 == 3) specialeffect 91; //Angel | |
| 422 | 415 | if($Ev_BomeLucky_Boom2 == 3) sleep2 1000; | |
| 423 | 416 | if($Ev_BomeLucky_Boom2 == 3) areawarp "quiz_02",326,57,335,34,"job_star",33,12; | |
| 424 | 417 | if($Ev_BomeLucky_Boom2 == 3) set $Ev_BomeLucky_Boom2,0; | |
| 425 | 418 | sleep2 1000; | |
| 426 | 419 | goto Lst_effect; | |
| 427 | 420 | ||
| 428 | 421 | end; | |
| 429 | 422 | } | |
| 430 | 423 | ||
| 431 | - | - script BomeLuckyEffect3 -1,{ | |
| 424 | + | - script BomeLuckyEffect3 -1,{ | |
| 433 | 425 | OnInit: | |
| 435 | 426 | Lst_effect: | |
| 436 | 427 | if($Ev_BomeLucky_Boom3 == 1) disablenpc "BomeLucky_Warp3"; | |
| 437 | 428 | if($Ev_BomeLucky_Boom3 == 1) specialeffect 90; //Lord of Vermillion.. | |
| 438 | 429 | if($Ev_BomeLucky_Boom3 == 1) sleep2 1000; | |
| 439 | 430 | if($Ev_BomeLucky_Boom3 == 1) specialeffect 106; //Bomb1 | |
| 440 | 431 | if($Ev_BomeLucky_Boom3 == 1) sleep2 1000; | |
| 441 | 432 | if($Ev_BomeLucky_Boom3 == 1) specialeffect 183; //Bomb2 | |
| 442 | 433 | if($Ev_BomeLucky_Boom3 == 1) sleep2 1000; | |
| 443 | 434 | if($Ev_BomeLucky_Boom3 == 1) specialeffect 585; //Bomb3 | |
| 444 | 435 | if($Ev_BomeLucky_Boom3 == 1) sleep2 1000; | |
| 445 | 436 | if($Ev_BomeLucky_Boom3 == 1) areawarp "quiz_02",338,57,347,34,"job_star",99,12; | |
| 446 | 437 | if($Ev_BomeLucky_Boom3 == 1) set $Ev_BomeLucky_Boom3,0; | |
| 447 | 438 | if($Ev_BomeLucky_Boom3 == 2) areawarp "quiz_02",338,57,347,34,"quiz_02",337,74; | |
| 448 | 439 | if($Ev_BomeLucky_Boom3 == 2) set $Ev_BomeLucky_Boom3,0; | |
| 449 | 440 | if($Ev_BomeLucky_Boom3 == 3) specialeffect 91; //Angel | |
| 450 | 441 | if($Ev_BomeLucky_Boom3 == 3) sleep2 1000; | |
| 451 | 442 | if($Ev_BomeLucky_Boom3 == 3) areawarp "quiz_02",338,57,347,34,"job_star",33,12; | |
| 452 | 443 | if($Ev_BomeLucky_Boom3 == 3) set $Ev_BomeLucky_Boom3,0; | |
| 453 | 444 | sleep2 1000; | |
| 454 | 445 | goto Lst_effect; | |
| 455 | 446 | ||
| 456 | 447 | end; | |
| 457 | 448 | } | |
| 458 | 449 | ||
| 459 | - | - script BomeLuckyEffect4 -1,{ | |
| 450 | + | - script BomeLuckyEffect4 -1,{ | |
| 461 | 451 | OnInit: | |
| 463 | 452 | Lst_effect: | |
| 464 | 453 | if($Ev_BomeLucky_Boom4 == 1) disablenpc "BomeLucky_Warp4"; | |
| 465 | 454 | if($Ev_BomeLucky_Boom4 == 1) specialeffect 90; //Lord of Vermillion.. | |
| 466 | 455 | if($Ev_BomeLucky_Boom4 == 1) sleep2 1000; | |
| 467 | 456 | if($Ev_BomeLucky_Boom4 == 1) specialeffect 106; //Bomb1 | |
| 468 | 457 | if($Ev_BomeLucky_Boom4 == 1) sleep2 1000; | |
| 469 | 458 | if($Ev_BomeLucky_Boom4 == 1) specialeffect 183; //Bomb2 | |
| 470 | 459 | if($Ev_BomeLucky_Boom4 == 1) sleep2 1000; | |
| 471 | 460 | if($Ev_BomeLucky_Boom4 == 1) specialeffect 585; //Bomb3 | |
| 472 | 461 | if($Ev_BomeLucky_Boom4 == 1) sleep2 1000; | |
| 473 | 462 | if($Ev_BomeLucky_Boom4 == 1) areawarp "quiz_02",350,57,359,34,"job_star",99,12; | |
| 474 | 463 | if($Ev_BomeLucky_Boom4 == 1) set $Ev_BomeLucky_Boom4,0; | |
| 475 | 464 | if($Ev_BomeLucky_Boom4 == 2) areawarp "quiz_02",350,57,359,34,"quiz_02",337,74; | |
| 476 | 465 | if($Ev_BomeLucky_Boom4 == 2) set $Ev_BomeLucky_Boom4,0; | |
| 477 | 466 | if($Ev_BomeLucky_Boom4 == 3) specialeffect 91; //Angel | |
| 478 | 467 | if($Ev_BomeLucky_Boom4 == 3) sleep2 1000; | |
| 479 | 468 | if($Ev_BomeLucky_Boom4 == 3) areawarp "quiz_02",350,57,359,34,"job_star",33,12; | |
| 480 | 469 | if($Ev_BomeLucky_Boom4 == 3) set $Ev_BomeLucky_Boom4,0; | |
| 481 | 470 | sleep2 1000; | |
| 482 | 471 | goto Lst_effect; | |
| 483 | 472 | ||
| 484 | 473 | end; | |
| 485 | 474 | } | |
| 486 | 475 | ||
| 487 | 476 | // 1 ///////////////////////////////////////////////////////////////////////////////////////////////// | |
| 488 | 477 | ||
| 489 | - | quiz_02,314,56,4 duplicate(BomeLuckyEffect1) BomeLuckyEffect1#1-1 139 | |
| 478 | + | quiz_02,314,56,4 duplicate(BomeLuckyEffect1) BomeLuckyEffect1#1-1 139 | |
| 490 | - | quiz_02,317,56,4 duplicate(BomeLuckyEffect1) BomeLuckyEffect1#1-2 139 | |
| 479 | + | quiz_02,317,56,4 duplicate(BomeLuckyEffect1) BomeLuckyEffect1#1-2 139 | |
| 491 | - | quiz_02,320,56,4 duplicate(BomeLuckyEffect1) BomeLuckyEffect1#1-3 139 | |
| 480 | + | quiz_02,320,56,4 duplicate(BomeLuckyEffect1) BomeLuckyEffect1#1-3 139 | |
| 492 | - | quiz_02,323,56,4 duplicate(BomeLuckyEffect1) BomeLuckyEffect1#1-4 139 | |
| 481 | + | quiz_02,323,56,4 duplicate(BomeLuckyEffect1) BomeLuckyEffect1#1-4 139 | |
| 493 | 482 | ||
| 494 | - | quiz_02,314,53,4 duplicate(BomeLuckyEffect1) BomeLuckyEffect1#2-1 139 | |
| 483 | + | quiz_02,314,53,4 duplicate(BomeLuckyEffect1) BomeLuckyEffect1#2-1 139 | |
| 495 | - | quiz_02,317,53,4 duplicate(BomeLuckyEffect1) BomeLuckyEffect1#2-2 139 | |
| 484 | + | quiz_02,317,53,4 duplicate(BomeLuckyEffect1) BomeLuckyEffect1#2-2 139 | |
| 496 | - | quiz_02,320,53,4 duplicate(BomeLuckyEffect1) BomeLuckyEffect1#2-3 139 | |
| 485 | + | quiz_02,320,53,4 duplicate(BomeLuckyEffect1) BomeLuckyEffect1#2-3 139 | |
| 497 | - | quiz_02,323,53,4 duplicate(BomeLuckyEffect1) BomeLuckyEffect1#2-4 139 | |
| 486 | + | quiz_02,323,53,4 duplicate(BomeLuckyEffect1) BomeLuckyEffect1#2-4 139 | |
| 498 | 487 | ||
| 499 | - | quiz_02,314,50,4 duplicate(BomeLuckyEffect1) BomeLuckyEffect1#3-1 139 | |
| 488 | + | quiz_02,314,50,4 duplicate(BomeLuckyEffect1) BomeLuckyEffect1#3-1 139 | |
| 500 | - | quiz_02,317,50,4 duplicate(BomeLuckyEffect1) BomeLuckyEffect1#3-2 139 | |
| 489 | + | quiz_02,317,50,4 duplicate(BomeLuckyEffect1) BomeLuckyEffect1#3-2 139 | |
| 501 | - | quiz_02,320,50,4 duplicate(BomeLuckyEffect1) BomeLuckyEffect1#3-3 139 | |
| 490 | + | quiz_02,320,50,4 duplicate(BomeLuckyEffect1) BomeLuckyEffect1#3-3 139 | |
| 502 | - | quiz_02,323,50,4 duplicate(BomeLuckyEffect1) BomeLuckyEffect1#3-4 139 | |
| 491 | + | quiz_02,323,50,4 duplicate(BomeLuckyEffect1) BomeLuckyEffect1#3-4 139 | |
| 503 | 492 | ||
| 504 | - | quiz_02,314,47,4 duplicate(BomeLuckyEffect1) BomeLuckyEffect1#4-1 139 | |
| 493 | + | quiz_02,314,47,4 duplicate(BomeLuckyEffect1) BomeLuckyEffect1#4-1 139 | |
| 505 | - | quiz_02,317,47,4 duplicate(BomeLuckyEffect1) BomeLuckyEffect1#4-2 139 | |
| 494 | + | quiz_02,317,47,4 duplicate(BomeLuckyEffect1) BomeLuckyEffect1#4-2 139 | |
| 506 | - | quiz_02,320,47,4 duplicate(BomeLuckyEffect1) BomeLuckyEffect1#4-3 139 | |
| 495 | + | quiz_02,320,47,4 duplicate(BomeLuckyEffect1) BomeLuckyEffect1#4-3 139 | |
| 507 | - | quiz_02,323,47,4 duplicate(BomeLuckyEffect1) BomeLuckyEffect1#4-4 139 | |
| 496 | + | quiz_02,323,47,4 duplicate(BomeLuckyEffect1) BomeLuckyEffect1#4-4 139 | |
| 508 | 497 | ||
| 509 | - | quiz_02,314,44,4 duplicate(BomeLuckyEffect1) BomeLuckyEffect1#5-1 139 | |
| 498 | + | quiz_02,314,44,4 duplicate(BomeLuckyEffect1) BomeLuckyEffect1#5-1 139 | |
| 510 | - | quiz_02,317,44,4 duplicate(BomeLuckyEffect1) BomeLuckyEffect1#5-2 139 | |
| 499 | + | quiz_02,317,44,4 duplicate(BomeLuckyEffect1) BomeLuckyEffect1#5-2 139 | |
| 511 | - | quiz_02,320,44,4 duplicate(BomeLuckyEffect1) BomeLuckyEffect1#5-3 139 | |
| 500 | + | quiz_02,320,44,4 duplicate(BomeLuckyEffect1) BomeLuckyEffect1#5-3 139 | |
| 512 | - | quiz_02,323,44,4 duplicate(BomeLuckyEffect1) BomeLuckyEffect1#5-4 139 | |
| 501 | + | quiz_02,323,44,4 duplicate(BomeLuckyEffect1) BomeLuckyEffect1#5-4 139 | |
| 513 | 502 | ||
| 514 | - | quiz_02,314,41,4 duplicate(BomeLuckyEffect1) BomeLuckyEffect1#6-1 139 | |
| 503 | + | quiz_02,314,41,4 duplicate(BomeLuckyEffect1) BomeLuckyEffect1#6-1 139 | |
| 515 | - | quiz_02,317,41,4 duplicate(BomeLuckyEffect1) BomeLuckyEffect1#6-2 139 | |
| 504 | + | quiz_02,317,41,4 duplicate(BomeLuckyEffect1) BomeLuckyEffect1#6-2 139 | |
| 516 | - | quiz_02,320,41,4 duplicate(BomeLuckyEffect1) BomeLuckyEffect1#6-3 139 | |
| 505 | + | quiz_02,320,41,4 duplicate(BomeLuckyEffect1) BomeLuckyEffect1#6-3 139 | |
| 517 | - | quiz_02,323,41,4 duplicate(BomeLuckyEffect1) BomeLuckyEffect1#6-4 139 | |
| 506 | + | quiz_02,323,41,4 duplicate(BomeLuckyEffect1) BomeLuckyEffect1#6-4 139 | |
| 518 | 507 | ||
| 519 | - | quiz_02,314,38,4 duplicate(BomeLuckyEffect1) BomeLuckyEffect1#7-1 139 | |
| 508 | + | quiz_02,314,38,4 duplicate(BomeLuckyEffect1) BomeLuckyEffect1#7-1 139 | |
| 520 | - | quiz_02,317,38,4 duplicate(BomeLuckyEffect1) BomeLuckyEffect1#7-2 139 | |
| 509 | + | quiz_02,317,38,4 duplicate(BomeLuckyEffect1) BomeLuckyEffect1#7-2 139 | |
| 521 | - | quiz_02,320,38,4 duplicate(BomeLuckyEffect1) BomeLuckyEffect1#7-3 139 | |
| 510 | + | quiz_02,320,38,4 duplicate(BomeLuckyEffect1) BomeLuckyEffect1#7-3 139 | |
| 522 | - | quiz_02,323,38,4 duplicate(BomeLuckyEffect1) BomeLuckyEffect1#7-4 139 | |
| 511 | + | quiz_02,323,38,4 duplicate(BomeLuckyEffect1) BomeLuckyEffect1#7-4 139 | |
| 523 | 512 | ||
| 524 | - | quiz_02,314,35,4 duplicate(BomeLuckyEffect1) BomeLuckyEffect1#8-1 139 | |
| 513 | + | quiz_02,314,35,4 duplicate(BomeLuckyEffect1) BomeLuckyEffect1#8-1 139 | |
| 525 | - | quiz_02,317,35,4 duplicate(BomeLuckyEffect1) BomeLuckyEffect1#8-2 139 | |
| 514 | + | quiz_02,317,35,4 duplicate(BomeLuckyEffect1) BomeLuckyEffect1#8-2 139 | |
| 526 | - | quiz_02,320,35,4 duplicate(BomeLuckyEffect1) BomeLuckyEffect1#8-3 139 | |
| 515 | + | quiz_02,320,35,4 duplicate(BomeLuckyEffect1) BomeLuckyEffect1#8-3 139 | |
| 527 | - | quiz_02,323,35,4 duplicate(BomeLuckyEffect1) BomeLuckyEffect1#8-4 139 | |
| 516 | + | quiz_02,323,35,4 duplicate(BomeLuckyEffect1) BomeLuckyEffect1#8-4 139 | |
| 528 | 517 | ||
| 529 | 518 | ////////////////////////////////////////////////////////////////////////////////////////////////////// | |
| 530 | 519 | ||
| 531 | 520 | // 2 ///////////////////////////////////////////////////////////////////////////////////////////////// | |
| 532 | 521 | ||
| 533 | - | quiz_02,326,56,4 duplicate(BomeLuckyEffect2) BomeLuckyEffect2#1-1 139 | |
| 522 | + | quiz_02,326,56,4 duplicate(BomeLuckyEffect2) BomeLuckyEffect2#1-1 139 | |
| 534 | - | quiz_02,329,56,4 duplicate(BomeLuckyEffect2) BomeLuckyEffect2#1-2 139 | |
| 523 | + | quiz_02,329,56,4 duplicate(BomeLuckyEffect2) BomeLuckyEffect2#1-2 139 | |
| 535 | - | quiz_02,332,56,4 duplicate(BomeLuckyEffect2) BomeLuckyEffect2#1-3 139 | |
| 524 | + | quiz_02,332,56,4 duplicate(BomeLuckyEffect2) BomeLuckyEffect2#1-3 139 | |
| 536 | - | quiz_02,335,56,4 duplicate(BomeLuckyEffect2) BomeLuckyEffect2#1-4 139 | |
| 525 | + | quiz_02,335,56,4 duplicate(BomeLuckyEffect2) BomeLuckyEffect2#1-4 139 | |
| 537 | 526 | ||
| 538 | - | quiz_02,326,53,4 duplicate(BomeLuckyEffect2) BomeLuckyEffect2#2-1 139 | |
| 527 | + | quiz_02,326,53,4 duplicate(BomeLuckyEffect2) BomeLuckyEffect2#2-1 139 | |
| 539 | - | quiz_02,329,53,4 duplicate(BomeLuckyEffect2) BomeLuckyEffect2#2-2 139 | |
| 528 | + | quiz_02,329,53,4 duplicate(BomeLuckyEffect2) BomeLuckyEffect2#2-2 139 | |
| 540 | - | quiz_02,332,53,4 duplicate(BomeLuckyEffect2) BomeLuckyEffect2#2-3 139 | |
| 529 | + | quiz_02,332,53,4 duplicate(BomeLuckyEffect2) BomeLuckyEffect2#2-3 139 | |
| 541 | - | quiz_02,335,53,4 duplicate(BomeLuckyEffect2) BomeLuckyEffect2#2-4 139 | |
| 530 | + | quiz_02,335,53,4 duplicate(BomeLuckyEffect2) BomeLuckyEffect2#2-4 139 | |
| 542 | 531 | ||
| 543 | - | quiz_02,326,50,4 duplicate(BomeLuckyEffect2) BomeLuckyEffect2#3-1 139 | |
| 532 | + | quiz_02,326,50,4 duplicate(BomeLuckyEffect2) BomeLuckyEffect2#3-1 139 | |
| 544 | - | quiz_02,329,50,4 duplicate(BomeLuckyEffect2) BomeLuckyEffect2#3-2 139 | |
| 533 | + | quiz_02,329,50,4 duplicate(BomeLuckyEffect2) BomeLuckyEffect2#3-2 139 | |
| 545 | - | quiz_02,332,50,4 duplicate(BomeLuckyEffect2) BomeLuckyEffect2#3-3 139 | |
| 534 | + | quiz_02,332,50,4 duplicate(BomeLuckyEffect2) BomeLuckyEffect2#3-3 139 | |
| 546 | - | quiz_02,335,50,4 duplicate(BomeLuckyEffect2) BomeLuckyEffect2#3-4 139 | |
| 535 | + | quiz_02,335,50,4 duplicate(BomeLuckyEffect2) BomeLuckyEffect2#3-4 139 | |
| 547 | 536 | ||
| 548 | - | quiz_02,326,47,4 duplicate(BomeLuckyEffect2) BomeLuckyEffect2#4-1 139 | |
| 537 | + | quiz_02,326,47,4 duplicate(BomeLuckyEffect2) BomeLuckyEffect2#4-1 139 | |
| 549 | - | quiz_02,329,47,4 duplicate(BomeLuckyEffect2) BomeLuckyEffect2#4-2 139 | |
| 538 | + | quiz_02,329,47,4 duplicate(BomeLuckyEffect2) BomeLuckyEffect2#4-2 139 | |
| 550 | - | quiz_02,332,47,4 duplicate(BomeLuckyEffect2) BomeLuckyEffect2#4-3 139 | |
| 539 | + | quiz_02,332,47,4 duplicate(BomeLuckyEffect2) BomeLuckyEffect2#4-3 139 | |
| 551 | - | quiz_02,335,47,4 duplicate(BomeLuckyEffect2) BomeLuckyEffect2#4-4 139 | |
| 540 | + | quiz_02,335,47,4 duplicate(BomeLuckyEffect2) BomeLuckyEffect2#4-4 139 | |
| 552 | 541 | ||
| 553 | - | quiz_02,326,44,4 duplicate(BomeLuckyEffect2) BomeLuckyEffect2#5-1 139 | |
| 542 | + | quiz_02,326,44,4 duplicate(BomeLuckyEffect2) BomeLuckyEffect2#5-1 139 | |
| 554 | - | quiz_02,329,44,4 duplicate(BomeLuckyEffect2) BomeLuckyEffect2#5-2 139 | |
| 543 | + | quiz_02,329,44,4 duplicate(BomeLuckyEffect2) BomeLuckyEffect2#5-2 139 | |
| 555 | - | quiz_02,332,44,4 duplicate(BomeLuckyEffect2) BomeLuckyEffect2#5-3 139 | |
| 544 | + | quiz_02,332,44,4 duplicate(BomeLuckyEffect2) BomeLuckyEffect2#5-3 139 | |
| 556 | - | quiz_02,335,44,4 duplicate(BomeLuckyEffect2) BomeLuckyEffect2#5-4 139 | |
| 545 | + | quiz_02,335,44,4 duplicate(BomeLuckyEffect2) BomeLuckyEffect2#5-4 139 | |
| 557 | 546 | ||
| 558 | - | quiz_02,326,41,4 duplicate(BomeLuckyEffect2) BomeLuckyEffect2#6-1 139 | |
| 547 | + | quiz_02,326,41,4 duplicate(BomeLuckyEffect2) BomeLuckyEffect2#6-1 139 | |
| 559 | - | quiz_02,329,41,4 duplicate(BomeLuckyEffect2) BomeLuckyEffect2#6-2 139 | |
| 548 | + | quiz_02,329,41,4 duplicate(BomeLuckyEffect2) BomeLuckyEffect2#6-2 139 | |
| 560 | - | quiz_02,332,41,4 duplicate(BomeLuckyEffect2) BomeLuckyEffect2#6-3 139 | |
| 549 | + | quiz_02,332,41,4 duplicate(BomeLuckyEffect2) BomeLuckyEffect2#6-3 139 | |
| 561 | - | quiz_02,335,41,4 duplicate(BomeLuckyEffect2) BomeLuckyEffect2#6-4 139 | |
| 550 | + | quiz_02,335,41,4 duplicate(BomeLuckyEffect2) BomeLuckyEffect2#6-4 139 | |
| 562 | 551 | ||
| 563 | - | quiz_02,326,38,4 duplicate(BomeLuckyEffect2) BomeLuckyEffect2#7-1 139 | |
| 552 | + | quiz_02,326,38,4 duplicate(BomeLuckyEffect2) BomeLuckyEffect2#7-1 139 | |
| 564 | - | quiz_02,329,38,4 duplicate(BomeLuckyEffect2) BomeLuckyEffect2#7-2 139 | |
| 553 | + | quiz_02,329,38,4 duplicate(BomeLuckyEffect2) BomeLuckyEffect2#7-2 139 | |
| 565 | - | quiz_02,332,38,4 duplicate(BomeLuckyEffect2) BomeLuckyEffect2#7-3 139 | |
| 554 | + | quiz_02,332,38,4 duplicate(BomeLuckyEffect2) BomeLuckyEffect2#7-3 139 | |
| 566 | - | quiz_02,335,38,4 duplicate(BomeLuckyEffect2) BomeLuckyEffect2#7-4 139 | |
| 555 | + | quiz_02,335,38,4 duplicate(BomeLuckyEffect2) BomeLuckyEffect2#7-4 139 | |
| 567 | 556 | ||
| 568 | - | quiz_02,326,35,4 duplicate(BomeLuckyEffect2) BomeLuckyEffect2#8-1 139 | |
| 557 | + | quiz_02,326,35,4 duplicate(BomeLuckyEffect2) BomeLuckyEffect2#8-1 139 | |
| 569 | - | quiz_02,329,35,4 duplicate(BomeLuckyEffect2) BomeLuckyEffect2#8-2 139 | |
| 558 | + | quiz_02,329,35,4 duplicate(BomeLuckyEffect2) BomeLuckyEffect2#8-2 139 | |
| 570 | - | quiz_02,332,35,4 duplicate(BomeLuckyEffect2) BomeLuckyEffect2#8-3 139 | |
| 559 | + | quiz_02,332,35,4 duplicate(BomeLuckyEffect2) BomeLuckyEffect2#8-3 139 | |
| 571 | - | quiz_02,335,35,4 duplicate(BomeLuckyEffect2) BomeLuckyEffect2#8-4 139 | |
| 560 | + | quiz_02,335,35,4 duplicate(BomeLuckyEffect2) BomeLuckyEffect2#8-4 139 | |
| 572 | 561 | ||
| 573 | 562 | ////////////////////////////////////////////////////////////////////////////////////////////////////// | |
| 574 | 563 | ||
| 575 | 564 | // 3 ///////////////////////////////////////////////////////////////////////////////////////////////// | |
| 576 | 565 | ||
| 577 | - | quiz_02,338,56,4 duplicate(BomeLuckyEffect3) BomeLuckyEffect3#1-1 139 | |
| 566 | + | quiz_02,338,56,4 duplicate(BomeLuckyEffect3) BomeLuckyEffect3#1-1 139 | |
| 578 | - | quiz_02,341,56,4 duplicate(BomeLuckyEffect3) BomeLuckyEffect3#1-2 139 | |
| 567 | + | quiz_02,341,56,4 duplicate(BomeLuckyEffect3) BomeLuckyEffect3#1-2 139 | |
| 579 | - | quiz_02,344,56,4 duplicate(BomeLuckyEffect3) BomeLuckyEffect3#1-3 139 | |
| 568 | + | quiz_02,344,56,4 duplicate(BomeLuckyEffect3) BomeLuckyEffect3#1-3 139 | |
| 580 | - | quiz_02,347,56,4 duplicate(BomeLuckyEffect3) BomeLuckyEffect3#1-4 139 | |
| 569 | + | quiz_02,347,56,4 duplicate(BomeLuckyEffect3) BomeLuckyEffect3#1-4 139 | |
| 581 | 570 | ||
| 582 | - | quiz_02,338,53,4 duplicate(BomeLuckyEffect3) BomeLuckyEffect3#2-1 139 | |
| 571 | + | quiz_02,338,53,4 duplicate(BomeLuckyEffect3) BomeLuckyEffect3#2-1 139 | |
| 583 | - | quiz_02,341,53,4 duplicate(BomeLuckyEffect3) BomeLuckyEffect3#2-2 139 | |
| 572 | + | quiz_02,341,53,4 duplicate(BomeLuckyEffect3) BomeLuckyEffect3#2-2 139 | |
| 584 | - | quiz_02,344,53,4 duplicate(BomeLuckyEffect3) BomeLuckyEffect3#2-3 139 | |
| 573 | + | quiz_02,344,53,4 duplicate(BomeLuckyEffect3) BomeLuckyEffect3#2-3 139 | |
| 585 | - | quiz_02,347,53,4 duplicate(BomeLuckyEffect3) BomeLuckyEffect3#2-4 139 | |
| 574 | + | quiz_02,347,53,4 duplicate(BomeLuckyEffect3) BomeLuckyEffect3#2-4 139 | |
| 586 | 575 | ||
| 587 | - | quiz_02,338,50,4 duplicate(BomeLuckyEffect3) BomeLuckyEffect3#3-1 139 | |
| 576 | + | quiz_02,338,50,4 duplicate(BomeLuckyEffect3) BomeLuckyEffect3#3-1 139 | |
| 588 | - | quiz_02,341,50,4 duplicate(BomeLuckyEffect3) BomeLuckyEffect3#3-2 139 | |
| 577 | + | quiz_02,341,50,4 duplicate(BomeLuckyEffect3) BomeLuckyEffect3#3-2 139 | |
| 589 | - | quiz_02,344,50,4 duplicate(BomeLuckyEffect3) BomeLuckyEffect3#3-3 139 | |
| 578 | + | quiz_02,344,50,4 duplicate(BomeLuckyEffect3) BomeLuckyEffect3#3-3 139 | |
| 590 | - | quiz_02,347,50,4 duplicate(BomeLuckyEffect3) BomeLuckyEffect3#3-4 139 | |
| 579 | + | quiz_02,347,50,4 duplicate(BomeLuckyEffect3) BomeLuckyEffect3#3-4 139 | |
| 591 | 580 | ||
| 592 | - | quiz_02,338,47,4 duplicate(BomeLuckyEffect3) BomeLuckyEffect3#4-1 139 | |
| 581 | + | quiz_02,338,47,4 duplicate(BomeLuckyEffect3) BomeLuckyEffect3#4-1 139 | |
| 593 | - | quiz_02,341,47,4 duplicate(BomeLuckyEffect3) BomeLuckyEffect3#4-2 139 | |
| 582 | + | quiz_02,341,47,4 duplicate(BomeLuckyEffect3) BomeLuckyEffect3#4-2 139 | |
| 594 | - | quiz_02,344,47,4 duplicate(BomeLuckyEffect3) BomeLuckyEffect3#4-3 139 | |
| 583 | + | quiz_02,344,47,4 duplicate(BomeLuckyEffect3) BomeLuckyEffect3#4-3 139 | |
| 595 | - | quiz_02,347,47,4 duplicate(BomeLuckyEffect3) BomeLuckyEffect3#4-4 139 | |
| 584 | + | quiz_02,347,47,4 duplicate(BomeLuckyEffect3) BomeLuckyEffect3#4-4 139 | |
| 596 | 585 | ||
| 597 | - | quiz_02,338,44,4 duplicate(BomeLuckyEffect3) BomeLuckyEffect3#5-1 139 | |
| 586 | + | quiz_02,338,44,4 duplicate(BomeLuckyEffect3) BomeLuckyEffect3#5-1 139 | |
| 598 | - | quiz_02,341,44,4 duplicate(BomeLuckyEffect3) BomeLuckyEffect3#5-2 139 | |
| 587 | + | quiz_02,341,44,4 duplicate(BomeLuckyEffect3) BomeLuckyEffect3#5-2 139 | |
| 599 | - | quiz_02,344,44,4 duplicate(BomeLuckyEffect3) BomeLuckyEffect3#5-3 139 | |
| 588 | + | quiz_02,344,44,4 duplicate(BomeLuckyEffect3) BomeLuckyEffect3#5-3 139 | |
| 600 | - | quiz_02,347,44,4 duplicate(BomeLuckyEffect3) BomeLuckyEffect3#5-4 139 | |
| 589 | + | quiz_02,347,44,4 duplicate(BomeLuckyEffect3) BomeLuckyEffect3#5-4 139 | |
| 601 | 590 | ||
| 602 | - | quiz_02,338,41,4 duplicate(BomeLuckyEffect3) BomeLuckyEffect3#6-1 139 | |
| 591 | + | quiz_02,338,41,4 duplicate(BomeLuckyEffect3) BomeLuckyEffect3#6-1 139 | |
| 603 | - | quiz_02,341,41,4 duplicate(BomeLuckyEffect3) BomeLuckyEffect3#6-2 139 | |
| 592 | + | quiz_02,341,41,4 duplicate(BomeLuckyEffect3) BomeLuckyEffect3#6-2 139 | |
| 604 | - | quiz_02,344,41,4 duplicate(BomeLuckyEffect3) BomeLuckyEffect3#6-3 139 | |
| 593 | + | quiz_02,344,41,4 duplicate(BomeLuckyEffect3) BomeLuckyEffect3#6-3 139 | |
| 605 | - | quiz_02,347,41,4 duplicate(BomeLuckyEffect3) BomeLuckyEffect3#6-4 139 | |
| 594 | + | quiz_02,347,41,4 duplicate(BomeLuckyEffect3) BomeLuckyEffect3#6-4 139 | |
| 606 | 595 | ||
| 607 | - | quiz_02,338,38,4 duplicate(BomeLuckyEffect3) BomeLuckyEffect3#7-1 139 | |
| 596 | + | quiz_02,338,38,4 duplicate(BomeLuckyEffect3) BomeLuckyEffect3#7-1 139 | |
| 608 | - | quiz_02,341,38,4 duplicate(BomeLuckyEffect3) BomeLuckyEffect3#7-2 139 | |
| 597 | + | quiz_02,341,38,4 duplicate(BomeLuckyEffect3) BomeLuckyEffect3#7-2 139 | |
| 609 | - | quiz_02,344,38,4 duplicate(BomeLuckyEffect3) BomeLuckyEffect3#7-3 139 | |
| 598 | + | quiz_02,344,38,4 duplicate(BomeLuckyEffect3) BomeLuckyEffect3#7-3 139 | |
| 610 | - | quiz_02,347,38,4 duplicate(BomeLuckyEffect3) BomeLuckyEffect3#7-4 139 | |
| 599 | + | quiz_02,347,38,4 duplicate(BomeLuckyEffect3) BomeLuckyEffect3#7-4 139 | |
| 611 | 600 | ||
| 612 | - | quiz_02,338,35,4 duplicate(BomeLuckyEffect3) BomeLuckyEffect3#8-1 139 | |
| 601 | + | quiz_02,338,35,4 duplicate(BomeLuckyEffect3) BomeLuckyEffect3#8-1 139 | |
| 613 | - | quiz_02,341,35,4 duplicate(BomeLuckyEffect3) BomeLuckyEffect3#8-2 139 | |
| 602 | + | quiz_02,341,35,4 duplicate(BomeLuckyEffect3) BomeLuckyEffect3#8-2 139 | |
| 614 | - | quiz_02,344,35,4 duplicate(BomeLuckyEffect3) BomeLuckyEffect3#8-3 139 | |
| 603 | + | quiz_02,344,35,4 duplicate(BomeLuckyEffect3) BomeLuckyEffect3#8-3 139 | |
| 615 | - | quiz_02,347,35,4 duplicate(BomeLuckyEffect3) BomeLuckyEffect3#8-4 139 | |
| 604 | + | quiz_02,347,35,4 duplicate(BomeLuckyEffect3) BomeLuckyEffect3#8-4 139 | |
| 616 | 605 | ||
| 617 | 606 | ////////////////////////////////////////////////////////////////////////////////////////////////////// | |
| 618 | 607 | ||
| 619 | 608 | // 4 ///////////////////////////////////////////////////////////////////////////////////////////////// | |
| 620 | 609 | ||
| 621 | - | quiz_02,350,56,4 duplicate(BomeLuckyEffect4) BomeLuckyEffect4#1-1 139 | |
| 610 | + | quiz_02,350,56,4 duplicate(BomeLuckyEffect4) BomeLuckyEffect4#1-1 139 | |
| 622 | - | quiz_02,353,56,4 duplicate(BomeLuckyEffect4) BomeLuckyEffect4#1-2 139 | |
| 611 | + | quiz_02,353,56,4 duplicate(BomeLuckyEffect4) BomeLuckyEffect4#1-2 139 | |
| 623 | - | quiz_02,356,56,4 duplicate(BomeLuckyEffect4) BomeLuckyEffect4#1-3 139 | |
| 612 | + | quiz_02,356,56,4 duplicate(BomeLuckyEffect4) BomeLuckyEffect4#1-3 139 | |
| 624 | - | quiz_02,359,56,4 duplicate(BomeLuckyEffect4) BomeLuckyEffect4#1-4 139 | |
| 613 | + | quiz_02,359,56,4 duplicate(BomeLuckyEffect4) BomeLuckyEffect4#1-4 139 | |
| 625 | 614 | ||
| 626 | - | quiz_02,350,53,4 duplicate(BomeLuckyEffect4) BomeLuckyEffect4#2-1 139 | |
| 615 | + | quiz_02,350,53,4 duplicate(BomeLuckyEffect4) BomeLuckyEffect4#2-1 139 | |
| 627 | - | quiz_02,353,53,4 duplicate(BomeLuckyEffect4) BomeLuckyEffect4#2-2 139 | |
| 616 | + | quiz_02,353,53,4 duplicate(BomeLuckyEffect4) BomeLuckyEffect4#2-2 139 | |
| 628 | - | quiz_02,356,53,4 duplicate(BomeLuckyEffect4) BomeLuckyEffect4#2-3 139 | |
| 617 | + | quiz_02,356,53,4 duplicate(BomeLuckyEffect4) BomeLuckyEffect4#2-3 139 | |
| 629 | - | quiz_02,359,53,4 duplicate(BomeLuckyEffect4) BomeLuckyEffect4#2-4 139 | |
| 618 | + | quiz_02,359,53,4 duplicate(BomeLuckyEffect4) BomeLuckyEffect4#2-4 139 | |
| 630 | 619 | ||
| 631 | - | quiz_02,350,50,4 duplicate(BomeLuckyEffect4) BomeLuckyEffect4#3-1 139 | |
| 620 | + | quiz_02,350,50,4 duplicate(BomeLuckyEffect4) BomeLuckyEffect4#3-1 139 | |
| 632 | - | quiz_02,353,50,4 duplicate(BomeLuckyEffect4) BomeLuckyEffect4#3-2 139 | |
| 621 | + | quiz_02,353,50,4 duplicate(BomeLuckyEffect4) BomeLuckyEffect4#3-2 139 | |
| 633 | - | quiz_02,356,50,4 duplicate(BomeLuckyEffect4) BomeLuckyEffect4#3-3 139 | |
| 622 | + | quiz_02,356,50,4 duplicate(BomeLuckyEffect4) BomeLuckyEffect4#3-3 139 | |
| 634 | - | quiz_02,359,50,4 duplicate(BomeLuckyEffect4) BomeLuckyEffect4#3-4 139 | |
| 623 | + | quiz_02,359,50,4 duplicate(BomeLuckyEffect4) BomeLuckyEffect4#3-4 139 | |
| 635 | 624 | ||
| 636 | - | quiz_02,350,47,4 duplicate(BomeLuckyEffect4) BomeLuckyEffect4#4-1 139 | |
| 625 | + | quiz_02,350,47,4 duplicate(BomeLuckyEffect4) BomeLuckyEffect4#4-1 139 | |
| 637 | - | quiz_02,353,47,4 duplicate(BomeLuckyEffect4) BomeLuckyEffect4#4-2 139 | |
| 626 | + | quiz_02,353,47,4 duplicate(BomeLuckyEffect4) BomeLuckyEffect4#4-2 139 | |
| 638 | - | quiz_02,356,47,4 duplicate(BomeLuckyEffect4) BomeLuckyEffect4#4-3 139 | |
| 627 | + | quiz_02,356,47,4 duplicate(BomeLuckyEffect4) BomeLuckyEffect4#4-3 139 | |
| 639 | - | quiz_02,359,47,4 duplicate(BomeLuckyEffect4) BomeLuckyEffect4#4-4 139 | |
| 628 | + | quiz_02,359,47,4 duplicate(BomeLuckyEffect4) BomeLuckyEffect4#4-4 139 | |
| 640 | 629 | ||
| 641 | - | quiz_02,350,44,4 duplicate(BomeLuckyEffect4) BomeLuckyEffect4#5-1 139 | |
| 630 | + | quiz_02,350,44,4 duplicate(BomeLuckyEffect4) BomeLuckyEffect4#5-1 139 | |
| 642 | - | quiz_02,353,44,4 duplicate(BomeLuckyEffect4) BomeLuckyEffect4#5-2 139 | |
| 631 | + | quiz_02,353,44,4 duplicate(BomeLuckyEffect4) BomeLuckyEffect4#5-2 139 | |
| 643 | - | quiz_02,356,44,4 duplicate(BomeLuckyEffect4) BomeLuckyEffect4#5-3 139 | |
| 632 | + | quiz_02,356,44,4 duplicate(BomeLuckyEffect4) BomeLuckyEffect4#5-3 139 | |
| 644 | - | quiz_02,359,44,4 duplicate(BomeLuckyEffect4) BomeLuckyEffect4#5-4 139 | |
| 633 | + | quiz_02,359,44,4 duplicate(BomeLuckyEffect4) BomeLuckyEffect4#5-4 139 | |
| 645 | 634 | ||
| 646 | - | quiz_02,350,41,4 duplicate(BomeLuckyEffect4) BomeLuckyEffect4#6-1 139 | |
| 635 | + | quiz_02,350,41,4 duplicate(BomeLuckyEffect4) BomeLuckyEffect4#6-1 139 | |
| 647 | - | quiz_02,353,41,4 duplicate(BomeLuckyEffect4) BomeLuckyEffect4#6-2 139 | |
| 636 | + | quiz_02,353,41,4 duplicate(BomeLuckyEffect4) BomeLuckyEffect4#6-2 139 | |
| 648 | - | quiz_02,356,41,4 duplicate(BomeLuckyEffect4) BomeLuckyEffect4#6-3 139 | |
| 637 | + | quiz_02,356,41,4 duplicate(BomeLuckyEffect4) BomeLuckyEffect4#6-3 139 | |
| 649 | - | quiz_02,359,41,4 duplicate(BomeLuckyEffect4) BomeLuckyEffect4#6-4 139 | |
| 638 | + | quiz_02,359,41,4 duplicate(BomeLuckyEffect4) BomeLuckyEffect4#6-4 139 | |
| 650 | 639 | ||
| 651 | - | quiz_02,350,38,4 duplicate(BomeLuckyEffect4) BomeLuckyEffect4#7-1 139 | |
| 640 | + | quiz_02,350,38,4 duplicate(BomeLuckyEffect4) BomeLuckyEffect4#7-1 139 | |
| 652 | - | quiz_02,353,38,4 duplicate(BomeLuckyEffect4) BomeLuckyEffect4#7-2 139 | |
| 641 | + | quiz_02,353,38,4 duplicate(BomeLuckyEffect4) BomeLuckyEffect4#7-2 139 | |
| 653 | - | quiz_02,356,38,4 duplicate(BomeLuckyEffect4) BomeLuckyEffect4#7-3 139 | |
| 642 | + | quiz_02,356,38,4 duplicate(BomeLuckyEffect4) BomeLuckyEffect4#7-3 139 | |
| 654 | - | quiz_02,359,38,4 duplicate(BomeLuckyEffect4) BomeLuckyEffect4#7-4 139 | |
| 643 | + | quiz_02,359,38,4 duplicate(BomeLuckyEffect4) BomeLuckyEffect4#7-4 139 | |
| 655 | 644 | ||
| 656 | - | quiz_02,350,35,4 duplicate(BomeLuckyEffect4) BomeLuckyEffect4#8-1 139 | |
| 645 | + | quiz_02,350,35,4 duplicate(BomeLuckyEffect4) BomeLuckyEffect4#8-1 139 | |
| 657 | - | quiz_02,353,35,4 duplicate(BomeLuckyEffect4) BomeLuckyEffect4#8-2 139 | |
| 646 | + | quiz_02,353,35,4 duplicate(BomeLuckyEffect4) BomeLuckyEffect4#8-2 139 | |
| 658 | - | quiz_02,356,35,4 duplicate(BomeLuckyEffect4) BomeLuckyEffect4#8-3 139 | |
| 647 | + | quiz_02,356,35,4 duplicate(BomeLuckyEffect4) BomeLuckyEffect4#8-3 139 | |
| 659 | - | quiz_02,359,35,4 duplicate(BomeLuckyEffect4) BomeLuckyEffect4#8-4 139 | |
| 648 | + | quiz_02,359,35,4 duplicate(BomeLuckyEffect4) BomeLuckyEffect4#8-4 139 | |
| 660 | 649 | ||
| 661 | 650 | ////////////////////////////////////////////////////////////////////////////////////////////////////// | |
| 662 | 651 |
Submit a correction or amendment below (click here to make a fresh posting)
After submitting an amendment, you'll be able to view the differences between the old and new posts easily.
rathena.kpaste.net RSS